
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #134 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes
Honestly did not remember buying this game, but I'm glad past me had that impulse. This is one of the most fun 'DFlikes' I think I've played. The art is great, the mechanics are engaging, and things feel really earned. I have some minor grips, but no complaints on the whole. Great little game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Después de 314 horas jugadas, mi nota es 6,2/10. A pesar de todos los problemas que tiene, disfruté muchísimo esta partida y estoy completamente convencido de que en el futuro volveré a jugarlo. De hecho, creo que todavía puede ofrecerme entre 150 y 180 horas más haciendo una segunda partida con un estilo completamente distinto. Para mí, el mayor acierto de Space Haven es su núcleo jugable. Construir, ampliar y mejorar la nave resulta profundamente satisfactorio. Gestionar la tripulación, desarrollar nuevas instalaciones y preparar el siguiente paso de la colonia mantiene el interés durante cientos de horas. El combate también está muy bien conseguido y aporta la estrategia suficiente para que siga siendo entretenido durante toda la partida. Además, el rendimiento técnico fue excelente: en toda mi experiencia solo tuve un cierre inesperado y nunca sufrí problemas importantes de rendimiento. Sin embargo, casi todo lo que rodea ese núcleo se siente poco desarrollado. Hay muchas categorías y sistemas diferentes, pero cada una ofrece muy poca variedad. Las misiones se repiten constantemente, las facciones apenas tienen personalidad, la exploración pierde rápidamente el interés, el comercio está demasiado limitado y muchos recursos, profesiones, rasgos e investigaciones terminan teniendo muy poca relevancia durante la partida. La historia fue, sin duda, la mayor decepción. Comienza siendo muy interesante, pero se desarrolla demasiado rápido, tiene muy pocas misiones, varios acontecimientos importantes reciben un tratamiento muy pobre y muchas situaciones pierden impacto por problemas de coherencia o de presentación. Da la sensación de que había una base muy prometedora que nunca llegó a desarrollarse. Visualmente me parece un juego precioso. El pixel art, el diseño de las naves, la interfaz y los efectos de sonido consiguen que construir y gestionar la nave resulte muy agradable. En cambio, el universo que rodea esa experiencia termina sintiéndose bastante vacío y repetitivo, especialmente después de muchas horas. En definitiva, Space Haven me dejó una sensación muy curiosa. Tiene muchísimas cosas que podrían desarrollarse mucho más, pero lo que hace realmente bien lo hace tan bien que consigue mantener el interés durante cientos de horas. Es un juego fácil de recomendar para quien disfrute de la gestión, la construcción y la progresión constante, siempre que acepte que muchos de sus sistemas se sienten incompletos o desaprovechados.
My review is based on playing the game on a high-end desktop PC and I have played only up to mid-difficulty levels. (Builder and maybe the one beyond it.) This game is a graphics driven version of the old keyboard/data entry games like the old Star Trek or Oregon Trail games. Most of the interface uses advanced visual, scrolling, and mouse based interfaces. There is the very occasional use of the keyboard entry. I do agree with other users that the interface feels occasionally clunky, but sometimes this is because most capabilities have several variations. It can feel overwhelming getting to know how or when to use many of them. So be ready to research questions about game play on the web. There is an extensive community out there supporting this game. Keep in mind this game only came out with the 1.0 version a few months before this review. Pre 1.0 (before 2026) help tips and videos may be out of date. This game comes with MANY options, quirky (and not always obvious) interfaces, and several different game strategies you can employ. This game includes personnel combat, ship combat, factions to interact with, ability to design and grow one or more ships, galaxies to explore, and more. If diving into the nuances of a game is your thing, this game is for you.
I can recommend the space ship game—it’s generally well-balanced, except when it comes to boarding your ship and capturing pirate bases; in those situations, you’ll lose no matter what. Surrendering really ruins the game. I’ve played over 55 hours. I don’t recommend the Asteroid game—I played it for less than 2 hours. Aside from the basic challenges of building, you run into the problem of boarding parties landing on your ship, robots attacking you, and you haven’t even built a base yet and have no research. It needs better balance.
教程很垃圾,前期没规划很容易死档,后期内容也不够丰富
Bug ridden game. dont expect functions and features to work. a weird fact, thumbs down does not allow for comments. thoughts?
Love this game
宇宙船を自分の好みで組み上げる余裕が出るまではカツカツの資源をなんとかやり繰りするサバイバル感が強く 非常に緊張感があり楽しめました、また余裕が出てくるとクルーの動線の効率化などを楽しめましたし十分以上に満足できたと思います、が。 その頃になって様々なバグかと思う意味不明な事がボロボロと出るわ出るわ、 戦闘ロボットは目的地指定してもそこまで行かずなぜか眼の前の敵を無視して艦内を大運動会し始め。 (これどうも艦内で使う為の物じゃないような予感がしています) サルベージドローンは機能停止するまで無駄にプカプカ浮いて電力を浪費するわ。 なぜか突然艦内の一部がアイテム保管庫との経路が確保されていないのでアイテム運べない~建築できない~と言い始め、なんだコレ??? 採掘用ポッドが宇宙で乗り捨てられて破棄もできない帰還もできないなんだコレ? 資源などが充実して来るまでこんな事はなかったのに 今になって上手く行かないことが山積しています。 この辺がわかりやすいと良いのにな~
宇宙コロニーシムとしては結構いろいろできて面白いと思います 敵にやられて連れ去られても生きてさえいればまた出会えるなんてのもロマンがあります(なので勝てそうもない時は大怪我する前にさっさと降伏しましょう) ただ資源収集にてバトル比重が高めな割に手動で操作しないと戦ってくれないので面倒です 敵は戦闘始まると遮蔽物に隠れて待ち伏せしてくるのにこっちは殴られるまで普段の作業してるので、戦闘員という仕事タイプもあったらなぁと思います このせいでエイリアンとロボは序中盤の数が少なくて弱い時以外は無視されがち
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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