
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #134 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
godevole
Ein echt umfangreiches Aufbau-/Erkundungs-Sim. Ich bin noch nicht sehr weit, doch kann ich jetzt schon sagen, dass es mir sehr gut gefällt. Fesselt mich ähnlich wie No-Man-Sky: "Ach, ich mach noch die eine Quest..." Oder: "Noch die paar Ressourcen..." Und: "Komm, ich bau noch schnell..." Und, und, und... ;)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun timesuck for building ships and balancing economy. AI is super simple, so do not over complicate or expect complexity. Good for a fun timesuck and late night drink before bed.
A great colony building game, where you can either build up a ship, a small fleet, or stay in one place and manage a station. The comparison with Rimworld seems natural. However, Space Haven is more ... zoomed in. The basic game mechanics are more detailed, and the pace is slower. Whereas Rimworld is a drama generator, Space Haven seems like a [b]deep system simulation[/b] in the vein of a shoebox-size Dwarf Fortress. Things don't happen because the Storyteller decides the story needs to move on - things happen, most often, as a [b]consequence of your actions[/b]. Both styles have their advantages - or, rather, their moods. If I want a space soap opera in the style of Firefly, I'll boot up Rimworld. But if I want something that's slower and more ... intentional, heck, more austere - Space Haven has it. The [b]aesthetics[/b] of the game are draws from the SciFi movies and series of the '80s and '90s - Alien's future-industrial aesthetics, sure, but a lot of Babylon 5 (ship designs, like the Exodus station and the Furies; character names, like Shep- Sheridan; and the ship The Boxleitner), a bit of Battlestar Galactica's search for a mythical planet to settle. As for [b]negatives[/b], it's hard to think of any. The game has spent a long time in Early Access, and it plays, feels and explains itself very well. If anything, I could say I'd like something more - perhaps more variety in missions and encounters. Let's see what the modders will dream up? [b]In conclusion[/b], I've been having a great time with Space Haven. Just a piece of advice: [b]play the tutorial[/b], it does an excellent job explaining the game, otherwise you will most likely ruin your first run by overexpanding.
Buy it... Its good
[h1] solid 6.5/10 [/h1] overall not bad but very limited in scope. dont expect the pawn control of rimworld. dont expect he ship to ship combat of FTL. if you like clunky wreck exploration and building your ship in a clunky way, then this clunky game is for you!
a very charming isometric crew management and building "sim?" its very in depth in a way but very simple. i didnt play the tutorial, but luckily for me the beginning of the game has its own sort of guide tutorial embedded lol its a really cool game. if u ever wanted to make ur own ship and become captain kirk in a sandboxy open environment this is for you! and from what i understand no playthrough is ever the same minus the story (if u choose to do the story, personally i chose sandbox"
A forgotten ship drifted in silence, systems held together by hope and duct tape. Oxygen alarms became background music. The crew argued over food rations while the reactor coughed like it was tired of existing. The first mission went wrong immediately. A “simple salvage run” turned into a full collapse scenario, unknown contacts, hull breaches, power cuts, and a very fast lesson that space does not forgive optimism. The medbay filled faster than it could function. After that, the ship developed a personality: always slightly on fire. Every repair fixed one problem and created two more. Doors stopped working at the worst possible moments. A drone somehow ended up inside the living quarters. Someone kept getting lost between decks that were literally built yesterday. Still, the ship refused to die. Between disasters, it started to stabilize. Scrapped wrecks became lifelines. Broken systems became upgrades. What looked like survival slowly turned into structure. The chaos didn’t stop, it just became manageable. Eventually, the same ship that barely held together became something functional. Almost proud. That’s when it was obvious. This wasn’t just a game. It was controlled disaster storytelling at its best. So it got bought. Because €14 doesn’t cover this kind of chaos engine. Respect to the devs.
It's a good game.
There are a few problems with the game as is. One being that there are no good tools to plan out your ship and build it slowly as needed making ship building a huge chore which is one of the main parts of the game. The game also starts you with very low resources making it a bit of a scramble or luck to get them when you need. It also doesn't gives you even the basic tools to start to archieve a level of self sufficiency. The bigger problem to the lack of having self sufficiency isn't the dying part but rather the boring part that is trying to get there so that you can start enjoying the game. No the worse comes after because the game is so devoid of content that you have barely anything to do. You may have a derilict ship or an asteroid to mine and that is it. You are just constantly jumping from point to point with very little to do in each place. There are other issues with NPC logic and properly automating things so that your NPCs know what to do and there are also tasks that need to be done permanently like manning certain consoles which is to say you not only have people permanently unavailable which is the same as saying, you have at least 1 NPC less for each of these permanent tasks. Combat is also not well designed but well, with bad NPC logic it is hard it would ever be good and combat is also very sparce however if the enemy has guns it's a big deal because of the need for medicine which is hard to come by so even combat is a situation of what there is there isn't well done and on top of that is made to be prohibitive. All in all, the game just suffers from a lack of everything including a lot of polish and comes out as boring. The idea is good but the execution was sadly very poor.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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