
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
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About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 185 reviews with recorded playtime.
Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed Space Engineers 1 quite a bit, and at this current time Space Engineers 2 already feels pretty enjoyable. Building, travelling, and the initial tutorial were impressive. SE2 introduces some quality of life improvements that make it feel quicker to get into the game. I'm happy to see the progress they are making.
i loved to first one back when it came out and this one is hitting all the right itches in my brain, except now it looks way more beautiful and smooth, loving the simple campaign so far and hope the is more to come. Hopefully CO-OP to come because that was one of my favorite things was playing this with friends. highly recommend if you like customizations and physics, and of course, SPACE STUFF.
I'm really enjoying it. Even in this early state, it's an improvement on SE1. I have encountered some minor glitches, so saving often and rotating your saves is a good idea. Also, a lot of quality of life features are oddly missing still (deposit all, GPS group names don't persist, etc.). If you're entirely new to Space Engineers, I highly recommend watching gameplay/tutorials online first. As the name implies, SE2 is a game about engineering solutions to problems, so don't expect to be blasting aliens from the rip as it just isn't that kind of game. But if you enjoy creative problem-solving, SE2 is satisfying and addictive.
좀더 묵혀서 사야함
At this point still needs a lot of work to have the content of SE1 to be fully enjoyable, but I love the feeling of refreshed overall quality.
il faut attendre un peu avant quand même il manque des bloque par rapport a space engineers 1 il reste encore quel que crash mais rien de grave
Right now, not recommendet.
Amazing game, love every minute. (just keep in mind its alpha)
I really like this game even in its earliest stage. Its hard to put down.
Kann ich nur empfehlen für die die bereits schon den ersten Teil gespielt haben. Aber auch für Neueinsteiger da es drei verschiedene modi gibt. Plus Welten die man testen und spielen kann. Und natürlich der Creative Mode. Aber als Alpha an sich schon echt stark! Was ich aber noch mir erhoffe sind weibliche Char Auswahl, nicht weil ich den Gender quark mitmache sondern einfach weil man schon wählen kann hey ich will mein Char so haben. Aber kommt sicherlich noch. Tiere in der ersten Welt und allgemein wären auch sehr nett damit die Welt nicht all zu leer wirkt. Ansonsten an sich sehr gut umgesetzt bis jetzt alles was schon in der alpha drinnen ist. Ich habe auch keine wirklichen FPS Schwankungen usw. da mein PC mein Monsterchen haha, Absolut keine Probleme mit Neuen Games hat und haben wird :P
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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