
In the virtual world of Space Fist, you are a fighter challenging powerful enemies across different environments,please enjoy waving your fists are ready to meet the challenges!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No me ha gustado. Visualmente está muy bien, es una auténtica pena de juego, porque se echa totalmente a perder por la dinámica de combate. En mi opinión no saca nada de provecho a la realidad virtual, y pierde muchísima jugabilidad... que al fin y al cabo es el objetivo. Comento pros y contras: Lo bueno: los gráficos son muy decentes, y cuando vas perdiendo se emborrona todo lo cual da un efecto muy apropiado. Los menús y los personajes están muy bien y la estética es muy resultona. Lo malo: la jugabilidad no me ha gustado nada, si atacas con el oponente descubierto y le golpeas la cabeza, da igual... salvo que hayas tenido la suerte de hacerlo durante la "ventana temporal" adecuada, tu golpe será ignorado. Da igual que no se cubra, da igual lo rápido que lo hagas, da igual que le atravieses la cara con tu puño, no les pasa nada ni en el modo sencillo del juego. No tiene bien implementadas las dinámicas físicas ni las colisiones, ni la lógica... los golpes sólo le harán efecto si entran en el tiempo adecuado, como si fuese un juego de botones. Por supuesto los golpes de ellos siempre entran salvo que bloquees. Se me quitaron las ganas de jugar al segundo asalto. También dan igual la velocidad y la fuerza, el golpe más certero y rápido a la cabeza tendrá el mismo efecto que un gesto para rozar la nariz, es como presionar un botón: sí o no. No le saca ningún partido a los movimientos en realidad virtual. Bien es cierto que debe ser muy complejo mejorar estos aspectos de jugabilidad, por lo que si no son un problema para ti, el juego en sí está bien. Si esperas un combate más realista, entonces te podrá decepcionar como a mí.
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Languages: English*, Simplified Chinese**languages with full audio support
Hours played at review time, across 39 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hit detection seems fine after the patches, it has a combo system so you can hit them 3--4 times and than u have to wait a few seconds blocking is fine. great game, theres a story dont know the length but seems long and an item shop. i would say its definately worth investing in as its a full fighting game.
The visuals are nice, but the game mechanics are terrible. Blocking is not often recognized, and you can't attack while enemies are going through their attack animation. This is not really a game yet.. it needs a lot more work.
建模很好,妹子好看。
Fun game. Good visuals. Good controls.
운동하기 좋습니다.AI랑 하드모드로 4판정도 싸웠는데 2판졋어요... 겁나 잘하네.. 재미는 있네요. 운동부족이다, 혹은 기분전환삼아 간단히 한두판씩 하는것도 괜찮은것 같습니다.
嗯,这款游戏在目前来说还是不错的,值得购买,重要的是可以联机对战,很多外国游戏都会忽略中国有个体验店市场,因为他们好像没有这种店,所以会失去很大一个市场,还是中国人自己比较了解自己的市场需求。这个游戏不管是体验店还是个人都建议可以入手。另外有个建议~~里面人物建模,女士们穿得太保守了~不是我污~~少穿真的更吸引男性群体啊~~
Nice graphics and fun gameplay, recommended!
I'm surprised about this game, it was a buy in a boring day with low expectations and widely exceed that. Space Fist is a 1vs1 beat'em up in the good and old way: many characters, many game modes including a story mode and lot of locked upgrades (Soul Calibur kind). It's not a simulator like for example Thrill of the Fight today (at launch it was VERY different) it uses low and high guard, low and high hits, energy bar and supercharge, everything is simplified and arcadey but effective. All that stuff is yet enough to catch my attention, as I don't like much half made games with few or no goals and few contents (I'm waiting for Knockout League for this reason) where Space Fist is a full game than can be beated in 4-5 hours with a very decent replayability including a PvP only LAN at the moment. But another quite surprising side of the game is the overall polishing, with a good graphics with nice textures and filters. Characters are the most detailed I've seen in VR with a great scale, a skinny girl or an huge wrestler in front of you drive very different feelings. Good environments too, menus and on screen text are super polished and arcadey, decent oriental rock background music. It's not the Namco or Team Ninja kind of quality (I suppose the budget here is a microscopic fraction of those) but Space Fist is closer than any other fighting game I ever tried for VR. The game is not perfect by any means: animations are not excellent and anyway in VR it's so hard to feel "alive" and not artificial, those looks like puppets with some Dead or Alive kind of oriental style. My english sucks and is cleary not my language, but the one in the game is not much better and the story is just ridicule/irrelevant. The game offers many modes, but I feel the missing of the classical coinop way to play, the Trial mode try to offer that but it's not the same. Your energy is written in your wrist, but it's very hard to read during combat. Those searching for a Street Fighter/Tekken/whatever clone for VR should seriously consider this one.
首先先给这个游戏一个赞,这是一款非常不错的游戏,打击感和防御的时候都会有感觉,做的非常不错。并且对于剧情控的我来说,非常的喜欢有剧情的模式,目前我这边已经完全通关了,期待后续的剧情和游戏的升级。不过我还是提两个小意见吧。第一,剧情模式几乎让人找不到眼前一亮的地方,几乎所有的,都是几个人出现在你面前,然后说话,然后消失,然后就开打,这让会让人觉得很单调的,可以得话中途适当有一些CG会好一些。第二:难度主要靠装等和概率,这个是让我苦恼了很久的,当你攻击对方的,对方有概率挡住,有概率没有防御,但是对方攻击你的时候,会有强制扣血这一点,这样被对方打一套,就算完全防住,也要扣4HP!!但是你打对方就不会有强制扣血,这样就形成了一个不公平的地方!!要知道最后一层实验塔才能获得已近开放的攻击武器,而没有这个的时候,有几次我都是完全防御的情况下,对方把我打倒了!!!这会让人很绝望的啊!!这个希望大大们能有所改变啊!当然最期待的还是后续!!!!!!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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