
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fantastic game, very well done. [h3] However, please be aware that this is a [b] STAT RAISER/MANAGEMENT SIM [/b] at its core. [/h3] [h3] If you do not enjoy (mildly repetitive) gameplay focused around optimization, [b] you will not like this game. [/b] [/h3] With that out of the way, I must say that I am thoroughly pleased with this game. I found myself laughing through the entire story, yet the comedy also managed to balance well with the more serious moments. The characters are all so fun and interesting, even the minor characters. There's also so many unique outcomes, including characters (and [spoiler] character [i] forms [/i] [/spoiler] ) that are only unlocked by taking specific paths, and I am confident I will be replaying this game over and over. The replay value is incredibly high so far. I'm not confident the game will ever see any expansions, but if any DLC were to be released, I'd happily buy them. Highly highly recommend
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.2K | 89% | $19.99 | |
| $1.7M | 3.3K | 83% | $13.99 | |
| $1.7M | 5.6K | 42% | $17.99 | |
| $1.7M | 8.2K | 91% | $7.79 | |
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 2.2K | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $837 | 9 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | 88% | Free | |
| $4.1M | 11.9K | 92% | $19.99 | |
| $1.6M | 2.4K | 95% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a delight. If you're at all interested, strongly suggest jumping in, you won't be disappointed. It's what I wanted from Dispatch gameplay-wise, hopeful for more of a similar vein from devs. Great work!
Sovereign Tower is by far the best game to come out this year so far. In a nutshell, it's Dispatch, but medieval, and with many, many more characters. The story is fantastic, and the characters are all really great. The gameplay is so addicting, and the choices actually feel meaningful. Personally, I enjoyed this a lot more than dispatch, which is saying something. Please, if you enjoy these types of games, or liked Dispatch, I highly recommend giving this game a try.
this is a lot of fun, and definitely still rewarding across multiple playthroughs. I think the story is paced well, and the writing is interesting. there's quite a bit of exposition, but mixed in with other kinds of conversations so it doesn't feel too heavy all at once. the art and music are also really nice, as well as the... accents? of the characters that comes through with the text art. my only drawback/negative comment story-wise that there are some story beats I think I've been meant to be locked out of in certain playthroughs that ended up happening anyways. this is most common with [spoiler]Yohav, I've had multiple runs where my decisions lead me to believing he won't show up later on (making him leave the realm in hiding) but then he shows up later on anyways. I think it would make more sense if either there were an alternative ruler who comes in his stead, or if when he comes there's a nod to my previous decisions? as it stands he just shows up like nothing's happened.