
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.3Kreviews | 86% | — | $10.3M |
| $14.99−40% | 210ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я не понял Space Haven. Выглядело любопытно, очень приятная пиксельная стилистика, анимации, задел очень хороший. Но мир не ощущается полноценно живым и ты совершенно не понимаешь чем тебе заниматься. Перемещаешься из системы в систему и видишь одно и тоже: собери астероиды, разбери заброшенные корабли. Выкачай невероятно маленькое дерево технологий. Потребности твоих жителей закроются в первые часы игры и не будут тебя особо волновать. Если ты стартанёшь не на "суровой" сложности, так проблем у тебя вообще не будет. Потенциал хороший, но на данный момент скучно.
20h de jeu en 3 sessions , a 15e le jeux ca me fait 0.75€ / l heure de divertissement , et ce n est pas finis . très bon investissement. un Rimworld dans l espace !!!! j ai 20ans de gaming derrière moi , donc même si je part avec de l expérience , j ai trouvé le jeux très intuitif, très facile d accès, on trouve facilement ce que l on recherche si on s'investi un minimum. un jeux qui va finir dans ma liste très restreinte de favoris Steam . coup de coeur , je recommande pour les amateurs du genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Space Haven — хорошая игра, но, к сожалению, удерживает внимание крайне недолго. В текущем виде игра оставляет ощущение глобальной недоработки. У неё есть интересные задумки, но почти ни одна из них не доведена до полноценного, по-настоящему увлекательного состояния. Коротко по основным проблемам: Скупо реализованная ветка исследований. Малое разнообразие оружия и брони. Нелогичная система питания. Неинтересные противники: боты и инопланетяне действуют однообразно. Гуманоидные фракции не используют вторичное вооружение: гранатомёты, огнемёты, боевых роботов. Атаки происходят одним стеком — обычно ровно 4 человека, по вместимости шаттла. Бронежилет от лазерного и плазменного оружия в космосе выглядит абсурдно; вместо полноценного боевого костюма на энергобатареях это воспринимается очень странно. Нет нормальных зон посещения, особенно в режиме станции, где нужно скрывать присутствие рабов и пленных. Нет сортировки экипажа по сменам, навыкам и задачам. Дипломатия условная. Тебя сканируют и проверяют все кому не лень а ты никак не можешь отреагировать кроме объявления войны. Нет гиперворот, и из-за этого пропадает всякое желание возвращаться в другие системы, которые уже остались позади но не были исследованы.. Приходится просто ползти по системам в обычном режиме, с постоянно ломающимися двигателями и скучным космосом, что только сильнее растягивает и без того однообразный процесс. Очевидно, игру выпустили заметно раньше, чем она стала бы по-настоящему играбельной. По факту здесь голый и однообразный космос, а контента не хватает даже для идеи «построить корабль своей мечты», о которой часто говорят как о главной сути игры. Весь геймплейный цикл очень быстро упирается в одно и то же. Исследование не даёт ощущения открытия или риска, бои быстро становятся рутинными, а реиграбельность почти отсутствует. Отдельно смешно выглядят миссии. Я понимаю, что своя фракция вроде бы противоречит идее исследователя космоса, но она здесь буквально напрашивается. Особенно после завершения ветки квестов флота Исхода, когда все остальные задания превращаются в скуку смертную. Особенно странно, когда военный корабль флагманского типа с экипажем из 30+ человек просит помощи в том, чтобы достать пачку удобрений, аптечку или кусок мяса с маленького корабля.— именно такие миссии очень быстро начинают игнорироваться, потому что они не выглядят ни логичными, ни значимыми. Вместо этого куда логичнее выглядели бы миссии по починке корпуса, лечению раненых, помощи в бою с противником или пиратами и подобные задачи. Было прикольно перехватывать вражеские баржи с ресурсами, с конвоем или без него. Сейчас странно выглядит, когда берёшь на абордаж огромный флагман, а внутри топлива, еды и энергии хватает буквально на двух человек. По лору игры захваченные корабли считаются космическим мусором, и я понимаю, что это сделано ради баланса: иначе в первые 20 минут игры вы бы перестали в чём-либо нуждаться и стало бы скучно. Если бы в игре было логично забирать целый корабль и разбирать его ровно на те же запчасти, из которых он был собран, у игрока уже в начале было бы огромное количество ресурсов. Нет возможности оставить часть флота где-нибудь возле станции и отправиться на одном из кораблей, чтобы закрыть миссию на краю галактики. Из-за этого любые дальние перемещения ощущаются лишне затянутыми и неудобными. Квест на Эдем тоже скучный: ждёшь, что фанатики начнут преследовать тебя, но в бой вступаешь только в конце, и то они, скорее всего, даже не успеют толком навредить. Ранние релизы, к сожалению, часто создают впечатление, что студия просто захотела быстро монетизировать контент, а дальнейшую разработку фактически забросила. Таких примеров масса. Надеюсь, разработчики не будут создавать лишь видимость работы над игрой и глобальными патчами, выпуская косметические обновления, которые почти не влияют на игровой процесс, при этом продолжая собирать деньги с игроков, ждущих действительно больших изменений. Если хочешь, я могу ещё сделать финальную отредактированную версию без повторов и с более естественным русским, чтобы это уже было готово для публикации.
