
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.3Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #276 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Долгое время ждал пока продукт допилят с момента старта раннего доступа. Игра действительно стала выглядеть иначе, однако... Возможно, у этой игры есть какое-то двойное дно или в неё можно залипнуть в силу более длительного игрового процесса, но я не смог пройти через этап "привыкнуть к интерфейсу". Он очень корявый и неудобный во всех деталях: сами менюшки, удобство размещение оборудования, которое попросту отсутствует. Даже банальная рамка массового выбора сделана предельно странно: она идёт по квадратикам, которые в свою очередь ориентируются по диагонали по отношению к обзору игрока. В итоге, чтобы выбрать юнитов, приходится ломать привычные паттерны, приобретённые в других стратегических проектах. Да и сами объекты порой не так просто выбирать. Менеджмент инвентаря и ресурсов сделан совершенно неинтутивным. Даже, к примеру, в станках вместо привычной системы "делать до Х лимита" есть только опция "делать если стало меньше, чем Х". Возможно, для кого-то это всё мелочи и те, кто наиграл в эту игру больше времени скажут "надо просто привыкнуть", но пока что привыкать не тянет.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is not bad, but needs another year in the oven. As of now, it's too clunky and repetitive. The novelty of zipping about space and salvaging stuff quickly wears off once you realize it's always the same stuff. Also, I understand the appeal of having a retro-style isometric aesthetic, and it looks nice, but it also makes the process of placing things quite a pain, more often than I'd like to admit. The game should have been in 3D, or at very least should have the option to change camera angle. I'll check up on it in a year, but for now, uninstalling.
Seems like half of a really cool game, released early and with a disingenuous 1.0 label slapped on it. Look forward to it being finished one day but it's clearly still a work in progress. Proof is the "superblock," a building resource that mentions it is for advanced structures.... in reality it builds one niche item. You can tell from this and the tiny research tree that more is planned. I'll change my review if they finish it or put it back in EA (won't happen, but would be the honest and morally correct thing to do)
我的评价是:殖民管理不如《缺氧》,即时战斗不如《环世界》,太空沙盒不如《X4基石》。底子挺好的,可惜我玩过更好的游戏。
horrible ui, and unintuitive controls and menu layout kills it before it even hasa chance to get rolling
I love building, management and sim games. I love Oxygen Not Included, Manor Lords, Dwarf Fortress, Prison Architect, Banished, Cities: Skylines, Rimworld...but I just didn't have much fun playing this game. And I'm not entirely sure why. I think part of the problem was that the construction felt awkward and stilted, but beyond that, I can't put my finger on it. I just didn't enjoy it.
Major problem, after the crew grows they stop wanting to do some jobs at all. So they stand around like unionized government workers... Days will go by, as you watch your power materials go right out the window. Save your money and your personal time, leave this game alone...
Rimworldとかのコロニーシムが大好きなので、これも好きにならないわけがない!と思ってプレイ。 実際プレイしてみると雰囲気的にはFTL、Fallout(1と2)、Rimworldって感じで、まぁどれも好きなゲームなので歓迎なんですが…どうもしっくりこない。操作性が微妙に直感的じゃなくて、各オブジェクトへのアクセス方法がなんか引っかかる。そしてゲームのノリが思った以上に淡々としている。雰囲気って点からすると一番強く感じたのはFTLっぽさかもしれない。けど、ローグライトで短時間プレイなFTLと違って、このゲームはどっしりとやるスタイルのように見えるので、もう少し感情移入したかった。そして何よりの不満点は文字が小さすぎること。UIを最大倍率にしてもあまりにも小さい。 まぁ結局1700時間プレイしてるRimworldに心が引きずられすぎているのかもしれないけど、プレイ時間を重ねるごとに他ゲームの方がやりたくなってしまって申し訳ないが今回はギブアップ。MODが充実することがあればまたプレイするかも。
这游戏不应该叫太空避难所,应该叫太空养老院。任你打的热火朝天,我到点就要下班
I just finished playing through most of a station playthrough, where you run a space station on an asteroid rather than a space ship. You can end up running a space truck stop providing food, supplies, and a place to stay for the various factions as they roam around the solar system. It's a very pleasant way to play, with some occasional danger from derelicts and the occasional pirate raid. My only major complaint about the game is a lack of content; the research tree is fairly shallow, there are only two alien enemies and two robot enemies that you encounter in derelicts. The core gameplay loop is good and kept me interested for quite a while, but I'm comfortably done with my playthrough and will likely not revisit the game for a few months.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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