
A first-person puzzle game. Simply walk to the door.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
overall good. can recommend it.
mantığını kavrayana akdar saçma gelebilir sonra çok seveceksiniz, 1. şahıs gözden gayet keyifli bir bulmaca oyunu kalem çizimleri ve sadelik kısmına bayıldım gereksiz hiçbirşey yok oyunda
"Simply walk to the door." This game taunts you from the beginning, full well knowing it is anything but simple. I originally started this game in 2019, and I quickly figured out that this wasn’t going to be something I was going to be able to sit and complete in a few play sessions. On and off, starting and restarting, it took me until 2025 to complete it. Due to this, I think it’s worth you considering what kind of game this might be for you. For me, it became a side-game that I would keep coming back to bit by bit. Back then, I gave it a go but it wasn’t whole-hearted. I enjoyed puzzle games, but I enjoyed satisfying puzzle games. I wanted to play something for a while and be done. Challenge was never really something that interested me, so I didn’t try all that hard. This game starts easy and fairly quickly ramps up to the mind-bending. I must have gotten bored, had a long break and reinstalled the game at least 2 or 3 times before I reinstalled it in 2025. I used to find this game daunting, and a bit boring as there is not much in this game to keep you engaged other than your own will. There is no story, there is no specified route, you’re just thrown into a level and you need to figure out how to get to the door. Because I myself have had such differing feelings about this game over the years, I don’t think this game will be for everyone. If you enjoy picking apart complicated puzzles, you invite a challenge, and think the sheer disorientation of navigating a confusing space is enough to keep you engaged, I think you’ll enjoy this game. If you enjoy more engaging or relaxing puzzles, or you prefer something story-led and don’t have the mental energy or inclination to think [i]that[/i] hard about getting to a pointless door, I wouldn’t be confident that you would enjoy this. I’m not sure what changed, but I was more determined this time and decided I would only focus on one puzzle at a time. One puzzle a day was my aim. My first sit down with it, I figured I’d get as far as I could until I got stuck then change to the one-a-day goal. It didn’t take me long to get back to the point I got to years ago, and I definitely found this game way more satisfying treating it as a daily brain-teaser. One reason for this, I think, may be because these puzzles really are mind-bending, completing one and ending the day on the high-note of success made me far more likely to keep going than completing 1, tiring my brain out and then getting stuck on the next one and having to give up and come back. At one point, I was very unsure if I was smart enough for this game. I booted it up, loaded my daily puzzle and it was absolutely frying my brain. I was on about level 15 of 30 I think. I thought to myself, I’ve played a lot of puzzle games, but my god, I think I'm just too dumb for this? I finally completed it, and thought, if that was level 15 I think I'm screwed. Well, turns out the touchscreen on the Steam Deck when I was on the level select is a little janky because I worked my brain overtime to complete that puzzle only to find that it had somehow selected the last and most difficult level. The [i]actual[/i] level 15 was much simpler. I thought, there [i]is[/i] hope for me yet. It took some minor re-mapping on the Steam Deck, and I of course learnt not to use the touch screen during level select, but apart from that it ran completely fine. The puzzles overall were satisfying to complete, and I imagine it’s the kind of thing that some people will be better at naturally than others. Because you can scale the walls, there is no true up or down, you’re twisting and turning in the space. I personally found it hard to think about each map in its 3 dimensional form. I found that it was easier to map out the routes of how to get here and there in my head as if it was a flat 2D plane. I’m not sure this makes any sense, it likely doesn’t, but I found it interesting the way I was trying to memorise the levels. Because it was so easy for me to lose track of where I was, I found that I quickly started to strategize about each level in terms of where I thought I was supposed to go in each level as a linear progression. For example, if you have a map with many ways to go, many levers to push, it soon became less about trying to remember how to get where, but from the start, where does the level intend for me to go first? Then you start to see, well they definitely want me to go to this switch first, as that moves this section, so from here, where do they intend for me to reach next? I found this strategy extremely helpful in figuring out how to actually get to the end of each level. Overall, looking back on it now I enjoyed the process I went through with this game. It’s probably made me a little more competent and resilient towards these kinds of puzzles. It was a personal challenge for me, and I'm glad I finally managed to complete it. If they came out with a second one though, would I bother? That’s a good question, and I’m honestly not sure of what the answer is. [quote][b]Achievements:[/b] Included Easy to 100% if you can complete every level. [/quote] [quote]For more reviews of this genre, check out my curator page [url=https://store.steampowered.com/curator/45518898-The-Best-First-Person-Puzzle-Games/] The Best: First-Person Puzzle Games[/url][/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disoriented. thx/
There is no door.
