
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 14 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1088 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Since apparently [b]almost an entire years proof[/b] that forcing people to use a website where you have to create an account, instead of just using steam as the login...like most games that do this have, isn't good enough evidence; hurting the reviews is going to have to do - so that my vote actually ♥♥♥♥♥♥♥ matters for something. Seriously why are we doing this ♥♥♥♥ again? How many games does this need to happen to prove it's not a good idea? BuT yOu CaN VoTe- you can do that on steam now too that's not a valid excuse. The amount of points you get from purchasing the game alone will give you enough to vote on stuff for a good while - unless you're terminally online redditor but who cares about them. [b]I'll give an actual review when (if) this issue is fixed.[/b] Anyway. This is my vote that the auto-save system is [b]not[/b] functionally useless. No. [b]It's actively malicious[/b]. Disable it and only rely on numbered manual saves and pray that it didn't just randomly decide to overwrite a save - oh wait, it did. Maybe in a years, or two, time the issue will get enough votes to actually land on the radar. Or it wont and will be fixed before that can even happen because ~1% of the community uses the site...and surely something like that would be fixed in a years time right? ... Right? I mean it's only already been almost a year. and the poll on the issue has only ever seen 8 votes...in 7 and a half months. Thats1voteAmonthJesusGetPictureAlready. Hell the autosave may as well be removed from the game wholesale until it's properly reworked - it's actually that bad.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Performance nightmare. Almost 30 fps....
Great game already. Issues are being fixed. One reviews seem to forget they're privileged enough to play it on early access. E-a-r-l-y a-c-c-e-s-s. Great feelings of isolation and remoteness when base building and an immersive world already (and I still haven't met any NPCs). Looking forward to water and pressurisation...
Unfortunately, game crashes when I try to fly in any ship, and with my specs there's absolutely no reason it should be crashing. Im thinking its with the game and how it handles loading of grids. I like what there is. Just can't enjoy it fully yet :(
Bugs encountered right off the bat: - Get stuck choosing blocks because it won't let me close the UI (ESC just opens pause menu, not leaving the UI) via ESC or G - My ship moving very very fast and making lots of sound immediately deafens when walking to another room and back.
GAMES BASICALLY unplayable with wheels atm. ive tried survivial 4 times now and the rovers either flip, get launched around, OR clip in to the ground while im trying to flip back over with gyros. ive waited for multiple updates to come out to try the game, STILL not something playable in survival.
Alpha OK, mais sortir un mode survie INJOUABLE tellement ca LAG, non... et pourtant grosse config PC, très déçu.
How did you all manage to make building worse? I get that it's in EA but how can you launch a game into EA without even the basics covered?
Early access review (Subject to change for launch): Let me start out by saying that I'm loving the unified grid system, the building tools, and the things they've done so far with the missions systems, colonization and the plans they've discussed for future content. I'm not 100% sure I'm going to love water, but I'm interested to see what they do with it. Here's my major concern at this point: There's a large and as of this week GROWING gap between SE2 and SE1 in that they keep selling new DLC for SE1 separate from SE2 (most recently Warfare 3 bringing us up to 20 or 21 DLC packs sold for SE1). I understand it's necessary to pay the bills, but there are cautionary examples out there of what happens when a sequel to a DLC heavy game is launched missing big pieces of content already added to the predecessor. We've watched this happen with Payday 3 failing to take off because everybody just ignored it and kept playing Payday 2. My advice? Bring SE2 to block parity with SE1 for launch. By all means keep selling DLC afterwards (ideally for both simultaneously) but it would be a real shame if all this great work on the new engine was wasted because it's perceived as an attempt to make everybody pay twice for the same content. At that point you'd be trapped as bringing out a large number of DLC to try to 'catch up' will be perceived as a cash grab, while leaving the gap will always have SE2 living in the shadow of SE1 in ways that your own DLC descriptions will document. Please don't step into the same trap we've recently watched shred other promising sequels as the skeleton you've built is shaping up really really well.
Currently game is unplayable Maxes out my GPU at 99% and turned down grafix to where it looks horrible. I loved the first one. and this looks amazing if they can fix it to run on todays tech
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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