
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #134 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Haven't been this addicted to a game in a long minute. The devs hit that perfect, tiny space where there is just enough structure and just enough gating of content that you FEEL like you have total freedom, but the whole thing doesn't devolve into a gooey mess. And of course it has that RimWorld thing where you'll grow attached to those little 8 polygon dudes and dudettes. I've got a guy named Zeth I saved off a derelict - great medic, can handle a gun, but it turns out he lost a friend (lover?) in the accident on his old ship and he is quiet grief as time goes on over the loss. He's started self-medicating from the med cabinet, and I've had to keep the ship dry of alcohol lest I lose him entirely. I hold out hope that his friend is out there somewhere, somehow. Uhm, anyway, absolute banger of a game.
Encounter bug refuse to move scape to recycler.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to like this game, I really do, which is why I bought it years ago while still in early development. A lot of the glaring issues, to me, weren't fixed in early access. Ships are completely stationary inside a map, you can't even rotate the things 90 degrees when entering a system! This also leads to encouraging weird behavior like saving before every hyperjump, and changing your ship placement to deal with asteroid flight direction, which is static when in the map, but will also rerandomize each time you visit the same place. The UI is poor, with lots of information spread out in odd places. Like, the panel that's on nearly every screen shows credits (makes sense) but shows system and core points which you hardly ever need to refer to, while not displaying your current shields (very important). A lot of information isn't displayed or explained, or makes any sense. For example, if you melt 1 iceblock into 5 water, you increase your mass by +4, because everything weighs 1. Ice is very easy to obtain early game and encouraged to be melted in the scenario tips, so I'm sure I'm not the only one who had to add an extra engine to my ship (engine #3) immediately because of all the extra water weight. Then there's the box ship problem, the lack of really any differentiating places to explore, and not much personality or differences to characters because they can only have 1 trait, and "potential" in one skill or another is all that matters, but even randomly found characters can easily have high potential in like 25% of the skills, making lots of them feel the same. Most of the "game" part is just kind of figuring out how to build a ship, but once you figure it out, there's not much else.. and spoiler alert, the game systems push you towards making a box shaped ship.
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Pretty fun game but not a lot to it, I never really felt like there was much room for variation or experimentation and the game quickly became warping from zone to zone hoping to find enough materials to stay alive while plugging holes where I can (literally and figuratively). A game like Rimworld gives you the opportunity to customize how your colony survives but there's a build order in the early game here that is non-negotiable so every game is going to go through roughly the same order of operations. This is not a massive deal but it really doesn't make me want to play through it again from the start once I'm so far in.
I want the game to succeed so I am leaving positive review, but ♥♥♥♥♥♥♥♥♥ it is lackluster, and this should not have ever been released as 1.0. You literally hit bugs from 4 years ago within the first 5 hours of gameplay. What is the point of all the new content and systems when the MOST BASIC actions are broken, not fixed, or beyond annoying to deal with? I regret my purchase, but I hope it at least leads to more or at least better games like these in the future. What I was met with: - crew dying of oxygen on derelicts because one guy decided to go to the ship earlier, so I have to notice it, take over the ship, and fix the situation. - crew dying of oxygen on derelicts because the geniuses dismantle oxygen sources first, and then because you made a trade with a nearby ship, they just idle around waiting for the trade to finish. - crew sitting at the operations console during relax or sleep schedule while there is nobody to contact or scan. I thought it was because of the asteroids, but the point defense turrets are autonomous no? Oh right, they literally do it in sectors with no asteroids, and when asteroids are still hitting you they are still asleep. - You have to feed the crew twice a day because otherwise they are starving, yet EVEN IF you space the eating by 10 hours where they relax for two hours, on of the crew always somehow eats too much of the food and throws up thus complaining of hunger, and another of the crew literally doesn't even eat at all, WHAT?! WHY are you eating so much when you are going to throw up? WHY are you not eating anything when everyone else was able to do so just fine, and you instead just sit around with the jukebox? Surely he has some condition that is stopping him from eating. No. Surely he is busy doing some other work. No, he is idling. - Every single crew member tries to use the toilet at the same time, so they just keep walking in on each other, or idling in toilet room with the rest. - Select resources in space to be picked up. Nothing happens. Deselect them and select them again, gets picked up instantly. Bottom line, if you are not dealing with chores and busy work because of the god awful systems, you wait what feels like 30min every single time you are dismantling a ship or mining asteroids, which is 60-80% of the gameplay time, even at max speed. Wow what a gameplay. It is embarrassing that they released this into 1.0 after 5 years or more of literally the same problems. I want to be proven wrong, so I will try to at least reach the endgame, but for now it is nothing but chore.
This game is super fun WHEN IT WORKS. It's still so filled with game engine script bugs that you will have issues. The longer your game goes the more prevalent they become. I really want to give this a positive review, but I just can't. This game is not ready for a full release.
This game has the most tedious tutorial I've ever seen in any game.
Nice game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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