
Death Ring: Second Impact is a turn-based Roguelite strategy game. As the commander of the "Griffin" squadron, you must lead your Mechas and Pilots to resist the threat of mutated monsters and approaching to the secrets hidden behind the Death Ring.
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Choose from tons of loadouts and fully arm your mecha squad. Each loadout offers a unique combat style and method of attack. Certain combinations even unlock Synergy Skills.
Pick from hundreds of unique modules and assemble them to forge a combat style that’s truly your own. Whether it's ruthless firebringer, agile striker, or combat engineer, the way you fight is defined by how you assemble.
What if you're lucky enough to find a growth-type module in early game and slot it into your command panel which affects all the mechs...
Experience various events across different disaster stages, building your understanding of the pilots and uncovering the dark secrets behind the Death Ring. Complete missions such as decapitation, evacuation, defense, and mining to earn rewards that can change the fate of cities.
Face terrifying creatures like the vengeful Acid Lizard, explosive Poison Frog, and spiked Shiver Princer. Utilize your mecha squad's plan strategies, like raiding enemy backlines, causing chaos among elite monsters, and unleashing group bombardments to succeed. Every choice could be the key to humanity’s survival.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《死环:二次冲击》是一款非常纯粹的战棋策略游戏,带有轻度的肉鸽元素。游戏没有复杂的各种系统,也没有宏大的叙事剧情与广阔探索的开放世界,它只想让玩家体验纯粹的一件事,那就是驾驶重装机甲,在回合制的网格地图上,像割草一样碾压成群的怪兽,保卫家园。 [quote][table][tr][th][b] 评测出自: [u]网易 UU 鉴赏家培训计划[/u][/b][/th][/tr] [tr][th][b]感谢由 [u]网易 UU 鉴赏家培训计划[/u] 提供游戏[/b][/th][/tr] [tr][th][b][i] 加速 云存 领游戏,满足 热爱游戏梦![/i][/b][/th][/tr][/table][/quote] 游戏的核心玩法公式像是《陷阵之志》的战棋策略玩法融入了 《最后的咒语》的塔防机制与站桩输出割草,再套上一层《环太平洋》的机甲打怪兽题材。在游戏中,玩家作为“狮鹫”小队的指挥官,需要在怪兽潮淹没城市前,守住核心据点。 [h1]独特的视觉表现[/h1] 本作游戏采用了俯视角3D画面,游戏画面整体呈现出一种末世的凄凉感。虽然受限于独立游戏的体量,机甲的建模算不上多么出色多么精致,但胜在耐看,根据玩家为机甲装配什么武器,机甲的外观也会实时变化,这种视觉反馈做得非常好。战斗战场上的地形多样,但都有一种独特的模式荒凉感,场景中的地形高低或是建筑物等都可以作为掩体影响弹道和移动,然而地图中的建筑大多是可以被怪兽或机甲的技能武器摧毁的,怪兽也非常乐于攻击这些场景,让掩体失效,对怪兽来说几乎全是正收益,同时场景破坏也增加了战场的临场氛围感。 [h1]纯粹的核心玩法[/h1] 本作游戏最迷人的地方,在于其核心玩法的纯粹和爽。游戏的战斗节奏非常快,而且颇有战棋版无双的即视感。本作的战斗与传统战棋小心翼翼“走一步看三步”的步步为营玩法不同,本作游戏的战斗风格更加狂野。玩家的机甲在默认情况下拥有非常高的行动力,玩家通常拥有充足的行动点数,可以多次移动调整位置。只要弹药火力足够,一回合打出多次连击都是常态。面对成群结队涌来的敌人,玩家的机甲炮轰一片,或者挥舞大剑进行多次斩杀,这种以一敌百的无双爽感是游戏独特的驱动力。然而游戏战斗虽然爽,但并不代表无脑。玩家需要考虑冷却机制、过热机制以及弹药容量的限制,还要注意利用不同地形获得战斗的优势。 此外游戏中穿插了一些解谜元素的玩法,但这些环节的引导非常匮乏,甚至有些反人类,严重打断了战斗的爽快节奏。感觉这部分内容增加地有点失败。 [h1]深度定制的机甲[/h1] 游戏采用了热度模式和倒计时机制的轻度肉鸽系统,在战斗间隙时,玩家需要对机甲进行修整、购买新的装备和组件来定制自己的机甲。防御倒计时机制为游戏营造了更强的紧迫感和紧张氛围,玩家需要在有限的时间内尽可能强化机甲,以应对下一波更猛烈的兽潮。 而本作游戏在定制方面也是真的让玩家在组装一台战争机器。首先每台机甲分为手部、背部、肩部等多个槽位可以自定义。玩家可以给机甲在各个部位都装上各种不同的武器,针对不同的机甲,可以装配近战武器和各种远程武器以及辅助装备等。在战斗中根据玩家装配的装备,可以激活不同的技能,甚至还会有一些组合诞生的更加强力的技能,鼓励玩家不断尝试各种奇葩组合,寻找出更适合自己的强力机甲配置。 除去装备之外,玩家还可以为机甲搭配各种组件,类似于构筑卡牌,主要是提升机甲的一些属性以及学习新的被动技能。在休整的时间购买新的装备和组件都需要花费金钱而金钱都需要参与战斗,击败敌人才可以获得,所以玩家的机甲并非膨胀式的成长,也会有一定限制,需要玩家酌情选择。
跑路了,没有一点消息
不知道是不是跑路了,10月后就没有更新也没公告了
For now dev looks to be gone.. so expect the game to be never finished (stuck in chapter 3 of 4).
半年了,更新呢?
EA游戏跑路
If you like front mission then this is like that but more roguelike. If you like front mission games I also recommend DUAL GEAR. Sadly both games are amazing and stuck in Early Access. This game is new and got a good amount of updates so far. Do I recommend spending 20 dollars. I'd say wait for a sale or play the demo and if your addicted grab it. The videos and pictures dont do it justice. fyi your computer will sound like a jet playing this at the moment but its worth it to play a good front mission game again. Only bad thing I can say about it at the moment is the story isnt 100% released and also it needs a roguelike mode. If they made a slay the spire roguelike mode well we wait for the full release of the story that would solve all my issues with it because the story is 2 missions and you get bored after you beat them. So 7/10 and will make 10 out of 10 if they manage to finish it or add a roguelike mode.
估计是跑路了,很长时间没有更新了,恢复更新再给好评
目前ea版本的战棋部分已经相当优秀,甚至可以说战棋部分已经可以当正式版卖了,但剧情和代入感极度不足,我为啥要打,我为啥要保护这里,敌人是啥,我是啥?希望正式版出来之前上线详细背景和剧情(因为剧情真出事了还可以在ea版改动,有太多游戏是死于剧情暴雷了)
测试阶段就玩过,正式版一出就赶快买了。能看到制作者确实采纳了一些社区的意见,我和其它玩家心心念念的友军也在第二关安排上了,超级满意。期待能尽快出新的关卡、新的星甲、以及新的武器装备。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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