The building is cool but lacks any real depth, theres not a ton of decorations, the research tree is shockingly shallow, barely any mission types (so most of the game besides simple missions boils down to: travel to a new system, harvest ore aka wait around, mayybe check out a derelict ship if theres one, wait for it to be scavenged and thats the game.. with sometimes ships spawning in that u can trade with ) Also i felt like there are way too few sounds? Most u hear is just he music For a game that took like 6? years to make it feels too barren of content
Выглядело многообещающе - космос, выживание, строительство. Однако оно того не стоит. После освоения базовых механик делать особо нечего - прыжок, всех побили, ресурсы всосали, смыть, повторить. Корабельное оружие не особо разнообразное, личного чуть больше, но тоже не прям чтоб дофига. Есть "бронежилет" и "укрепленный бронежилет", вот такое чудесное разнообразие брони в будущем, например. Дерево технологий тоже прям очевидно недоработанное. Игра долго была в раннем доступе, взял на релизе, изменений с ранним доступом почти нет. Хотя в описании раннего доступа обещали сделать "жемчужиной инди". Очень жаль. Брать только фанатам жанра и только по скидке.
Overall, I'd recommend the game. But you might want to read this. I personally wish the game mechanics and systems were deeper and had more meaning/value overall. I enjoyed playing early on. I played the game, then the trading post like scenarios. I had high hopes for the "trading station" type of gameplay, but at the end it's just easier (and better) to trade with local ships than it is to go on missions and get your crew hurt and "away" from the trading post where they need to be. Honestly, the "trading post" really bummed me out because it's not like I have ANY CONTROL of the trading. Once you allow a "service" at your post, the game does "auto trading". So, essentially, it's a game of "resource management" that throws that concept right out the window when you are providing "services". Very much so a bummer! But, that's just me. I spent hours setting up the base to provide "services" only to "lose control" and have it be essentially a "free for all" with no control. At that, you get a "rating" per service, that truly doesn't matter at all. It's not like more or less ships come by or not because of it. Again, this is my biggest bummer with this game. However, It's still one of the better "space" games out there, but if you are even remotely good at games like this, you will find it very very repetitive very quickly. You'll likely find that what you manage the most is your food and fuel. Nothing else really matters, it's all "fluff". The "story mode" you will need to help the Exodus fleet, but that really doesn't matter if you do or not. The cool part is doing tasks like building Scanning outposts, etc. But after you do a couple of those, they are essentially IDENTICAL and not worth the reward (or time). I am hoping the developers dig deeper and make story lines and additional game play that is more meaningful and deeper because I do like this game overall. Whatever you do, NEVER pick up Refugees (especially if you are doing the trading post). I picked up some Slave Guild refugees and when a slave ship turned up to pick them up, the Military vessel destroys their ship (which makes more refugees if you want them). All they do is use up your resources (food, water, oxygen, bedrooms, etc) and it's really not worth it. I'm at the point I just want to execute them to get them out of my trading post. But, that's just me. Now if the game had a mechanism where I could CALL/COMMUNICATE with other Slave Guilder ships, wouldn't that be great? But, No... I just have to hope one randomly shows up despite me having their refugees for WEEKS now. At any rate, the game music is good ambience overall. i do enjoy the soundtrack. If you are good at management games then this game is good for maybe 20 hours at most of your time before the novelty wears off and you find yourself wishing it was deeper involved. Once your ship is "mostly built", you'll likely feel the grind of spending upwards 80% of your time dedicated to salvage. I still recommend the game though, Especially when you first start out. I truly just wish it was deeper with systems, exploring, etc. Because once you are a "veteran" to the game, there really isn't much left for you to enjoy or do. Early on I did enjoy learning the game mechanics and setting up my ship the way I wanted to and getting my Crew into their individual rooms... but even doing that was a let down because having 8 people sleep in one room vs having 8 people in their own individual rooms really didn't matter at all other than taking up space. In other words, the "penalty" for "one room / many people" wasn't bad enough to warrant "individual rooms" (other than feeling like you accomplished something. Again, I do hope this game evolves. It has a lot more potential!!!
