
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
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Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love this game. The art is great, many of the characters are appealing - it is made to be replayable, and I have gone through three playthroughs so far, and I know I'll be playing for much longer. Can't wait to see what the team does next, or might be able to add on to the game as time goes on!
I've been anticipating this games release since I stumbled on the demo. From the art style to the dialogue, this game is a breath of fresh air with its rich story and sick af mechanic regarding time travel. This is a game I'm more than likely to revisit again and again to find all the different endings, also to try out the different romance options which are ALL so rich (I personally am fond of Ligia, its very romantic). 100% recommend this game to all who love this beautiful pastel color style, knights, and rich story telling with strategic game altering choices needed to be made.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I LOVE THIS GAME SO MUCH ITS AMAZING
As a person who doesn't play visual novels much but loves stories such as The Walking Dead from Telltale, I can say that this game is amazing. It's very immersive thanks to the great sound effects, artstyle, ambiance and music, and it's a lot of fun to play and see the different outcomes based on your choices. Oh, and I LOVED HILDY'S SONG. It was heavenly. REGARDING NEGATIVE REVIEWS: I don't know why people complain so much about using demon form to replay a day. It seems pretty easy to skip the dialogue by pressing the purple eye in my opinion.
I clocked 14 hours into the demo and I'm currently on 22 hours as of writing this, and this is me just replaying through different permutations. I haven't even beaten the game yet just because there is SO MUCH to discover by making different choices. The game has so much replay value, the art is absolutely gorgeous, the characters are incredibly compelling, the writing is fantastic, and the music is great. It's a perfect mix of humorous and genuine. I LOVE the Sovereign especially and how free we are to play around with them. I wish Dulahan was romanceable, but I suppose no game has EVERYTHING... If you enjoy text heavy games, fantasy, medieval settings and/or cheese, I highly recommend. If not? I recommend you to try AGAIN! 9.9/10, would be 10 but I can't romance Dulahan... Yet...
Acabei de terminar a minha primeira campanha. Gostei bastante! É muito legal saber que ainda há vários personagens, situações e finais pra explorar eventualmente. Preciso dizer que, como o sistema do jogo é bem fixo, a rotina administrativa corre o risco de ficar um pouco monótona em alguns momentos, principalmente na reta final, conforme algumas missões começam a ficar parecidas demais entre si e o equipamento vendido nas lojas não muda tanto nem impacta muito nos resultados. Faz pouco tempo desde o lançamento, então, enquanto eu jogava, algumas coisinhas chatas que cansavam ainda mais a experiência já melhoraram com as atualizações, como as idas constantes à forja só pra consertar a armadura (é um jogo que, inevitavelmente, exige muitos cliques e trocas de tela, mas a interface poderia ser um pouco mais intuitiva). Ao mesmo tempo, é sempre divertido planejar quem vai resolver o que a cada ciclo. Com o tempo (indo e voltando nele, hehe), fui pegando o jeito de gerenciar as jornadas e não perdi mais nenhum cavaleiro. É curioso não ser julgado por tentar de novo em busca de resultados melhores, embora eu tenha a ligeira impressão de que, por mais que eu não tenha usado tantas vezes o poder do demônio, isso afetou meu final. Falando na távola redonda, a verdadeira graça tá justamente em interagir ao máximo com todo mundo que passa pela torre. Dos principais aos secundários, todos os personagens (e o elenco é enorme) têm personalidades ricas que transparecem mesmo nos mais simples dos diálogos gerados entre os turnos da manhã e da tarde. É comum que os cavaleiros interajam uns com os outros, então as possibilidades de combinação são várias. A equipe de ilustração também fez um trabalho maravilhoso (nesse aspecto, lembrando de cabeça, os que mais me marcaram foram Oliver, Edith, Epicrates e Gothild, que, poxa vida, queria muito ter conseguido recrutar... fica como uma meta para a próxima campanha). Eles têm tanto charme que não tem como resistir à tentação de escolher alguns caminhos de romance com um ou dois ou três deles... Justamente por isso, eu gostaria que esse lado do jogo tivesse mais influência sobre o restante da história. Na prática, não parece haver muita diferença entre cortejar um ou outro personagem além de ver a barra de admiração subindo, e depois das confissões e do primeiro beijo, nada mais acontece. É uma pena, porque o pouco que já existe é muito cativante.
yes
Juegazo, hacia tiempo que no le metía tantas horas. He decidido incluso meter reseña, imagínate. Buena historia, muy buen arte, y se puede rejugar. Se me ha quedado corto.
yuh
Oh BOY this is a good one!
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