
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Баги, Бааааги. спасити из тюрьмы. и все, чел забаганный, не движется, охрана бессмертная кидает реплики
Great potential, lousy implementation of a lot of game mechanics and UI. Price is decent,but I'd wait for a 50% discount. It's an advanced alpha game at best and it's full of jank and bugs. Maybe in a year or two, if the developers commits to it, but I don't see it going too far. Edit: A few pointers. 1. Put all your strings in a file and ask AI to proof and modify your localization (English first). The translations are atrocious atm. 2. Fix the damn crashes. They are annoying as hell and are dragging the game down a lot. 3. Fix the characters heads spinning or breaking their necks or facing backwards and such. IMHO I'd rather have static heads than spinning circus freaks. 4. Remove the warp voice and replace them with some cool sounds. I don't need to hear the damn voice each time. 5. Why have you released this to 1.0 when it's clearly not ready? I think you should take it back to EA, which would better reflect the state of this game. Listen, I will immediately change this to recommended (I know it's not much to have a random guy's opinion on Steam) and the game deserves more love and you'd have a space sim winner on your hands (even if it can't rise to the level of Elite or SC, it's still a very enjoyable game, plagued by AI voices and bad localization).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, and devs really do listen to feedback and fix bugs.
SpaceBourne 2 honestly impressed me. It’s crazy that a game this big and detailed was made almost entirely by one person. The galaxy feels huge, there’s always something to do, and the game really lets you play the way you want—whether that’s exploring, fighting, trading, or running your own faction. Sure, some parts could use a bit more polish, but the dev keeps updating it and it gets better every time. If you like open-world space RPGs, this one is definitely worth checking out. I’ve been really enjoying it.
It is for sure worth your buying! While the individual parts may not be up to AAA game standards, they come together in a synergistic way. The result is a game that will pull you into the fantasy of the space empire so hard you'll forget about its weaknesses as you enjoy its strengths. This game does many things better than the big budget games. The guild system gives you a variety of missions with different stakes, and total freedom to switch between them. The Faction system's missions (mail) are attached to some really meaningful stakes. The exploration probes minigame is a cool way to tackle exploration and, in some ways, it is more engaging than the AAA games equivalent, since it involves gameplay and skill, rather than just looking at a progress bar and go somewhere to cash in. The game nudges you along a storyline, but you can go at your own place or refuse to participate at all. I've just dabbled in the Conquest and Faction building games. So far, it is very interesting. The addition of your very own wingmen and ground combat squad helps a lot during all kinds of missions. You can also assign some of your NPC's to take on some faction missions for you, which gives you the freedom to do guild missions and other stuff. I like X, Elite Dangerous, Star citizen, and I have pretty much every space game of note be it 2D or 3D. While some of them do some aspects very well, Spacebourne is the only one where you find all that stuff together.
Eigentlich gar nicht schlecht, hat aber viel zu viele Bugs. Seit Version 2.0.1 stürzt das Spiel schon nach 5 Min. ab.
Trés bon jeu indé
アーリ―の頃は、日本語も実装予定であったものの、 日本語化への有志参加が、ほぼ無かった影響か、日本語は実装されず。 今後の実装予定の中にもない。 ただ、翻訳活動への参加は可能。(新規で申請する必要があるけども。)
All reviews of art like this are inherently subjective. If you loved The Last of Us, you might not like this game. If you absolutely had a blast playing Witcher 3 or Mount & Blade, you might not like this game. Personally, I like "eurojank" or just jank in general. Often these games are not particularly robustly made. E.Y.E Divine Cybermancy is a mess even after updates and patches, but the intricate systems it employs are unique. It is truly some sort of immersive sim, but no one knows how it works. You may ask why this is relevant, but I already have you in a headlock and am about to dunk your head into SpaceBourne 2: No one knew there was a 1. This is absolutely jank, like Star Citizen on a 50 euro budget (instead of its meager 800 million USD) or Elite Dangerous with support wheels and proper ground combat. The game is mostly UE5 asset store barf visually, but the ships actually look kinda cool, and the graphics are generally alright. HOWEVER, THE GAMEPLAY is cool as heck. Dude there's is a huge faction system, building your own little empire, and invading other factions' solar systems and wreaking havoc. You build little stations and factories and strongholds in your own systems, set up trade routes, and take on contracts in ground/air combat missions, or just fly around, scanning systems and exploring planets. It combines a lot of the best of Star Citizen and Elite Dangerous, and becomes incredibly addictive to outfit your ships and build up your own army. Many of these systems can still use improvement, but the devs are consistently and fairly often updating the game. I've only put about fifty hours in, but I still get giddy when I blast into a new system and put it under my banner. The story is a little meh, and the cinematic scenes are very much of the expected quality for a game like this, but it is really fun. If you played E.Y.E, or STALKER 2/Cyberpunk 2077 on launch so that you can see past jank and cheap visuals to have a good time, I'd recommend this. Ground combat AI is not anywhere as good as the space combat AI, but give it a go. Drop a triple A title this year to give yourself some weird, janky gems like this one.
Bugs galore, voice acting is all done courtesy of the cheapest AI voice generation imaginable, graphics are circa 2001 era, story is a mile wide and an inch deep.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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| $4.1M | 9.7K | 75% | $19.99 | |
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| $4.1M | 14.2K | 92% | $19.99 |