[/spoiler] this has also happened with [spoiler]Victoria, if I start her questline before the first boss.[/spoiler] these issues might be related? but it's frustrating nonetheless. I also have a UI drawback/negative comment, which is that it sucks to have to scroll to the bottom of the menu to either [spoiler]train or buy meals for the knights.[/spoiler] every other major function is available through the dispatch screen, I'd really love to see those two functions moved there as well. overall though I'm really looking forward to exploring more stories with the game as-is, and I hope the dev team is able to address some of the lingering bugs!
26.8.12 已开二周目,整体评价在中上,中到好评之间,基于本人对于美术和角色们的喜爱,推荐给喜欢中世纪风格/奇幻冒险与骑士故事/决策经营如王权系列玩家等受众朋友游玩。 最疑惑的是开启君王模式游玩为什么没有相关成就,目前看来除了增强代入沉浸感和稍微增加难度没有体会到这个设计的核心要素【虽然本人因此没能一周目0回溯通关】。游戏设计的游玩思路应该是一周目随心扮演游玩并回溯,二周目和之后收集变量事件与骑士剧情,并游玩真结局。但第三章开始呈现出虎头蛇尾之势,合同任务多但奖励和相关四方数值已经基本足够,个人剧情和势力剧情减少,造成第三章有大量时间可以休闲,对于完成任务的兴致不高,但地图和可对话事件已经不多了。如果可以增加相关文本事件,或是开展dlc继续打磨剧情应该会更有趣增加可玩性。 数值平衡对于个人来说可以接受,平衡做得很好,属于稍微花点心思也不会太难的轻量策略经营水准。不需要死扣加点或付出过高养成学习成本,武器/魔药/马匹等道具也调配了迥异的玩家分点决策,道具的被动设计既有趣也减少了任务难度。君塔的道具被动/意外事件中和了后期出任务的数值加减法疲惫感,增加了多周目游玩性,还可以挖掘角色性格,这点非常好玩。 故事主线比较简单,和骑士们的剧情结合起来看是轻量级游戏中很出彩的文本,不会过于传统奇幻或是严肃,但也不会为了趣味和扮演完全放弃深度和角色塑造。22位骑士的设计可以说是本作卖点之一,剧情结合后期出场的某位骑士和真结局来看是有倾向的主旨的,就文本和塑造来说在情理之中也可以接受,但可能会与玩家的角色扮演天然冲突减少乐趣;虽然前文从进入高塔时就已经陆续给出铺垫与伏笔,但对大多数,至少是走善良路线或积极接取完成任务的君主玩家而言初闻相关剧情和结局可能会很诧异。 最后倾向推荐游戏!优秀的美术加上有趣的剧情,假设你也一开始就迫切想知道后面的故事,有些手不释卷,或是2h之后依然感兴趣和想看后续/继续养成的话,那么君王之塔应该会也很对你的口味。里面的角色都很有意思,男女骑士每一位都塑造很好,还有很多强大有个性的女性角色 期望游戏能够推出重大更新或是dlc/相关新作,相信很多打完一周目或是已经全收集的玩家都会对三章的三位守关boss以及贤君埃尔曼/仁慈者坎迪德以及这一切的起源【高塔与……】等要素很感兴趣,目前的各类留白很适合同人脑洞创作,但也小有遗憾。 先写到这里,游戏应该也不太吃配置,虽然本身架构和玩法适合sd游玩,不过或许会有字体大小的问题?
3/5,鉴于汉化水平的优秀我对这部作品始终报以好感。 君王之塔是一部美术风格独特,文本质量不错,但文本内容量较少,缺乏互动性的游戏。 委托与委托之间缺乏互动,君主的各项属性没有太大用处,民众的各项数值也只是‘存在’,他们对于结局与委托的影响微乎其微;鉴于游戏硬性要求二周目才能够体验完整的游戏流程,内容的重复不可避免,但仍让人感到疲乏。 你能够在游戏性上感觉到本作与苏丹的游戏的相似之处,主要来源于安排人手完成委托这件事更使得其有相似感,但本作行为选择的成功失败选择上缺乏实质的反馈,最终结局的莫名,我实在很难说满意。 各个骑士人物性格差异与塑造确实可圈可点,值得品味。但究其根本,还是本文量太少了。 不知道游戏还有没有可能有后续更新,总之以目前来看不推荐对骑士背景没有太大兴趣的人购买,建议半价以下购入。
非常优秀的文本和设计,是解构中世纪骑士文学的骑士文学之作,其中包含海量黑色幽默和地狱笑点reference……以下是剧透: 我很喜欢结局的一点是在骑士这个类型文学下大家都默认会觉得我们所做的一定是为了某个巨大而注定辉煌的帝国,哈哈哪有这种好事,你醒啦好消息有梅林亚瑟有圆桌骑士,坏消息你是被侵略者…我会认为锁代表的是对王的盼望,啊这个王不够好下一个一定够好,但堆叠到最后不会有答案的,要毁灭这个唯一的强权才有未来可言,我会认为放弃用锁代表一种…我承认我无法神机妙算到最后一个毫厘,我选择以人的身份承担我的力量与局限,然后去找一个更好的答案,一个不仅仅是我自己做出一切决定的办法。我觉得这个游戏是现代人,尤其后现代人对于中世纪骑士文学与美学的回应:是的,我们期待和向往恶龙,魔法,女巫,骑士,但我们不喜欢其中很多的部分:对集权的模糊,对侵略和政治的美化,对暴力的忽视,对“更好的骑士”的狭隘标准(阿伦线),于是我们以自己的方式进行再演绎,重新给予其生机。其实从游戏的美术也能看出这样的倾向,灰色调+高饱和的插画显然没有完全还原中世纪手抄本的意味,而仅仅是取其中有趣的意象在创作。骑士们铠甲的设计并没有局限于西欧的传统罐头,在扎实的考据下进行了奇幻化的改编,非常精彩,看得我五体投地……当然也能看出很多数据和故事线略显仓促,没有很好地回扣,但毕竟是独立游戏我选择溺爱……能理解制作组是顶着什么样的压力做出这样的作品,所以也不指望更多的线了,某神秘红色女士的bug修一修我就心满意足了!
