
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
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About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
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Engagement
Reviews
Themes across 1757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sovereign Tower is by far the best game to come out this year so far. In a nutshell, it's Dispatch, but medieval, and with many, many more characters. The story is fantastic, and the characters are all really great. The gameplay is so addicting, and the choices actually feel meaningful. Personally, I enjoyed this a lot more than dispatch, which is saying something. Please, if you enjoy these types of games, or liked Dispatch, I highly recommend giving this game a try.
A fantastic game, very well done. [h3] However, please be aware that this is a [b] STAT RAISER/MANAGEMENT SIM [/b] at its core. [/h3] [h3] If you do not enjoy (mildly repetitive) gameplay focused around optimization, [b] you will not like this game. [/b] [/h3] With that out of the way, I must say that I am thoroughly pleased with this game. I found myself laughing through the entire story, yet the comedy also managed to balance well with the more serious moments. The characters are all so fun and interesting, even the minor characters. There's also so many unique outcomes, including characters (and [spoiler] character [i] forms [/i] [/spoiler] ) that are only unlocked by taking specific paths, and I am confident I will be replaying this game over and over. The replay value is incredibly high so far. I'm not confident the game will ever see any expansions, but if any DLC were to be released, I'd happily buy them. Highly highly recommend
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Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好的地方:画风好,音乐好,支线剧情和任务结算时候偶尔触发的小菜单很有意思,人设很好。 坏的地方: 1.政治问题: (1)对战争的态度:辛辛苦苦当了几十天贤君帝,国的亚瑟一入侵但不可以反抗,不管怎样哪怕赢了决战也要被结局指责,默认君主变坏,神人脑洞,反战是反战,但抵抗侵略是正义的卫国战争。我知道了,实际上亚瑟入侵依然是一个委托,不是一个战争,委托结局是找到金钥匙,战争是委托之中的附加惩罚。反正我看这亚瑟也挺霸道的,一上来就指责我侵略他国,神tm我侵略他国。不过如果这是反讽侵略者的虚伪那还有点意思。 (2)对实事求是的态度:非常不实事求是。在一个中世纪奇幻背景下,平民能和贵族有同样话语权就已经是很神奇了,而游戏中对于共和和民主的追求已经近乎说教。蛇骑士反复说明可以作为一个真结局的提示,但是这依然是空想,游戏中的经济基础还没有发展到民主共和的地步,或者说,以玩家控制的人民群众的组织度,能否不变成“皇帝轮流做明年到我家”还是两说。 (3)对于制度的态度:游戏中塑造的主角明显是哲人王,但游戏按着头要玩家/主角自己革自己的命,没有其他路,不是和亲就是暴君。制作组对政治制度的态度和安杰丽卡一样幼稚。 (4)白左倾向:安杰丽卡的【动物保护者】的执着接近于德鲁伊,对于蛇也保护,对于蟑螂也保护,对于双足飞龙也保护,对于蠹虫也保护,对于鼻涕虫也保护。神人来的。 2.BUG问题;BUG还是不少,steamdeck端在圆桌布置任务时候缺乏一个按键直接显示任务总列表。其他的BUG已经修了但应该还有没发觉的,姑且再玩玩。
嗯高开平走。当然整体肯定值得一玩! 第三幕后半段无论怎么说都太无聊了,一直在重复觐见+圆桌+后期援护这个日常流程(虽然前期也是这样,可是[spoiler]这时候来觐见发布任务的人已经很少了!!都是通过信使上门的,本来这个任务很有趣的一部分就是有人上门来和君主说说话啊......[/spoiler]一天到晚都待在高塔里还没有人理这个麻风病人感觉也太可怜(无聊)了),而且玩的比较守序的话其实比较早就感觉已经可以[spoiler]打亚瑟了(好吧我只是猜的因为我直接结婚了)结婚也很......诡异啊其实!!我是觉得谁都能调情很搞笑,但是亚瑟为什么一副真的被攻略了的样子!!?道理在哪里逻辑在哪里??!难道君主真的是万人迷??![/spoiler] 然后聊一下这个调情系统,我是对君主谁都调一下没意见啦,我一开始也只是以为和一个人发展关系以后再和别人发展暧昧关系伴侣会离开我,结果发现没有这样的顾虑?!不重要,重要的是怎么和人家法完人家就不理我了?!虽然君王之塔不是嘎啦灌木吧,可是对方不找我的话,我也办法主动找人家说话!!??法完就再也不理我了我真的很伤心.......好像我之前勾搭你们都只是为了月抛一样........ 地下室小蟑螂其实一开始很有趣,[spoiler]我回溯以后获得了全知视角让我觉得非常有意思。但是这个也很快不新鲜了,因为回溯了两次之后就会发现其实全知也是一样的......只能说现在还有很多谜题没有解开所以我玩的还是挺有趣的,但是重复的部分太多了就有一点疲惫。[/spoiler]也有可能是我不太适合这种类型的游戏模式 以及再说一下第三幕后半段无聊的原因,其实还有一个我觉得是前两幕半太有意思了......对比有一点强烈。第三幕我每次[spoiler]觐见(这个时候基本只有两三个人会找君主说一些无关紧要也不需要我们帮忙的事,可能会加原型或者群众满意度吧)完之后出来空落落的一个鸟我的人都没有,我就只能去给他们发布支线任务了......[/spoiler] 当然总体来讲是好玩的!在把所有谜团解开之前我是不会离开你们的骑士(。。 二遍:三周目玩完了,因为一些错误决定在[spoiler]蛇骑士上面决策失误了[/spoiler]......总之最后[spoiler]把金钥匙给了亚瑟。[/spoiler]以及想吐槽第三幕[spoiler]关于亚瑟的所有剧情,我们招你惹你了了......到底谁要打你了?君主连高塔都出不去这样的一个长发姑娘到底要扩张干嘛。而且有哪一个领土是我们打下来的吗,不都是那些领主有事要我们帮忙,发现高塔之主很有实力之后自己倒贴的吗......亚瑟找上门来说我们很有野心不可小觑到底是要干嘛,纯挑衅?没人告诉他这个麻风病人连塔都出不了吗?最后还要我们手下的骑士找金钥匙过来给亚瑟简直是废物一个。还有就是调戏两下就和君主结婚,对感情也很轻浮的一个人。然后和我们骑士打也打不过,完全没有实力啊这不完全是废物吗。从头看到尾没有明白我们干嘛要对这个花瓶言听计从,一开始就该从高塔里面赶出去......[/spoiler]
