
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
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About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玉座についた途端、聞いてくれだの助けてくれだの。部下の騎士を派遣しようにも、あれがイイだのこれはイヤだの。仕舞いには命まで狙われる始末。君臨すれども統治できず。ファンタジー世界だろうと、人の上に立つ者は辛いのです。 騎士連中は唯一無二レベルでキャラが立っており、というかまともに騎士と呼べるのが一体何人いるのかという有様である。しかし個性の極みすぎる彼らだからこそ愛着が湧く。もっと深掘りしても良いと思えるほど魅力的であり、そのままのキャラを使って第二弾を作ってほしいぐらいである。 ただ少し甘かったのはエンディングだろうか。おそらく真エンド的なものも達成したが、サッパリしすぎである。諸々積み重ねてきてこの終わり方か、と残念に思わざるを得なかった。マルチエンディングっぽいものを作ろうとして全てが弱くなるというのは、典型的な廉価版ADVのクセであろう。ビターでも良い。スイートでも良い。ラストのカタルシスというものをもっと大事にしてほしかった。何か深そうな設定を施そうとした努力は垣間見えるが、そこら辺の類似ゲームにもあるようなプロットであり、上手くいっているとは思えなかった。 何か大きな感動を求めているのなら、最後で失望する可能性があるのであまりお勧めできない。その感情を味わえる優れたゲームは他にいくらでも転がっている。しかし本作の持つ雰囲気は、まさに洋ゲーだけが醸し出せる業である。独特なビジュアル、秀逸な設定、騎士物語の本場だからこそフザけられる趣き。他所の媒体では中々体験できないものがここにはある。珍しいものに出会えたという気分で、手に取ってみてはいかがだろうか。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
点推荐是因为38块钱入手,无论是游戏体验感还是结局原价都不推荐。 既然通过蛇骑士引出“人民至上”的立意为什么又在后日谈将结局一笔带过?理解主体是“即便君王消失人民也能通过自己的双手重建家园”,但保留君主的结局完全可以延伸出四条风格的“民贵君轻”,而不是一刀切后面都变成暴君,这让四条倾向线变成了完全意义不明的设计。 文本量少所以骑士的形象也单薄,而且个人线没提示不注意就断了走完还需要试,快进和存档还困难,等优化后再开吧,仁政走完后的负反馈短时间内实在不想开第二次。
User notice: - Start playing. - Tell yourself, “One last turn.” - Check your clock again: 15 turns and 3 hours later. :-) Why is it so addictive? Because the game is well done. Simple, but with complex branching paths to discover. - Each of your choices matters, sooner… or later. - The story and setting are great: a kind of Arthurian “Knights of the Round Table” world. Immersive, sometimes dark, but with well-written dialogue and a lot of great humor. - And the game design is efficient and addictive, with a fast-paced turn system. Here is what a single turn looks like: 1. Audience: you first listen to requests and complaints, and make decisions that will influence the evolution of your kingdom and the quests that become available. (It’s a bit similar to Reigns.) 2. Quests: then you manage and send your available knights on different quests. But choose carefully who you send where… (They all have their own affinities and traits.) .. and watch the results! All decisions, deaths, and quests can have irreversible consequences, with a lot of different branches… …with lots of twists and surprises throughout your playthrough. (Avoid spoilers and reloading save games!!) Take a shot!
First of all, kudos to the dummies who spoil the final questline of the game in their review without warning, just because they think they got an "unfair" ending. I for one was very satisfied with my experience from beginning to end. My run was mostly wisdom & kindness with a sprinkle of audacity (and 0 tyranny), and the ending i got was perfectly consistent with my actions. The game is clearly deeper than just "pick hippie option = get good ending", but i guess that flew over some people's heads ... Anyway, as for my general opinion on the game, it's a solid 8/10 in my book. I can see the replayability potential, but honestly for me this single run was enough. I engaged with the characters that i found interesting, told some aristocrats to stick it up their butt, and maxed out all my knights, that's it. Character design is good, dialogue is great, has a nice occasional humorous touch to it (as well as some references to popular culture), and the gameplay is pretty much Dispatch but better. I did encounter a bug, where the mission requirements would sometimes not reflect accurately which stats were actually taken into account. I would for instance equip and send a knight out on a mission that displayed Strength/Agility as requirements, but then on the mission end screen, it would instead show Strength/Agility/Charisma, therefore making me lose points (since i had no way to know that the mission required Charisma as well, before sending the knight out). Thankfully this did not make me fail any mission (though it almost screwed me over for the final one, which i cleared with literally a single pixel above the Success line). But besides that, no bugs, and 10 hours of solid enjoyment ! Would definitely recommend to at least give it a try (you will know if you like it or not within the first 2 hours, so if it turns out not to be your thing, you can just refund).
