
【Puzzled Heroes】 is a traditional strategic role-playing game. Players will play the hero who unloads his armor and returns home to overcome the new crisis and save the mainland again.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我个人觉得,这款游戏目前的表现只能叫“普通”。但是,考虑到这款游戏是国产小作坊制作,本人也是各种SRPG都有所接触的老鸟玩家,所以,即便是目前感觉马马虎虎过得去的程度,这款游戏的素养也足够我点个“赞”了。 虽然面临着很多困难,我个人还是真心希望制作组能坚持下去。
游戏品质和我预想的差不多,需要改进的空间不少。 系统和PS1上的封神演义和西游记一模一样,说每一回合跳经验有问题的朋友真的玩过SRPG? 作为老玩家我还是很喜欢传统SRPG的节奏的。但是既然是致敬那就请致敬的完整,今天更新的行动顺序显示是怎么回事,想问问开发者,你致敬的那几款老游戏里有这东西吗?对于速度在战斗中根据技能影响动态变化的SRPG来说,这种东西到底有什么用,不光降低了关卡难度,待机前这个顺序也不一定准确。我希望开发者可以不要忘记自己开发初心,现阶段优化一堆细节和增加流程内容才是关键。不要听到什么就改什么,还请不要忘记开发的初心。暂时推荐,再瞎改战斗节奏可就真的差评了。
现阶段不推荐购买,但是作为一个战旗游戏的老玩家,发现有人做了这么一款复古的游戏还是很感动的。 优点:战旗情怀 缺点:1、困难难度不能选择(作为战旗老手果断最难,然而只能选择普通) 2、 难度极其不合理,就算在普通难度下,敌人的强度依然高到爆表,几乎每一场战斗的杂兵都能匹敌主角团,你能想象主角五人组所有攻击只能打死一个小兵,而三只小兵便能秒掉主角吗?而且恐怖的是任一角色阵亡游戏便结束了。 3、那么为什么我能通关呢?一个靠枪兵神技催眠,而另一个则是低到发指的AI,毫不留情的说与N年前的《炎龙骑士团》相比这游戏的AI可以说是弱智级别的了,电脑基本不会集火,不会补刀,技能乱放,不过要不是AI这么低,我相信根本没几个人能通关,因为敌人的实力高出主角一大截。 4、辅助技能设置不合理,许多高级的辅助技能反而不如低级的实用,会用到的辅助技能就那几个扳手指都数的过来,而且基本都是早期技能。 5、 自己人卡自己的位可还行,讲到道理玩了这么多战旗,游戏大多都是敌人算障碍,第一次玩到自己人也算障碍物的。 还有很多其他问题,比如迷宫是真的迷(来回走竟然不能回到原点);视角固定无法第一时间审视战场;操作僵硬;战斗前无提示等等问题
『不惑英雄传』是一款SRPG游戏;战斗方式为时间轴行动方式,玩家通过战斗来培养和强化队伍中的己方角色,以此通过关卡战斗获得胜利。 刚开始游戏,我以为要让我打boss救公主,给我的感觉是公主比勇者还厉害,没想到开头居然都是剧情emmmm我们的故事居然开始在勇者和公主结婚之后,还有了一个可爱的萝莉女儿。 整天喝酒的勇者活该被公主骂~ 嘻嘻嘻~ 通过我的游戏试玩,感觉前期还是要多强化一下我们的勇者主角,宝箱可以开出装备和技能。有天赋以后要优先点出洛里安的法术第二栏,持续回血真的是非常给力 该作品我感觉键盘操作有点别扭,还是用鼠标来舒服一点。因为选项居然跟铁匠大叔打了一架,大叔真的是好难打好多血!我要做一个正直的孩子emmmm. 是用来打发时间的一款好游戏,喜欢剧情的可以尝试一下简单难度,其他选择战斗的时间比较长哦~
游戏做的还是很不错的,作为一款S·RPG来说,虽然还有些许不足,但毕竟目前还是一个半成品。不能要求太高了不是?BUG和一些需要调整的问题随时可以跟制作组联系,也可以向制作组提交修改建议。希望制作进度不会太慢,期待完整的作品。
好玩 希望接下來的劇情趕緊推出
RECOMMENDED Ratings: 6/10 (Fun game, Great Crafting System, Early Access Contents) I had a great time playing this game. However, please note that this game is still in Early Access, and new contents for the game is still being developed. Currently the content developed covers perhaps only a small part of the game world, but it is enough to convince me that the game is something that I will enjoy greatly. I really like the crafting and upgrade system in this game. You get crafting materials from fighting monsters, and there are some battles that are repeatable to enable you to grind as needed. There are only 3 weapons (Short weapons, Polearms and Bows) and 3 armors (helmet, chest-plate and boots), but there are a lot of variations because the crafting results are non-deterministic. Each of the 6 pieces (3 weapons and 3 armors) can be made by having a different combination of 3 crafting materials. However, even with the SAME crafting material (say wood wood iron) you will get different polearms depending on a luck factor. So this encourage you to repeat the same 3 crafting materials a number of time to get certain weapon or armor that you like. Items can also be upgraded a fixed number of time, and the number of upgrades available are item-specific. However, upgrade are only available after a certain number of battles. For example, I have legendary sword of skeleton summoning with that can be upgraded 8 times, but it will take me many battles to allow the sword to reach its full potential. Similarly skills and magic are power are also dependent on how often you used it. If you keep using a particular bow for example, you will get addition bow skills when you reach certain level of usage. Similarly, you gain new spells if you use a particular spell school often. I also loved the game world, because it is made up of isometric shaped locations. As you progress in the story you get new locations added to your game world, one at a time. You can only visit locations that are unlocked by the story, and are free to travel back and forth. Sometimes new NPC or quests will pop up in locations that you have already explored and solving some of these quests will activate new locations as well. I am having a fun time playing this RPGs. However, after 98 hours I have already finished all the contents that are available, and am now waiting for new contents to be added. I am taking a break from this game, and hence decided to write a recommendation.
装备再丰富些啊,游戏里得钱再多些啊。总之刷刷刷就好。嗯,有些任务做得太强了,太难打了。
一直没评价,昨天看到游戏更新了,解决了很多问题,现在有难度选择了就舒服很多.不过有了行动顺序后,就算默认难度也没那么难了.支线比较多,而且会影响后续剧情.战斗了解游戏后还是很有意思的,暂时给个推荐.
我已经给了船夫50金币了,估计他在帮我造一艘大船! 要是没负重就可以无脑穿穿穿了 反正这个画风我还挺喜欢的,买的时候没觉得,再去搜同类游戏的时候发现 居 然 没 有 类 似 的! (所以希望能够多多开发相同类型的) 我个人比较喜欢这种休闲风格的,不喜欢硬核的(这两天玩了神界原罪2,真的疲惫!上手也难)
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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