
In the 23rd century, Earth orbit is flooded with debris from constant warfare. Countries, megacorporations, and mercenaries are fighting for control. Take contracts, build your warfleets, and dominate the Earth-Luna system in this realism-focused strategy RPG!
Modeled estimate, not a reported figure. How we estimate →
About

The Expanse meets Mount and Blade in Spacefleet: Heat Death, a realism-focused tactical space RPG that combines fleet management, orbital maneuvers, and full 3D space combat in the Earth-Luna system and its Lagrange points.
Your old life was never perfect. But in orbit, you can make a name for yourself. Trader, bounty hunter, or fleet commander: become who you want to be in this hard sci-fi world. From scraping by on trade contracts and gambling wins, you will slowly but surely work your way towards building an empire that will reach the stars.

Use three-dimensional space to your advantage! Utilize lasers, railguns, and missiles to destroy the enemy as you manage your ships' heat levels and command damage control teams.

Flip-and-burn your way through the Earth-Luna system. Command fleets, dock with stations, and plan orbital intercepts. Gamble, trade resources, and hunt for bounties. HEAT DEATH's economy is based on supply and demand.

Every ship is composed of multiple modules with important functions. Lose your drive, and the ship becomes a sitting duck. Lose your crew module, and the ship won't receive orders. Lose your radiators, and the ship burns from the inside.
Group your ships into different squadrons and execute your plan of attack!

In this game, "HEAT DEATH" takes on a whole new meaning. Careful heat management and efficient use of power-hungry systems are vital to keeping your ship from melting and its crew from baking alive.
Spacefleet: Heat Death is a proof-of-concept “lite” version of a much larger game, Spacefleet: Sol, which will span the entire solar system and have more core features.
By buying Heat Death, you're supporting the development of Sol and helping shape its foundation.
A free demo for Heat Death is also available. Once Sol releases, Heat Death will become free-to-play!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
UI needs a LOT of work. I'm not even sure how to advise the dev, but making it where right-click enables rotation around the selected object would be a good start. Trying to order my units was a real chore compared to the earlier Children of a Dead Earth. I love the concept, but the execution on the UI is currently so bad that I just don't have the time to invest in figuring it out. I'll keep checking in.
Whats here shows immense potential. Still very early in development, but thats what Early Access is for!
Честно, я не понял эту игру, вероятно на это также повлияло мое плохое знание английского, но в целом впечатления негативные. 1 Отсутствие какого-либо орбитального маневрирования. Допускаю что возможно я просто чего-то не понял, но все корабли в этой игре летят сначала разгоняясь, потом тормозя, да, так летать можно, но ♥♥♥, а где орбитальные маневры? Где возможность управления орбитой своих ракет как в Children of a Dead Earth? Где беспилотники, где все? Почему так урезанно? 2 Отсуствие возможности сборки собственного корабля. Корабль можно только купить, что весьма печально, хотелось бы собрать свой корабль, хотелось бы собрать свои оружейные модули, но этого нет. 3 Интерфейс этой игры и управление. Как человек обладающий плохим зрением ставлю этому интерфейсу 0 из 10. Да, возможно это прикольно, когда он трясется в меню, в такт взрывам на заднем фоне, но ♥♥♥♥, не когда же там мелкий шрифт! Приходится напрягать глаза чтоб увидеть что там вообще написанно, к тому же интерфейс крайне недружелюбен и разобраться там может быть довольно сложно, особенно если не знаешь языка. По итогу получается пресно и сухо, примерно на 3.5/10, однако к сожалению игр про реалистичные бои в космосе слишком мало и выбирать особо не из чего.
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Hours played at review time, across 37 reviews with recorded playtime.
Extremely rough around the edges but it has great bones, let it cook, season it right, and this could be a dream. Great near future realism combat, and a solid strategy layer at the system level where you can manage multiple groups of ships.
Only got a couple of hours but its been absolutely phenomenal so far! A few bugs here and there but nothing egregious.
Only a few gripes, a lot of the buttons are way too dim to really see, and the models and graphics could use some work, especially how damage is shown. If the dev is seeing this i would suggest taking huge inspiration from children of a dead earth and how they showed damage (also you shouldn't be able to see the laser beams in space, instead it should be two bright lights, one at the emitter and one at the point of impact) Overall i have very high hopes especially for the strategic portion, goodluck!
Was promising, but seems to be yet another abandoned early access game. Very sad.
Best phallic space combat I have experienced. Demo gameplay felt like what I wanted from Nebulous but in singleplayer
I really enjoyed the small amount of content that the game has currently, and am very much looking forward to playing a lot more of this game as it develops! That being said there are a few things that took away from the experience that I bet will be ironed out in upcoming patches and updates. The most important ones being: The UI will overlap heavily if you touch the UI scaling settings even on a 4K screen The movement system is confusing and not the most intuitive Getting used to how the fleets system works takes a while, but once you've got it it's no problem That being said I still really enjoyed this game and would reccomend it to anyone even slightly interested!
really promosing. excited to see where this goes!
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