
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
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Prices
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Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1741 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have finished this game (however unlike most people I see in the reviews, only once). I felt so good after winning the battle against the Empire, but then the ending came and all of a sudden, I have nothing but a very bitter aftertaste from this game. I played for the Kind archtype, helped anyone, gave money to those who asked, always tried to negotiate without the fights, gave everyone a chance. Then the ending battle comes, I am painted as a naive, kind and "limp" ruler, so I pose no threat to the Empire and there is no reason for Arthur to not fight me. So my only two options are to fight or surrender, of course I would want my allies and kingdom to stand tall and proud, so I fight, I win. But instead of a happy ending where the evil Empire loses and we can live in peace, I am a blood thirsty tyrant? Where the hell did that come from? I would understand, If I got the tyrant trait, or made choices leading to this conclusion, but like this, it feels that it does not really matter how you play, the ending will give you a random characterisation of you. So yes, sure, the 12+ hours I spent playing this game vere very fun, loved them and the characters, but I am so dissapointed by the ending, I do not want to play it again to see different versions, cause whats the real point? Who knows. Maybe, if you actually go for the Tyrant, you would end up as the saviour and your knights would not abandon you to join a rebelion, to escape your need for conquest! Cheers!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The art and writing is good. The music is pretty good but it loops noticeably. There are 3 or so big problems with the game. #1 is bugs. #2 is the implementation of plot/gameplay elements that may be intentional but are done so clumsily that they feel like they could be bugs. #3 is that the game punishes you for using one of the core mechanics of the game. there is definitely a way to have made the drawbacks to using that mechanic interesting, but they did not thread that needle. i'll finish playing it when the bugs are fixed... maybe.
Very nice game with a lovely artstyle and a bunch of endearing characters each with their own personal ''quests'' and ''evolutions''. Good replayability where you can easily finish the game 5 times or more without feeling bored or seeing the same dialogues over and over. I highly recommend it and hope of maybe an expansion or a sequel in the future.
Jeux incroyable. J'ai 60 heures dedans et je ne ma lasse jamais de recommencer encore et encore les parties. Il vaut complétement le prix que j'ai payé. J'adore les chevaliers, leurs histoires (Gwendan mon chouchou.) je vais encore mettre plusieurs heures dans ce jeux et j'espère vraiment que les dévelopeurs y apporteront des nouveautés pour que je puisse m'y plonger à nouveau pour plusieurs dizaines d'heures.
在坚持点了整整两天的鼠标,不断回溯打了两个周目之后,看到这个粗制滥造的结局直接气笑了。
흥미와 피로감이 동시에 존재하는 게임 생각보다 단순하고 선택에 따른 결과(+상인, 귀족 수치)가 스토리 진행에 크게 영향을 끼치는 것 같지가 않음 DLC나 모드 등이 나오면 다시 해볼 의향이 있음
Merci à Sovereign Tower d'avoir autorisé mon souverain à date son écuyer et deux de ces chevaliers. Gwendan pookie ever d'ailleurs
I just had a really good time, I dont normally like visual novel style games but this is engrossing with enough variability that you can keep coming back and trying different things.
I love this game, both from the visual and gameplay. I been waiting to play it since it demo was released.
[h2] 一周目有趣,二周目折磨 [/h2] 经营+时间管理大师,剧情时不时有一些很搞笑恨不得让你马上认出来的NETA梗,骑士们中也有几个明显致敬的角色,有哥特女巫有恶魔罐头有高魅力金闪闪,美女帅哥有老太老头人外也有。二十多个骑士,君主必须取舍选择十人带入圆桌(当然也不是所有人都能遇到),不同骑士所带来的剧情变化又会影响着整个主线乃至于所有人的命运,这意味着能排列组合出一个庞大的关系网,也意味着…牵一发动全身的剧情触发极易连环卡BUG(海量bug!)。 骑士们之间以及和君主之间的交流、随特殊剧情变化的立绘都非常可爱,只有特定骑士能触发的意外事件任务更是让一周目充满惊喜。除了美丽的BGM外没有任何配音,也极少动画,有的骑士2D立绘都能玩JUMPSCARE,有的骑士只靠文字都感受到吵闹,有的仿佛ADHA立绘和发言时刻在乱动,而有的还能打破第四面墙五维都在时刻随机……这些小设计说不上多稀罕,但配合骑士们美丽的立绘和表情分差,倒也别有滋味… [h3]不过靠玩家对未知剧情、未解锁角色的好奇驱动重复游玩,却又因为太过繁多的触发分支和吝啬的存档位让玩家不得不看剧透攻略,因为尽管任务有对应提示,有些剧情的解锁条件实在不明所以。虽然游戏中有个随时可以用来回溯时间的功能,然而每一次回溯都意味着包括觐见、骑士日常对话、厨房、训练营、维修盔甲、装配的操作全部重来,单是耗费在给骑士换装备的重复操作都容易让人烦躁,更别提回溯实际也是有代价的。委托和任务有不少确实好玩,尤其是那些意外结果,但中后期一大半都比较无聊,或者说是因为有主线的逼迫,常规那些没有多少特殊后续的委托我甚至都懒得做了,或者随便它失败,反正城毁人亡都可以用钱补窟窿,而后期最不缺的就是钱了,也就难免会让人疲惫。 [/h3] 主线剧情后期同样薄弱,谁能想到官方真结局所获得的玩家反馈反而是最差的,连骑士们的后日谈都没有,而另外几个结局之间的差分明显也做得不细致。对于君主最终的选择,除了少数两三个角色外,盟友和骑士们竟然毫无表达,和此前的互动非常割裂,最后的选择也显得很二元对立。属于是我能理解核心表达但无法认同其呈现的逻辑.........[strike] 然后一想到这是个法国出品倒也释怀了 [/strike] 可是骑士们真的都很可爱.....
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