
Help clueless Bob survive his first day of work in this procedurally generated, planet hopping, gravity simulator. Haul loot and resources back in to orbit while simultaneously fighting off a full scale alien invasion in this rogue-lite survival hybrid quite unlike anything you've played before.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unassuming little physics-based platformer, but actually very enjoyable and addictive.
Who would've thought that a combination of No Man's Sky's sense of exploration, Just Cause's grapple hook and Lunar Lander's physics could make such an great experience! I have to hand it to this Developer, this is a very well made and thoroughly polished game.
kinda fun, its annoying that the speed of objects have a cap thats kinda low (the player and your lander) even with upgraded thrusters it just means you can carry more things. the story mode is annoyingly repetetive with how you have to restart from the begining often, im not sure how many times exactly since i havnt finished it, but im on my 3rd start now. so far its pretty good though, would recomend, but not to much
For me there was about a 15 death learning curve, before I got comfortable with the game. I still find it annoying at times. I would prefer my home base to not be deadly to me. You must be on your guard at all times, everywhere in this game. If you like discovering multiple novel ways to die, then this is the game for you. :-) I like flying the ship and exploring. I would prefer a bunny slope area in the game to try it out where you can't run into the bad guys - maybe two planets with minimal resources, and moderate hazardous environment. Supposedly there is a difficulty slider, but I have yet to find it - that may be available after you play through the entire game the first time - I'm only in Act 2.
Fun Indy game! Support the developers.
ive waited all my life for a solar jetman style game!!!!!
good
I wish I enjoyed this as much as the others who reviewed this game, but I really didn't see any of the positive aspects of those reviews in my time playing the game. To start with, you'll have to remap some controls, because the dev put controls in seemingly random locations on the keyboard aside from basic movement. Then you are thrown into a tutorial with no urgency before starting a mission where you are told you pretty much have an hour to live, good luck. If that's not enough, you are meant to search planets for resources to keep your ship running/your guy alive, but by the 20 minute mark it's impossible to land on a planet without being overrun by spiders and wasps. Maybe I was very unlucky, or maybe I was just missing some crucial information but this game seems like it might need some more work before it's worth buying. I got it at a 75% discount and will still be returning it because I have no desire to play it in this state.
Enjoyable and re-playable game.
This game is the third game in the Lunar Lander series; 1. Lunar Lander (Arcade) 2. Solar Jetman (NES) 3. This game right here! (Props to the comments here that told me the name of Solar Jetman because I've been trying to remember that game's name FOREVER) I mean this in the form of Spiritual Successor. This game just nails the niche of the genre so well that it deserves to be known WAY MORE than it is... This game isn't exactly like the other two in the form of linear gameplay. This is 100% a roguelike game that you can enjoy countless times while not even gaining progression. I want to point out that I am TERRIBLE at this game. I can't seem to get the controls completely down. I crash into everything. I constantly grab the wrong objects. I can't aim to save my life. I switched to a controller to try to get better, and the zoom function is connected to a very vital control of aiming with the right joystick... and it kills me so often because of it. Even after saying that, I still love this game. This is a very rare form of discovery into grind that takes the troupe of "1 more try" to the extreme with each run potentially taking hours to complete. The only problem with this game is that you can stumble into planet after planet that doesn't help your progress because of the lack of resources (levels seem intentionally scarce or procedurally generated), and that doesn't feel fair in the slightest. Sure, you can grab landscapes like rocks/stalactites(stalagmites) and gain resources from it, and you can destroy/capture enemies for some as well, but it doesn't make up for the amount of resources used to gather them. It feels like rolling the dice when deciding on which new planet is a good idea. Yes, this is the reality even with the descriptions available for each planet. I know this jumbled mess of a review isn't normal for me, but that's because I don't have normal things to say about this game. I bought it on sale for like $4 or something like that, and I feel like I didn't spend enough to play this game. This game would definitely be on my list of "Top Hidden Gems on Steam"... I might actually make that just to showcase this wonderful game. Thanks for the great game with tons of replay value!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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