TLDR; echochrome (2008) + Prey (2006) + Tetris (kinda) I bought this Unity engine based game on Christmas day of 2018. It was less than a buck, so money well worth it! What I didn't expect was it'd take me 7 years to finish it. Now just like tossing a lit match into a Gym building (the amount of flammable class 3 deodorant that whiffs out the front door from meters away is just astounding), I just so happened to start up a few more puzzle games that I've been unable to finish since then. *looks at The Swapper and shivers* Granted I left it alone for years. But the last game that similarly took me that long was The Legend of Zelda: Link's Awakening on the original Game Boy. Disoriented has 30 levels. 3 of which I found quite difficult. So I used the same tactic, [url=https://www.youtube.com/watch?v=B8h5Owjxomg]I took a break[/url]... I've said this many times before, but I highly encourage people not to look up a walkthrough, especially on YouTube nowadays. It's not really cheating but it'd defeat the point of playing imho. If you can't pass a game, then you just can't pass it. No different to a Rubik's Cube you can't solve. If you decide to look online to see if there's an easy algorithm to solve it, does that mean you solved the Rubik's Cube by yourself? The only exception is if there are obvious bugs. Some games do have level breaking bugs! But Disoriented is so minimalistic, you'll know if something is not quite right. Personally I didn't have any bugs. Most of the time you're walking from point A to B. Nothing fancy. In fact I can guarantee you, overthinking is what can land you in trouble. When Prey came out in 2006, it was like Vodou magic. People would walk through portals to different areas, up gravity ramps, see levels tile away and tile back in. Unfortunately it was a bit of a niche. Even today I'm still not entirely sure how they did the gravity ramp. If I had to take a guess, I'd say it's some kind of 3D volume created within the default map that purposely had different gravity applied to it. But even then the transitions were really smooth on each bend. You can refer to my [url=https://www.youtube.com/watch?v=49k-96WG2M0&t=110s]video here[/url] to see some of this mind-bending action! Now I'm only speculating here, but I don't think that's what Disoriented did. Would be nice if someone could confirm this. But I reckon when you move onto a ramp, what's actually happening is the entire map is rotating around the player position. Which gives the illusion of orientation-based gravity. Either that or the camera on the player object changes along with the direction of gravity, which I think would be harder to program. To back this up, I believe the echochrome (2008) level design (basically a white background) would make this harder to see, along with the fact there aren't any enemy entities or loose objects. Lastly, if you're falling through levels in any video game, it usually means your CPU decided to skip a beat when calculating collisions. Something that could get tricky with rotating (I assume) levels. Nevertheless, to reduce the risk of that you simply need to upgrade to a more powerful CPU. But of course as newer games become more complex, this will be an ongoing factor. Overall just a fair game, but severely underrated.
Enquanto eu jogava senti como se fosse um precedente ao Manifold Garden, pela questão de ter puzzles que envolvem a questão de perspectiva e manipulação da gravidade, a aplicação dessa ideia foi feita de forma bem simples, mas vale o preço. É um jogo curto e te apresenta uma visão de jogos de puzzle diferente das apresentadas até então, o grande espaço em branco ajuda muito pra te fazer sentir realmente desorientado.
Decent little puzzle game especially for the price.
💋
3.5/5 Cool puzzle formula, fun to navigate through the levels.
Players by region
Where this game's players are, estimated from review languages.
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