Give this game 40 minutes of your time and a bit of patience. After that, it will do the rest - you'll forget to eat, work, and sleep. I rarely leave positive reviews, usually only criticism. But this game is something else. Mega amazing! And that's after playing only the Early Access version! Do yourself a favor and start with the tutorial. I strongly recommend it!
Долгое время ждал пока продукт допилят с момента старта раннего доступа. Игра действительно стала выглядеть иначе, однако... Возможно, у этой игры есть какое-то двойное дно или в неё можно залипнуть в силу более длительного игрового процесса, но я не смог пройти через этап "привыкнуть к интерфейсу". Он очень корявый и неудобный во всех деталях: сами менюшки, удобство размещение оборудования, которое попросту отсутствует. Даже банальная рамка массового выбора сделана предельно странно: она идёт по квадратикам, которые в свою очередь ориентируются по диагонали по отношению к обзору игрока. В итоге, чтобы выбрать юнитов, приходится ломать привычные паттерны, приобретённые в других стратегических проектах. Да и сами объекты порой не так просто выбирать. Менеджмент инвентаря и ресурсов сделан совершенно неинтутивным. Даже, к примеру, в станках вместо привычной системы "делать до Х лимита" есть только опция "делать если стало меньше, чем Х". Возможно, для кого-то это всё мелочи и те, кто наиграл в эту игру больше времени скажут "надо просто привыкнуть", но пока что привыкать не тянет.
The game is not bad, but needs another year in the oven. As of now, it's too clunky and repetitive. The novelty of zipping about space and salvaging stuff quickly wears off once you realize it's always the same stuff. Also, I understand the appeal of having a retro-style isometric aesthetic, and it looks nice, but it also makes the process of placing things quite a pain, more often than I'd like to admit. The game should have been in 3D, or at very least should have the option to change camera angle. I'll check up on it in a year, but for now, uninstalling.
整体来说还是很推荐玩玩这个游戏。作为航天相关的工程师,曾几何时我还真想过制作一款太空捡垃圾的基地建设游戏,当然只是想想而已没那个能力。但这个游戏与我想象的游戏有很多相似之处,比如可以捡垃圾(拆废弃飞船),可以在太空解救新的朋友,建设自己的飞船等等。而且令人意外的,我很早就买了这个游戏,之前版本其实真的不太行,但是没想到居然更新到现在,而且确实看得出,游戏越做越丰满了,而且游戏人物的ai明显越来越好了。但是该游戏还是可以更优化的地方,至少按我体验的,当前游戏里的npc任务太“干”了,就是任务太同质化,而且可游玩内容其实并不多,看似设置了几个难度可游玩,但是说实话纯粹是数值难度,并没有从根本上增加游戏时间,而且在游戏自身有一些bug的情况下,增加难度纯粹是给自己找虐。 我自己有一些想法,比如 1. 不要所有废弃飞船都只能拆废料,可以搞一些阵营或者其他特殊的型号,相同型号就可以直接拆整个设备,不是相同型号的设备,就只能拆核心原件和废料; 2.针对各个人物之间设置更多互动关系,比如情侣会要求睡一张床这种(灵感来源于rimworld),增加宠物之类的,感觉如果能学一下环世界的一些内容真的可以增加很多乐趣; 3.建议考虑增设一个气匣舱的人物警戒职能,因为玩到后期,会有机器人强行登舰,但这游戏本来操作也不太友好不灵活,就算我知道敌人要登舰,但临时选择人去迎战总是会慢一拍,搞点舱内自动防御炮也行; 4.射击和战斗的整个逻辑总觉得玩的不爽,还是因为操作逻辑和人物无法重叠等原因,如果人物选的多,比如后期大战的时候,布阵的话很容易出现有几个人到位了可以开枪,但是没走到位置的人必须要走到指定格子才可以开枪,就有很多问题。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| $10.3M | 13.5K | 81% | $19.99 | |
| $10.2M | 22.7K | 80% | $24.99 | |
| $10.2M | 29.7K | 47% | $20.99 | |
| $10.3M | 26.1K | 98% | $19.99 |