
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was so pleasantly surprised by this game, the art is beautiful and it has a lot of fun mechanics.
디스페치 아류작이라고 생각하면서 시작했는데 재미 나게 했습니다. 진앤딩 보기는 힘들겠지만 그래도 1회차는 나름 재미나게 마감했음
This has been a lot of fun so far!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a perfect mix between a visual novel and a strategy game. I feel like the gear I equip on my knights as well as the decisions I take all impact the outcome I will get which is awesome. Every character is so fun and charismatic and every knight feel drastically different from each other. I also love all the little secrets you can unlock depending on which item you give to your knights or which quest you send them on. TLDR: It's an awsome visual novel/strategy game with a lot of charm
First i'd like to say wow. What a visually incredible game, from the character designs to the backgrounds and UI. It's full of love and care and it's so wonderful to just look and observe details. Now, the game is fun and quite honestly a bit addicting, the story and characters are very well written, the go back in time mechanic is a great idea (although a bit wonky) to explore and discover hidden paths. The humour (especially when you're from brittany and you catch all the references and culture) did make me chuckle and it doesn't override on more important/tense moments. But i do have to say some stuff need a bit of change for the game to be a bit more intersting. The romance option is fantastic but it's lacking a bit of interactions, same the ACT III as it's a bit bland with little dialogue (on my part it was like that at least). The servants could use a bit more diaologue aswell, I really want to talk to them more, the tower feels so lonely and empty when there's no one to interact with. For the time travel bit I did not enjoy having to redo every preparations everytime, especially when it gets a bit repetitive in the clicking movements, switching screens back and forth (Although i have to say I'm thankfull for the warning when i forget to do something before the next cycle). Honestly i really enjoyed everything and the few problems i have are not bothersome, they just need rework or added content that I'm sure will come in the future! This game was an exellent adventure and i can't wait to see what's next!
I never thought I would enjoy a visual novel but I was drawn to this ones Art Style. It's a really good game! Art work is very well done and the dialogue is engaging. As someone who doesn't play these types of games I highly recommend it.
awesome
Genuinely one of my favourite games I've ever played. It has amazing art, good humour, great music, fun gameplay and genuinely a super unique and cool story :D Whatever few bugs it has are tiny and don't impact the game too much, and they're already being addressed and fixed by the devs. 10/10 game, Almor guards are the best characters in the whole thing
stunning
Oh BOY this is a good one!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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