这游戏能做下SD适配吗,打开看到菜单感觉字小得眼睛要瞎了
bought this for my girlfriend, she hasn't stopped playing for a week and she's happy would recommend
un jeu narratif prenant, des personnages atypiques et attachants, tout ca fait la recette d'une excellente découverte. bravo pour tout le travail
めちゃくちゃ面白い!!!絵とキャラクターが魅力的すぎる。制作に携わった方々に感謝!!
[b] 非常好的游戏!美术风格很好,骑士和任务之间有很多隐藏结果,不同的选择有很多支线(得到不一样的骑士!)骑士们大家都是好孩子呢! [/b] 我刚二周目玩到一半(对我玩很慢,会认真分配半天工具和坐骑。。),我对象第一遍玩了两个周目,重开第二遍玩到三周目。我们还在发现新的骑士和结局走向可能! 所以我们认为它是耐玩的!我们不理解说demo就展现了游戏最好部分的评价,ta大概还没有好好探索。 [h3] 我尤其不理解现在被顶在最上面的差评 [/h3] [spoiler]说自己全局走仁慈线,结果因为攻打亚瑟,后日谈被说暴君,被梅林蛐蛐。既然全局走仁慈选项,亚瑟问你什么打算的时候,你应该会选“不论如何我想要没有任何人受伤的结果(大致)”吧,这是仁慈选项。那你下一时段亚瑟来的时候为什么违背这句话,向他开战呢?[/spoiler] [spoiler]亚瑟来是抱着和谈的心愿的,选择攻打亚瑟会给帝国带来持续的战火,布列塔尼也陷入动荡(后日谈大致),这样的结局,手下有骑士不喜欢,说你暴君,不难理解啊。 安洁莉卡就是个喜欢小动物,幼稚属性的孩子,喜欢所有友善关爱的选项。她不喜欢战争不喜欢你开战,在这样的选择下离开,就是很她的选择啊。 相比常年战乱的结果,平时的对百姓帮助的选项,亚瑟说不过是小恩小惠,我觉得也并不算说错呢。。 [/spoiler] [spoiler]而梅林是个从亚瑟起码十岁开始就看着他长大的,尽心算策的的亚瑟的忠臣吧,亚瑟死了他不得已屈辱地向你递交条约,蛐蛐你不似亚瑟那般纯洁,那般好,也是很正常吧。。[/spoiler] [spoiler]别误会,我一周目走的是金钥匙征服世界结局。。(有存档,还看了个“我要无条件的和平”结局。) [/spoiler] 所以并不是在评判选择,说“你们是不够善”什么的,只是这个游戏善恶并不扁平,它就像真正的政治一样很难让所有人满意。 [spoiler]PS: 能达成无条件的和平的原因,(大概率)是因为我招募了维多利亚。。亚瑟因为忌惮我的实力,尤其因为有维多利亚本身,所以同意。而招募维多利亚,大家都知道要做三个有些残忍杀人的任务。。[/spoiler] 每个人物都有自己的政治偏好,有自己的想法,甚至ta们的想法是自己走过的“错误”经历得来的。怎么平衡,左派右派,还有大胆出人意料,都可以试着选择把领土搞好。这很真实。[spoiler] 甚至可能推翻君主专制建立共和。。 [/spoiler] 有政敌,有不同意见的人,因此和你分道扬镳的人,我觉得都是很正常的事。。 这不是找出最善良的选项,做一个善良的君主就是”正确”目标,那么一回事啊。于是收到来自游戏人物的蛐蛐和反对就觉得,我已经总体如此体恤百姓的一个君主了,你们游戏怎么还不满意我,不给我HE大团圆? 我真的不懂。不希望这样的理解和评价被顶着,让很多人因此错过这个游戏。
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