
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Купил вместе с x4 и пока что эта игра играется как демка. Да много механик но про половину даже не знаешь потому что нормального описания нет. Интерфейс так же выглядит плачевно но игру активно обновляют и добавляют новые механики хотя им нужно сначала обновить те которые уже есть ибо что-то криво работает. Баги встречаются редко. Но вот я поиграл в нее мне понравилось, но ты смотришь на игру и не можешь понять что не так. Но это чувство определенно есть и я пока не могу понять что мне мешает получать больше удовольствия от игры. Надеюсь что разрабы продолжат развивать продукт ибо в перспективы получится очень крутой космосим. Сейчас разрабы работают над тем чтобы галактика была живая и надеюсь у них это получится. В целом попробовать игру стоит и русский язык там есть но местами он кривой поэтому я играл на оригинале. Увидел пару отзывов что это лучше X4. Но X4 меня затянул очень сильно с тем учетом что там нет высадки на планеты и тд. И за 5 дней я там наиграл около 50 часов. Поэтому пока это может убийцей только себя но никак не X4. Но я очень надеюсь что разрабы доведут проект до визуально НОРМАЛЬНОГО состояния, потому что некоторые модели или текстуры выглядят ну очень плохо. Но это можно списать на маленькую команду. Но я считаю что им нужно остановиться добавлять новые фичи и допиливать то что есть чтобы внешне продукт стал лучше. Дополняю отзыв еще через час игры. Ну играть в это поделие прям не хочется. Игра вышла из раннего доступа выглядит ну прям очень плохо. Мыльные текстуры, освещения на планетах нет вообще в локациях темно и фонарик не спасает. Озвучки лучше бы вообще не было потому это звучит она плохо. Часть игры надо переделывать ибо выглядит она прям удручающе и все таки я не советую пока что покупать это пока разрабы не доведут до ума те механики и внешку которая есть вместо того чтобы добавлять что-то новое.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game. Proper space power fantasy sandbox. There is so much you can do in this game. Comes with a lot of jank, but also ton of charm. Impressive especially coming from solo developer.
Absolutely unplayable. Spacebourne 1 was good but this is just a confused, frustrating mess with horrible clumsy controls and unfathomable path finding. A real disapointment.
И это называется релиз? Она до сих пор в ср***й альфе!
1 турок сделал то, чего не могут сделать многомиллионные компании. Это X4, но лучше за счет возможности ходить по планетам и делать пиу пиу из своего бластера. Теперь у меня появилось еще больше вопросов к играм от крупных разработчиков
It has jank, lots of stuff locked behind story missions and what not. still gets a thumbs up from me though. I like the travel system and exploration mechanics a lot, combat is Elite Dangerous Light, Foot combat is honestly super jank, but still fun. little bit of X4 influence after you get deep enough in as well. Save often and plow through the story. the sanguine power you crave is coming I promise.
Как же она хороша. Удобная навигация, удобное управление. Атмосферная атмосфера. Огромный потенциал и регулярные обновления.
Game breaking bugs, non-intuitive UI, undocumented key shortcuts, horrible dialog/voice acting. Played for 30ish hours total - 3 hours tonight, had 3 game breaking bugs where the only option was to reload before the mission I was on. The combat - both player and ship - is fun, and the faction system looks like it could be fun, but the bugs just make it worthless. I can't even progress the main story because of a bug where there are endless enemy fighter spawns. There are some good pieces here, but the frustration grows and grows as you play it.
Better than starfield. Honestly if u Like games like mount and blade you will love this. I wish the world felt more alive but being one dev he focused on making the gameplay fun over Story and objectives. Love the video tutorials as well. Some systems go deep and needed the extra aid. performance is great but i'm on a 4090
I really wanted to like this game, but I just can't. This is a one man show game developer and it shows. Don't get me wrong, there bones of a great game are here but the execution was just too sloppy to see past. There are the bugs, so many bugs. Even trying to look past the fact it's a one man develeoper, the bugs are just too impactful for me to keep playing. I experienced a total of 14 gamebreaking (having to reload a previous save), 6 medium bugs (abandon a mission because its not working for example), and 31 minor bugs (UI that doesn't do what the button says it does, spelling mistakes, incorrect mission details etc). The final straw was a bug that prevented warp travel which completely prevented any way of progressing the game. This particular bug has been "fixed" since 2023 but complaints have been coming in since that time in EA. The other issue I have is what I like to call onemanitis. This is the proliferation of unexplained and disperate game systems and functions. This commonly happens with a game dev does not have a tight detailed design and incorperates new ideas during development. Sometimes this works, mostly it does not. Here it does not. So many UI elements had no explanations or I as the player was assumed to know. Weird game systems that sound good on paper but are just hard to use annoying and pointless (e.g. scanning). Clunky UI for ship inventory and component management. You get the idea. Ultimately this could be a great game but given how SpaceBourne 1 is still riddled with bugs and confusing and clashing systems, I doubt it will. However, if the developer can get a little assistance with UI design and technical development this review could change.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.1M | 13.3K | 98% | $9.99 | |
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| $4.1M | 15.7K | 94% | $6.99 |