
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
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Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 105 reviews with recorded playtime.
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bought it years ago, checked in every couple months or so because I like the genre and general idea of the features the game covers. During early access quit at various points because I either got overwhelmed having to expand my ship block by block minecraft style, while at the same time survival was always seconds away from snowballing into death. And even just getting the basics up and running of survival with food/water/oxygen, surviving exploring derelicts, surviving attacks from other ships, getting required research done is already a much larger challenge than it should be. Now some time after release, 100h of playtime from early access behind me, I wanted to check it out again. Onboarding is much more polished than it used to be. The main quest seems interesting enough while also providing guidance, so it seems like a good addition. Balancing clearly has been made easier, my starting group of 4 had no issues the first couple of days. But then suddenly, while doing the usual mining/derelict route, stuff on my ship starts catching fire. Just one machine burning down puts me at such a resource deficit that it's better to reload than trying to salvage that. Reload #1, trying again, shifting priorities, forcing one guy to remain on ship and deal with whatever problems come up. Again, fire. Reload #2: Checking environments by clicking on stuff and overlays. Forcing a guy to stay on ship and prioritise maintenance, build another smoke filter in case something burns so we can recover quickly. Now the fire starts somewhere else and kills all plants. Reload #3: Forcing two guys to stay behind, prioritising building and maintenance, force manning observation, building a second turret to deal with asteroids, building a second smoke filter. Checking overlays and temperature. Fire breaks out in the hallway, burns down a building that "cannot be fixed" for whatever reason. Plants burn down, growbed burns down. Can't find any reason or indication why this happened, how it can be avoided at this stage of the game. And with the playtime I already have I would expect to know how to deal with something like this so early in the game, but I don't. For reference, this current game session was about 4h spanning yesterday and today on a new save, default difficulty and settings on campaign mode. ...uhm yeah I think I have had enough, won't be trying again for a long time. Moving on, or rather back to other games I know work well. Rimworld, SongsOfSyx, Stardeus, X4 ...
It's fun but not well balanced. My first star system had 2 asteroids and a derelict. My second had a single derelict but the thermal radiation hazard made it impossible to salvage so it effectively had nothing. Each sector should have at least something to salvage/mine in it.
Played for about a week... loving it! The flow is polished, the AI is good and doesn't do annoying things very often.. I'm just starting to add mods which seem to work well... I recommend this excellent product...
Great game, detailed mechanics and interesting story. Wish they add more items for decorations and more weapons and gear in the future.
Jogo de gerenciamento espacial com muita complexidade. O game te apresenta inúmeros sistemas. Desde a saúde dos integrantes da nave, comércio com facções, sistema de construção etc. Isso pode desencorajar novos jogadores, pois nem todo mundo enxergará a lista de tarefas com bons olhos e nem todo mundo sentirá interesse em entender cada sistema do jogo. Tudo nele é extremamente burocrático, todas as ações feitas dentro da nave tem um processo rigoroso, isso inclui por exemplo, a construção de um móvel: o personagem X irá até os recursos da nave, pegará uma caixa, colocará posicionada onde você escolheu, voltará até os recursos, pegará outra caixa, andará a nave inteira, colocará no chão, começará a construir... Pareceu chato só de ler, né? E realmente seria, se as animações das ações não fossem tão bem trabalhadas e claro, se não houvesse opção de acelerar o tempo (igual em The Sims). A exploração também não é uma coisa tão interessante, você não visita planetas e precisa se contentar com naves abandonadas e asteroides, o que pode deixar o game um tanto repetitivo e sem graça. *Ainda falando dos milhares de mecânicas, aqui vão algumas coisas pra você se preocupar: oxigênio, temperatura, Co2, energia, água, integridade da nave, saúde mental dos membros, nutrição dos membros, reciclagem, reaproveitamento de matéria orgânica, escala de trabalho, missões de outras facções, trocas com facções, política com as facções, treinamento de membros da nave, pesquisa de tecnologia, conforto do ambiente... Sim, é muita coisa. Tem elementos inspirados em The Sims, Civilization e afins, se isso é positivo ou negativo: depende de você. Pontos positivos: ele tem gráfico isométrico e cartoon, mas transmite tão, mas tão bem a sensação de se viajar no espaço, com uma trilha sonora tão gostosa de ouvir, que dá vontade de dormir junto dos membros da nave, esse sentimento é uma das coisas mais prazerosas que vi em um videogame e acho que é o principal motivo de você pelo menos experimenta-lo. No mais, é uma boa opção para quem gosta de temas de ficção.
Rimworld in space, almost... It's excellent though.
I was expecting something like Rimworld but in space, and it is largely quite similar, but the execution is boring. And visually its nothing special and while I do like pixel graphics, but its painfully generic.
I really wanted to like it, but so much nuance on what can be done is exhausting. I think I like to play hard games but at least I want to grab at some mechanism that I can dominate early on and then work learning the rest but the resources thing feels just too much for no reason, handling each character is not fluid so it feels clunky eerytime
У игры большой потенциал, надеюсь ее продолжат развивать, в целом или через DLC.
nice and relaxing, has slight issues and isnt always straight forward but pretty cozy
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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