FIRE I LOVE THE ART AND THE STORY IS SO GOOD ROMANCE EVERYONE
结局差评。
好玩,喜欢苏游的应该也会喜欢这款游戏。美术好评,人设也不错,就是我攻略完别人之后要是加点后续剧情就好了。后期乏味也是真实存在的缺点。总体来说瑕不掩瑜,还是值得一玩的
Considering I've spent 42 hours on this game within a week, I am absolutely hooked. As I saw someone else say in their review, I just cannot put the game down. Sovereign tower hands you entire fleshed-out branches diverging from choices that in most games would be false or superficial. There are whole characters and questlines that it'll take you multiple playthroughs and different playstyles to discover, and these harder-to-disover stories are not handled with any less care than the more common ones. Evil options really let you be a heinous bastard, and they make it *hurt* without even resorting to mechanical punishments. My only real complaint is that if you want to explore all the narrative options, you have to do the gameplay loop so many times that it starts getting seriously repetitive. I can only skim the menu looking for gear with the right stats so many hundreds of times before it becomes a chore! I am hoping for QOL improvements in future updates. One last thing I want to shout out is the game's use of the Ink narrative scripting language. It was absolutely the correct choice for this kind of narrative, and I hope more devs become aware of it through Sovereign Tower's success.
Frankly, in its current state Sovereign Tower is quite a buggy mess, especially towards the late-game and with certain storylines. But that's no reason to ignore a game that still does excellent in a Dispatch-like gameplay and a fantastic art direction. I especially admire the incredibly designed and diverse character designs.
TLDR: 8/10 Could use bears, and Goberto is the goat, but the goth one is my Favorite. Probably my favorite story game I've played this year. It has a beautiful art style, and it kind of just scratches an itch I didn't know I had. Although a little repetitive. It's honestly a really well put together game. If you like games like Dispatch or Disco Elysium(but not as mental) or Fire Emblem to an extent you'll probably like this game, or at least aspects. Although it seems linear, having played through it multiple times I assure that it is not. Each playthrough actually left me surprised and through game mechanics encourages you to try, which I have to give props too. That being said I do think that some of the mechanics after multiple playthroughs get boring. Some things that the game could do to improve. it would benefit from some voice acting. Is a big one. But I understand why they don't have voice acting. As their are so many choices. But for some of those more grandiose scenes. It would be nice. I would love more space for knights as that were. I do think that the game kind of forces you to interact with a mechanic in a way that is intrusive and feels kind of weak. I'd also just like more interactions with the knights. While I understand why there isn't. They are the main appeal to this game. And would just like to see more. Like maybe reactions or something. I would love to see more of Goberto and Ursula, and all of them in general. But maybe I just haven't discovered them or seen them yet. Or I'd like to see more artwork during these grand scenes of these characters, and be more like a visual novel instead of them just starring at me.. I also think the game could use bears but I think that about all games. I do love this game though. I think it is worth the price. But the developers seem generous with discounts so if you're on the fence, could wait. Or there is a demo. Honestly yeah. 8/10. I just kind of want more artwork and maybe voice acting, or more scenes.
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