
Take on the role of a spaceship captain. Explore new worlds, and engage in intense ship-to-ship battles. Develop unique battle tactics, upgrade your ship, and recruit crew members as you fight for peace or piracy.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not to be confused with the [url=https://store.steampowered.com/app/569200/]1989 game of the same name[/url], this is an ftl clone with really nice graphics and music, though not as good as ben prunty's ftl soundtrack. same gameplay of jumping through nodes, encountering random events, fighting ships in pausable real-time combat, etc. unlike ftl, where you have to cross your fingers, do a rain dance and sacrifice a goat to maybe pull off a ship unlock through random happenings, here all you need is perseverance. leveling up over multiple runs unlocks more campaigns, still with randomized galaxies (4 total, 1 available in the beginning), starting ships, perks and difficulty settings. [b]less resource management and the exclusion of a pursuing threat and time limit[/b] are welcome changes in my book. random everything ♥♥♥♥♥ you over all time anyway, but at least [b]fuel and ammo are of no concern here and exploration is less limited and stressful[/b]. there are still cooldowns on weapons and gadgets but you're not just rushing through everything, though always pushing forward is possible if that's your preference. [b]what I found most frustrating is the inability to target enemies on-board.[/b] crew can only be moved and they shoot if there's something in the same room, but if the enemy keeps moving who knows where, it becomes really annoying. medium and hard modes offer greater rewards but even medium is a lot more difficult. on easy I cleared the first 2 missions with ease, on medium I died after a few encounters. [b]custom difficulty[/b] lets you tweak pretty much everything from galaxy size to jump limit, damage to rewards and health. on top of upgrading the ship, crew members also level up during runs, increased hp, damage, repair, even specializations, but everything is lost when a run ends, naturally, and [b]if the captain falls, it's game over regardless[/b]. mining is another option in certain places (tritanium is the second currency, used for ship upgrades and gadgets) and crew placement can be saved and restored, don't have to reposition them manually over and over. plus giant space monsters on top of various ships, pretty cool. decent amount of settings available anytime, though there's no menu icon, only pressing esc works. resolutions, windowed mode, very separate volumes, rebindable controls, anti-aliasing, anisotropic filtering, toggles for depth of field and bloom. handy mouseover [b]tooltips for everything[/b], including system upgrade benefits, and the game [b]autosaves constantly and on exit[/b], and keeps a backup of when a new sector is first entered. interactive tutorial but only highlighted things are clickable. [b]the only thing missing is a ui/text size setting[/b], some of it is a bit small. and a pause/unpause icon to click for 100% mousability, and maybe fast-forward for when you're just waiting for oxygen to replenish. also, no scrollbar on the galaxy map and with multiple active missions, not all the descriptions might be visible. [b]would've been nice if completing a campaign automatically unlocked the next, skipping the grind.[/b] doing everything thoroughly and relatively well in the first only landed me on lvl3 and the second mission needs lvl4, then the second left me at lvl6 but mission 3 unlocks at lvl8. due to the nature of the game, every run is pretty much the same with different flavor text but I still wanted to do all the campaigns initially. then I realized how much repetition I would've had to endure to get to the next story bit and decided to move on. still, it's pretty good overall if you like this sort of thing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Summary: FTL but not as good Multiplayer: No Completion: 4 hrs first campaign, 14 hrs for all four Cards: Yes | Cloud: No Save Location: \Users\_USERNAME_\AppData\LocalLow\Red Beat LTD\Space Rogue The first thing anyone will think of when they see Space Rogue is FTL with 3D models. While in some ways it is the same, in many ways it's not. Space Rogue is a real time 1v1 ship combat game with tactical pauses to allow for precise decision making. Outside of combat, random events are handled with prompts where you determine the outcome. If you've played FTL, most of this will seem familiar. There are four campaigns with somewhat different goals. Initially you may only play one campaign, but more are unlocked automatically as you gain levels. While there's no fleet pursuing you from system to system, you have a (optionally) limited number of turns to reach your goal. There are some major differences between this an FTL. For one, you do not need to manage power at all. There are no airlocks or locked doors. Shields do not block a single hit and instead function like temporary HP. Arguably the best feature is the customization of various gameplay aspects at the cost of experience rate. The graphics are a mixed bag. The models are fine, but the 2D aesthetic of FTL is much easier to navigate on top of looking better. In Space Rogue, it is difficult to see what weapons were fired, and where they hit. Furthermore, it's hard to quickly determine which systems are damaged, and what state of repair they are in. The music is nice and chill, but nothing I'd put in my playlist. The game does have a number of bugs, and the forum is happy to tell all about them. I rate Space Rogue a B-. I had fun with it, but it could use some more time in the oven to weed out the various bugs and improve the UI. If you have to choose between this and FTL, FTL wins every time. But if you're burnt out on FTL and want something vaguely similar, this isn't a bad way to go.
FTL лучше
Видеообзор https://youtu.be/bXTw5SrRnOw Ну игра со средней графикой и спецэффектами, есть возможность изучения так сказать галактики, абордажа космических кораблей, добычей в текстовом варианте космической руды с мини игрой,в принципе вполне нормальная игра, можете попробовать, я лично не вижу в нее играть смысла так как есть куда более интересные игры, а так называемая 3д визуализация корабля и его внутренностей сделана если честно достаточно коряво. В ом же самом к примеру пиксел старшим в десятки раз интереснее абордаж судна и оборона простив него.
FTL 3D 버전입니다. 게임은 FTL에 비해서 쉬운편입니다. 시나리오는 복합적이지만 이벤트는 단순합니다. 다만 난이도를 구체적으로 조정할 수 있기 때문에 충분히 즐길 수는 있으나, 구체적으로 재미있는 난이도를 스스로 조절한다는 것은 쉽지 않을것 같습니다. 게임 자체도 100시간 정도면 모든 조건 언락입니다.
Good concept just bugs and the npc is really over powered Pros: nice concept fun game cons: over powered NPC OVERALL: 8/10
no.. just no
Игра норм убить время можно
Аналог FTL только я бы сказал по приятнее, более приятный графоний, ограничений во времени нет, очень расслабляющяя игруля.
튜트리얼 진행 안됨. 워크샵 진행 안됨.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $161.3K | 336 | 90% | $17.99 | |
| $161.2K | 2.1K | 99% | $4.99 | |
| $161.3K | 329 | 93% | $16.99 | |
| $161.3K | 510 | 74% | $7.99 | |
| $161.2K | 877 | 93% | $9.99 | |
| $161.1K | 849 | 91% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4.5M | 78.8K | 95% | $1.99 | |
| $186.8K | 1.4K | 68% | $4.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $859.2K | 1.1K | 77% | $24.99 | |
| — | 34 | 78% | $16.25 |