
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #134 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Premise is solid, but feels rough around the edges: - many mission types lack clear guidance: e.g. rendezvous with ship: how to rendezvous? Moved into the target sector but there is no ship nor any UI components to click on for next step; e.g. one of the space haven missions creates a refugee on ship but no instructions on how to return the refugee (or I missed the instructions). There should be clearer instructions on 1. the current state of a given mission; 2. clear, actionable next steps; these should be shown in a persistent UI component - the isometric view: while it definitely invokes a particular feeling about the styles, it also makes planning, building hull and facilities, and clicking on/selecting items, crew very difficult. Consider offering a top-down view for building that also supports wall placement (which side of the wall to place wall items on); deconstruction a wall should also deconstruct the wall items (it's already difficult trying to select the wall items in an isometric view game!) Gameplay wise (I've only played normal mode so far) - many sectors feels empty: go to a sector, mine things, salvage ships, maybe trade with some passing ships/stations. Some sectors are completely empty and doesn't seem to carry immediate use, gameplay wise. - many useful stations are located in the starting sectors (maybe I'm just on a few unlucky seeds). They should be made more frequent. - no intuitive way to get positive snowballing: what can I do/produce as a cashflow? Can I achieve positive feedback without having everything from a chemical plant to an advanced fabricator on my ship/in my fleet (i.e. multiple different ways to gain positive feedback game wise) Some aspects of the game has good premise but not being explored fully: - at the moment I couldn't find a compelling reason to have more than 1 gigantic ship in my fleet perhaps other than specialized small combat corvettes. I can also see that if there are multiple ships in the fleet, I might have difficulty deploying into a crowded sector with stations + ships + derelicts. - building stations in a normal playthrough: looks like this is discouraged in normal mode. I think allow players to create outposts on asteroids and have them generate resource income would make the normal mode much more fun by giving players more solutions to the resource problem. Players can already build stations in normal mode anyway. Why not make use of this? - the lore: is practically not captivating at all. - the Exodus fleet: the main missions it offers feel like an underwhelming way to get some side income. The prestige is a good way to fast track some techs or hire some people and maybe get some bonus resources (even this is unreliable because the fleet is constantly experiencing crises that limit what they can trade, and finding the right sectors that resolve the crises takes way to much time and effort to make caring for the fleet profitable). Why not make the main missions a way to get the player into a positive loop by asking the player to do things that they will naturally do in a playthrough anyway (something like a "campaign mode"?) to set them up for positive loop & fill in the lore at the same time? Overall I liked the game for the traditional colony building + resource management + expansion aspect, and the space and scifi theme adds nice flavor but seems underused at the moment. I'd like to see more ways to get into a positive loops in the game, take on more difficult challenges, expand, build, steamroll through everything. The difficulty should come from the challenges in the game (aliens, rogue bots, pirates, etc.) and margin for error as the difficulty setting increases, not from making everything take longer to set up.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
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pretty good
It's pretty fun, I kind of felt directionless after 20 hours or so before really exploring the whole tech tree. Like I could see what the future held and it was just basically more of the same. It's engaging at the start because you need to make hard choices. But then it gets a bit samey with time. Still with another 2 years of updates and expansions this could be really great so I recommend.
I think this game is an absolute gem. Something extremely enjoyable and have thoroughly enjoyed. See my full review video below. https://www.youtube.com/watch?v=eiwpZ7GIqYQ
so much bugs and infinty die saves u cant save soo bad dont buy it for me its alpha state
I want to like his game, I do like this game.... But why does it CTD? What can be done so I can get into this game. Where are the error logs! Thanks 🙏🏼
Awesome!
Steep learning curve - lots of depth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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