Considering I've spent 42 hours on this game within a week, I am absolutely hooked. As I saw someone else say in their review, I just cannot put the game down. Sovereign tower hands you entire fleshed-out branches diverging from choices that in most games would be false or superficial. There are whole characters and questlines that it'll take you multiple playthroughs and different playstyles to discover, and these harder-to-disover stories are not handled with any less care than the more common ones. Evil options really let you be a heinous bastard, and they make it *hurt* without even resorting to mechanical punishments. My only real complaint is that if you want to explore all the narrative options, you have to do the gameplay loop so many times that it starts getting seriously repetitive. I can only skim the menu looking for gear with the right stats so many hundreds of times before it becomes a chore! I am hoping for QOL improvements in future updates. One last thing I want to shout out is the game's use of the Ink narrative scripting language. It was absolutely the correct choice for this kind of narrative, and I hope more devs become aware of it through Sovereign Tower's success.
嗯高开平走。当然整体肯定值得一玩! 第三幕后半段无论怎么说都太无聊了,一直在重复觐见+圆桌+后期援护这个日常流程(虽然前期也是这样,可是[spoiler]这时候来觐见发布任务的人已经很少了!!都是通过信使上门的,本来这个任务很有趣的一部分就是有人上门来和君主说说话啊......[/spoiler]一天到晚都待在高塔里还没有人理这个麻风病人感觉也太可怜(无聊)了),而且玩的比较守序的话其实比较早就感觉已经可以[spoiler]打亚瑟了(好吧我只是猜的因为我直接结婚了)结婚也很......诡异啊其实!!我是觉得谁都能调情很搞笑,但是亚瑟为什么一副真的被攻略了的样子!!?道理在哪里逻辑在哪里??!难道君主真的是万人迷??![/spoiler] 然后聊一下这个调情系统,我是对君主谁都调一下没意见啦,我一开始也只是以为和一个人发展关系以后再和别人发展暧昧关系伴侣会离开我,结果发现没有这样的顾虑?!不重要,重要的是怎么和人家法完人家就不理我了?!虽然君王之塔不是嘎啦灌木吧,可是对方不找我的话,我也办法主动找人家说话!!??法完就再也不理我了我真的很伤心.......好像我之前勾搭你们都只是为了月抛一样........ 地下室小蟑螂其实一开始很有趣,[spoiler]我回溯以后获得了全知视角让我觉得非常有意思。但是这个也很快不新鲜了,因为回溯了两次之后就会发现其实全知也是一样的......只能说现在还有很多谜题没有解开所以我玩的还是挺有趣的,但是重复的部分太多了就有一点疲惫。[/spoiler]也有可能是我不太适合这种类型的游戏模式 以及再说一下第三幕后半段无聊的原因,其实还有一个我觉得是前两幕半太有意思了......对比有一点强烈。第三幕我每次[spoiler]觐见(这个时候基本只有两三个人会找君主说一些无关紧要也不需要我们帮忙的事,可能会加原型或者群众满意度吧)完之后出来空落落的一个鸟我的人都没有,我就只能去给他们发布支线任务了......[/spoiler] 当然总体来讲是好玩的!在把所有谜团解开之前我是不会离开你们的骑士(。。 二遍:三周目玩完了,因为一些错误决定在[spoiler]蛇骑士上面决策失误了[/spoiler]......总之最后[spoiler]把金钥匙给了亚瑟。[/spoiler]以及想吐槽第三幕[spoiler]关于亚瑟的所有剧情,我们招你惹你了了......到底谁要打你了?君主连高塔都出不去这样的一个长发姑娘到底要扩张干嘛。而且有哪一个领土是我们打下来的吗,不都是那些领主有事要我们帮忙,发现高塔之主很有实力之后自己倒贴的吗......亚瑟找上门来说我们很有野心不可小觑到底是要干嘛,纯挑衅?没人告诉他这个麻风病人连塔都出不了吗?最后还要我们手下的骑士找金钥匙过来给亚瑟简直是废物一个。还有就是调戏两下就和君主结婚,对感情也很轻浮的一个人。然后和我们骑士打也打不过,完全没有实力啊这不完全是废物吗。从头看到尾没有明白我们干嘛要对这个花瓶言听计从,一开始就该从高塔里面赶出去......[/spoiler]
I need more continuous romance in this, but if you want to play the game of thrones this is the game for you. Nobody ever appreciates what you do, I feel like a skyrim protagonist. Theres always pros and cons to every decision.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.