
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 14 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I must admit, for someone who isn't familiar with its predecessor (like me), Space Engineers 2 has quite a steep learning curve. I've appreciated the on-the-ground challenges, the mining (though LOUD!), the construction of a better grasshopper craft to "go and get the ice". Turning that into fuel for a hydrogen powered spaceship, that was a challenge on its own. And in the end it's so rewarding to finally reach the space station. The missions continued to be challenging and educational at the same time. Kudos to the devs here. My hoarding was brutally punished as I crashed badly on the planet upon reentry with waaay too much stuff in my simple spaceship. Lessons learned: bigger engines are there to be used, not a decoration. All in all I'm quite pleased, also with the partial Steam controller support (using a deck -based layout which I tweaked a bit to my liking). SE2 is certainly worth your attention if you like a bit engineering and building stuff. There's plenty of parts available to whip-up a nice design.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game has come a long way sense first becoming available, I could recommend it as a great single player game at the moment and hopefully a awesome multiplayer game when that gets added.
this is not a positive or negative review but i'll rate it positive due to fun ive had despite the very bad performance issues and glitches. steam needs a neutral rating. Graphics are an improvement over SE1, nothing amazing but look better, the new way of managing power is fun, the improved building blocks are nice, the new terrain type is......not that great i do prefer the SE1 style as it looks very rough and blurry in some cases but i'll put that down to being in EA, the partical effect from drills will drive you crazy as you have to stop start to see what terrain type your drilling, but.....wow the performance is........it needs an (huge) improvement, lags often, stutters will make you insane, i don't care if people say "my old 1899 PC powered by mouldy potatoes and hope and dreams can run this at 10000+ FPS on ultra", right now id say wait for a sale or for the game to reach Beta, its fun to play but the bugs and issues may ruin that, no crashes so far which is a major plus
cool and all but can the engineer remove the soap under its shoes when its near a vehicle 😭😭
A complete joke. Do not buy.I have hundreds of hours in the first part, but Space Engineers 2 is completely unplayable. The bugs are unbearable. I fell through the map 6 times in just 2 hours of playing. Respawn and losing all your inventory because of the game's broken physics is not fun. This game is an unfinished, unpolished, and broken mess. Avoid it for now.
They are doing a wonderful job at creating a working world. You can mine the resources and build vehicles and fly around with them. You can build wheeled vehicles and drive around with them. I can't wait for multiplayer
Really like the idea of contracts, it would be nice to give it some meaning and end goal for each section, not just unlocking new parts. For example the goal for section could be building your own base (or mobile base in other section) and you need things from each contract to build it. Or f.e. build base with smelter, next contract: build/repair excavation site and bring resources to the base, next expand base, build some items (with those resources) and transfer to the contract center. This way contracts will be linked together Also building in separate space just next to the outpost that you can’t build on is a bit strange. I really liked the one contract where you had to build smelter and other things in existing base. It could be expanded on f.e.: build docking port or excavator, power system etc. Instead of list of blocks that have to be build, the goal could be: produce some amount of power, build base and produce x items, set up defence system and survive attack. The PCU requirement is a bit arbitrary because ppl who want to just finish contract would slap block on top of each other. So the pcu is just useless step. If you want players to build something that makes sense and look decent you need to give them a reason
Ive only played for 7 hours but from what i can tell, the game is going in a good direction. If you're coming from SE1 like me, the core concepts of the game has changed from SE1 to 2. Stone no longer yields resources. The game punishes backpack crafting, as from a full inventory of iron you'll only make a small handfull of blocks. You are heavily encouraged to automate in the beginning to get more out of your resources. This makes the game more grindy and pushes you to explore for resources more. Good game, can't wait to more from Keen
The game is awesome! Eddicted me too much.! People s so awesome desigh models. Inspiratie me a lot. You know,add controller support,add more diffirent shape geometric it reks like arc shaped all type,glass,mettwls... Some mechanical small motors for open ,close platforms ,panels ,and bumpers and elevator s. Some PvE contract sa. Auto pulot for transport items,path,routes. You know CPU fps improvements and you are ready up. 👍😍😀👏
i also way like building games but keep in mind caps lock turn off inputs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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