
Space Giraffe is an abstract action arcade style game that takes place in a succession of beautiful environments generated by an advanced graphics synthesizer. It presents itself as a shooter but the more you play the more you discover the hidden depths and strategies that make the gameplay satisfyingly rich and rewarding.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Portuguese - Portugal, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Easily the best psychedelic shootemup I've ever played
i wanted tempest 2000 so i mailed the Yak himself (he goes by another animal these days) and he told me ... something, but this is cool ... :D i bet Atari has the rights, right ? suxx , i played that game to lvl 100 and back on that epic fail console, that was reason enough to fork out 14000 Bfrancs to have it imported from the states ... i used to be a gamer in another life ... you know with the jobs and all .. and the Edge magazines and the GET ME THAT NOW attitude CUZ i wanna first but ... minter has always been on of my coder-idols (i dont do t.v. much ... and this internet thing ... i dont know, i seen it grow for nearly 30 years, i didnt do baud, i just started at cable ...) i havent seen it change much, it just follows trends as people do space giraffe, as a game , highly recommended, if you like acid, twice ... as a will it make me popular for paying 2 weeks of food? probably not
You must in fact love Jeff Minter. It's the law.
This is where it all began. Where I understood Llamasoft. This is transcendance. Life. Death. A game you play with your ears, not your eyes. If only there were more than 3 tracks playing... I'd sacrifice a lot for a Space Giraffe 2.
Psychedelic retro joy from game-making maniac Jeff Minter. Wondrous sights, sounds, and music await you as you clear web after web of abstract monsters, flowers, and bullets. The visuals go out of their way to overwhelm you, but with practice, you'll find yourself adapting to the insanity and recognizing threats by mere sound and motion. A truly unique experience that no arcade-lover should miss.
Psychedelic themed ♥♥♥♥♥♥♥♥.
This is the best game on Steam.
Oh right, I also played this before the Gridrunner game.. This is a bit more confusing and the bullets disposed by the enemy spike...triangle...things... are not that easy to spot inbetween all the nonsense happening on screen.. Then again I could just be bad at games, but that's only a rumor going around without any substance to it. It's probably worth it, if...yeah...if...honestly I am not really sure what you are looking for when you end up on this game's store page..By that time you're probably already committed and who am I to tell you that this is a bad game ? So let's just assume it's good.
Minter's masterpiece..... "It's not Tempest" says Minter! No, it's better in every way - and I say that as a Tempest 'head' who has loved that game on arcade, MAME and T2K on the Jaguar and emulation. But this is so much more... Deeper game play, astonishing graphics that could only be done by Jeff Minter, and incredible personal, classic gaming and British culture 'mementos' litter the game (although these may pass by millennials and young un's). The trouble with Tempest as it has evolved over the years is that it has just been added to - but too much. Where as SG is built from the ground up to be busy (especially Acid version...). I downloaded the demo twice over the years and gave up on it before finally buying the full game. My advice is to ignore the demo as it is not a full representation of the final game. It's 100% true what everyone says: don't play the game like Tempest or else you will die, quickly. Read the playing guide on the LLamasoft website, and read the in-depth 2 x FAQ's that you can find on the internet @ Gamespot website,,, To love: -Value for money - the amount of game play for the price of a takeaway pizza is astonishing. Two hundred plus levels, plus more randomised when those are done, and each one is lovingly created different by Minter. -Graphic design is other worldly brilliance... -Game play is deep and keeps you dialled in -Bonus round is classic Minter -The way the game play develops - Minter's design gives you a chance to settle in and not get killed every time. There are levels that are deliberately designed to be a bit easier to allow you some breathing space. He is the master of great game play design and implementation, -Looks stunning even on low end GPU and monitor! To be sad about (because nothing is perfect!): - The music is not as good as on T2k (but then what is?). Although you can apparently turn off the music volume in the game and allow music playing on your PC to be responded to in the game graphics - so you could play the T2K soundtrack in the background...). - The controls on a keyboard feel slightly less sharp than they should with no way to adjust that. The giraffe can sometime keep going in a way that forces you to hit a flower enemy or bullet even though you have changed direction already by a millisecond. Maybe with a controller it would be different... - The game score breakdown screens are a bit OTT and unnecessarily complex. But other than that it's an astounding piece of coding, a true digital work of art that happens to be a brilliant game too. Minter says that Space Giraffe is his best ever game, and having played a few of his I can agree. It really is that good. It nearly broke him the two plus years he spent developing it, and the stupid ignorant reviews were a tragedy that put too many people off buying it. Hopefully the game over the years gets a totally deserved classic tag with hindsight... I honestly think if you don't 'get' SG or see it's brilliance then it's you, not the game. Me, I may never play T2K again after Space Giraffe. Treat yourself and buy it (but read the game walk through first!).
probably the best game on earth
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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