
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game no issues for me
Its a bit janky at times in terms of learning how to play and being able to follow some of the quests and voice lines, but its fun so far playing a space sim like Freelancer like it was recommended to me as (although not as fleshed out/expansive at this time) where you can also get out and do some ground (or in space) combat/movement.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What can I say—once again a game where I wish there were a neutral rating option. The game doesn’t deserve a negative rating, but it also doesn’t deserve a positive one. So I’m left with no choice but to rate it negatively. First, the positives: * A great sandbox with plenty of missions and things to do * Your own faction with your own generals, NCOs, and soldiers * A small task force you can call in for support, both in space combat and on the ground * Space and ground combat * Lots of modules, systems, weapons, consumables, etc. * Later on: your own base, faction, mothership, etc. * Various ships with different use cases Overall, there are many positive aspects to the game, but unfortunately also many negative ones :( * Ships don’t really have distinct sizes. You don’t get the feeling of starting with a fighter and then progressing to a corvette, frigate, destroyer, cruiser, battleship, etc. (there is a mothership, though). I would like ship scaling similar to X4—from very small to very large. * Ships often differ only in the number of weapon slots and perks * The AI in space combat is a disaster. Enemies often form cluster piles (multiple ships stacked into each other) * Basically, you just fly in circles because AI ships get far too close to your ship. About 90% of the time you’re busy flying tight circles trying to get enemies into your sights * In missions like “Fly there and destroy all enemy ships,” the enemies spawn right next to you when you reach the target area. That means as soon as you arrive, the circling starts immediately * Your own squadron, which you can call in for support, deals 100x more damage than you do. Essentially, I don’t even need to fight—I just let my fighter wing handle everything. It takes me about a minute to bring an enemy ship’s shields down, while a single one of my fighters does far more damage per shot—even though the pilots are the same level as me * Flares for missile defense are basically just a button you press. It doesn’t matter when or where—once you press it, the missile will always miss * Personal preference: I don’t like that you have to use one type of weapon to break shields (because it only deals shield damage), then switch to another weapon group that only damages the hull. You also can’t activate both weapon groups at the same time. This makes combat unnecessarily tedious, constantly switching between weapon groups—very annoying * Escape pods from enemy pilots can be collected as prisoners (if you bought and equipped the proper equipment), but they are not shown on radar (there isn’t one) or in the HUD. So you only find them by manually looking around or by chance * The soldiers/pilots in your faction level up far too quickly. If I assign one of them to my personal squadron, they surpass my level after just a few kills * The health display of pilots in my squadron is bugged. They show zero shields and zero hull but never die. Ever. They simply cannot be destroyed * The main story is interesting, but large parts of it feel like “jump here, talk to this person, then jump there, then go somewhere else” * Many dialogues feel odd and rather flat since the new voice synchronization * Entire missions that were reworked no longer make sense in their sequence * Many gameplay elements lack explanations or tooltips * You can carry multiple weapons (ground battles) that all clip into each other on your back. Mass Effect handled this better * There is hardly any NPC ship traffic, which makes the universe feel empty * There is no explanation of the other factions. Unfortunately, they are also not introduced well in the story missions. I have no idea who is good or bad I could go on endlessly with smaller issues, but these are the main points that really bother me. If some of these things improve over time, I will change my review to positive. 👍
Crash after Crash :(
Great game!
Exellent un univers simpas, pas de prise de tete, du beau travail du concepteur bravo ! Il reste quelque truc a optimiser et a mettre en place mais franchement il est parfaitement jouable actuellement.
THis game is quite janky and buggy but overall its a good concept so far. Needs some work yes but if the developers put some more time into it im sure they can iron out most the little things. THeres quite a few game breaking bugs and the ui i admit is kinda wack. THough it is fun to of course have as a asandbox. Ive managed to buy out entire factions cause i believe my faction bank is ifinite but hey i dont mind it. YOu can also get it to break a little more buy solo equipping each faction pilot with the best ship they can use and sure enough they all can use large ships if you do it right. Id give it a solid 7 outta 10. Good for you developers, some tweaks wiould be nice but itd also be real cool if you guys slid me some extra content or something haha. Appreciate you guys, god bless.
I love the game it's amazing I hope in the near future they upgrade the graphics
+
Played for about an hour so far. It has a lot of problems and is more of a retro space sim than a full modern release game. BUT It's not BAD. It's not great but it has a lot of potential. The voice acting needs fixing - the interface bugs need work and the environments need to feel more fluid. But I want to follow this game to see where it gets to. I want to support the development so I am not refunding it. I played the first X game recently and this is a lot like that (minus the FPS bits) so this has potential to grow into something great. Worth a buy at £16
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $74.1K | 1.6K | 73% | $1.99 | |
| $3.2M | 6.5K | 78% | $19.99 | |
| $90K | 125 | 50% | $19.99 | |
| $3K | 5 | 40% | $18.99 | |
| $2.3M | 1.9K | 73% | $29.99 | |
| $2.3M | 2.3K | 63% | $29.99 |
Related
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|---|---|---|---|---|
| $4.1M | 15.8K | 80% | $9.99 | |
| $4.1M | 33.1K | 80% | $5.99 | |
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| $4.1M | 5.3K | 81% | $24.99 | |
| $4.1M | 4.6K | 81% | $24.99 | |
| $4.1M | 5.9K | 93% | $34.99 |