
The biggest little RPG in the world. Post-apocalyptic retro space adventure with an extreme focus on role-playing and replayability. Inch wide, miles deep - intentionally short yet surprisingly deep.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Such a great crpg, the atmosphere the depth and the sheer amount of times you can replay it without having the same experience is awesome. I wish more games did this,
Short, isometric RPG that is good, but on a 6/10 level. I personally enjoyed it and had fun going through the different endings and using a new build for each run. There's three main areas in the game with each one taking ~30-45 minutes to complete. However, It is possible to skip to the end from the very beginning if you see the opportunity in front of you. The biggest downside to this game is the lack of itemization. One of the things I enjoy doing is snooping through every corner of the map for items that could give my character stat upgrades, but there is nothing of the sort here. Pair that with the small amount of positive traits that outweigh the negatives, and you end up not feeling like you really progressed when you get a level up or move to the next area. Your build is essentially locked in and fairly static from the get-go. Recommend on a sale. You'll get your money's worth if you typically enjoy isometric RPGs.
There's no way to play! As soon as you walk through the first door a manual pops up telling you "How to Captain" and walking you through the UI for skill checks. This would be all well and good, except there's no way to dismiss this manual. I can see menus pop up behind the manual when I hit escape, and it seems like clicking around moves my character, but the game is impossible to play through a tiny margin of window behind the spine of the manual being shoved against my nose.
Замечательная компактная РПГ без размазывания контента тонким слоем в попытке прыгнуть выше головы.
Great game concept. Way too short though as it was just getting going when it ended. Worth a play through to support an independent creator with good ideas.
odd game that you don't too often and which takes a bit to understand but its really fun when you do. Intentionally messing up to see what unforeseen stuff happens alone is worth the asking price.
Original and rather good in general, but for some reason I didn't like it very much. Still I cannot point out any real flaws, so you probably should try yourself.
I found this indie gem a perfect entry point into a genre I'd repeatedly failed to crack my way into. It's a relatively short game, with rather uneven writing quality (probably due to the devs not being native English speakers)... but the graphics are charming, and more importantly it is highly transparent about the effects of stats, items, dice rolls on various action checks in the game. This really helped me understand that in general, in games like this it is most fun to specialize - in one playthough I hacked my way through everything, in another I charmed, etc. The short length lends itself to experimentation and replayability. Since playing this, I've gone onto play many games in the isometric CRPG genre, and finally enjoyed it.
Underrated gem, wish there were more CRPGs like this out there.
look at this game it is wild and interesting art style. Too bad no voice actors :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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