
Power Chord is a rock'n roguelite deck-building game. Assemble Earth's mightiest musicians, battle your way through legions of demons, discover new cards to enhance your instruments of destruction, and take back the city, one dive bar at a time.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TL;DR: Very bland gameplay, sound, and animation. The game's concept is great: A rock band fighting off demons with the power of music, and the lore in the intro makes things look damn amazing. I went through the first boss to get a feel for the game and unfortunately just got bored by it. The art style and character/enemy models are absolutely fantastic, but the animations make no use of any of it, at least I couldn't see any different animations for any attacks or enemy deaths. Likewise the music, a core element of the game, is just very basic, even on the boss fight. As far as the gameplay is concerned, nothing stood out either. The character's differences feel minimal, you do have your shielder/healer/debuffer/attacker but even with that it all feels very same-y.
DONT BUY like I know this is harsh but there are a lot of games that are just so much better. This game does nothing good and is RNG heavy af with no real sense of progression. Just play Slay the Spire or Monster Train
Well don't expect the world from this storywise, just enjoy the vibe it brings. It's obviously closely inspired by Slay the Spire, but is clearly it's own thing and turned out quite enjoyable. -> Having four characters instead of one freshens up the dynamic in a good way. -> The overall game is easier than Slay the Spire, but still challenging enough to be enjoyable (if you struggle and need help hit me up ;) -> There are a LOT of viable builds in lower Distortion levels (=Ascension in StS), which is very fun. It grants insane power trips (Killing the endgame boss before it gets a turn isn't all that rare - getting it down in 2-6 rounds is rather normal) -> Higher Distortion levels require you to play the better characters and use good combos you found while ascending, which is how it should be imho. Got through the ascensions in about 85 hours as you have to do at least 21 runs and one run can take 2-3 hours. So you get plenty of game time enjoyment for the price. Even at -20% sale it's already a decent to good buy. Get a 50% and it's a steal.
I do enjoy the game. Very cool concept. Keep it up.
Great game from it's genre with attitude and heavy metal and demons.
We need the Chinese language!!!
Best compliment i can give it is: its like "Slay the Spire" gameplay meets Borderland Graphics, mixed with awesome rock sound track! Highly recommend it if you like Slay the spire and other roguelites. It also runs great on the Deck
if you ever wanted a roguelike deckbuilder that was somehow a mix of Borderlands, Guitar Hero, and Deep Sky Derelicts... well, look, that's a pretty crazy idea. i don't really know how those things would even go together. but Power Chord proves that they do! and it's an AMAZING time! definitely worth the money and the time you'll inevitably sink into this wonderful little game. if it had unlockable outfits / colors for your band, it would REALLY complete the vibe of the games i mentioned above.
The sound design is great, and the overall style matches what the game promises. I might be biased, but after I played "NSR: no straight roads", where the whole "We'll rock the city with our rock!" is followed by EDM in the background with no rock by a long shot, not getting lied in the face feels nice.
Not a bad Slay the spire type of game. Its pretty solid and i enjoyed it. The only real downside is that the game play is slowed by how many characters there are. It is regularly 4 allies vs 4 enemies so you have to sit and think carefully every turn which enemy to attack and which character to buff. You can't just fly through combat.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.