
You are a gunslinger in limbo, involved in a gritty war against "The Cartel", a ruthless organization harvesting souls to break free of the shackles of the afterlife. Grow stronger with each new run, gather the essence of lost souls to take on the biggest threats in this rogue-lite FPS!
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About

Become an Envoy of Death, able to unleash the incredible powers that will make you the most dangerous soul in Limbo. Upgrade your character’s abilities to become the ultimate Soulslinger and take on thrilling challenges in a bloody war against the criminal cartel of the afterlife!

Step into the rich and immersive world of Haven, filled with mysterious NPCs who hold the secrets to its dark history. Be wary of the allies and enemies you make as every encounter might shape your journey ahead. In this mesmerizing western-fantasy world, you will experience a tale of grief, loss, and one man's obsession with cheating death itself.

Forge your own destiny with every run by crafting powerful weapons and unlocking permanent upgrades in Haven. Grow stronger with every new challenge and become an incredibly deadly gunslinger. Get ready for a fast-paced rogue-lite FPS experience you won’t ever forget!

Fast-paced, story-driven roguelike FPS set in random sequences of rooms built in a unique western-fantasy world
Customize Soulslinger through a deep upgrade system
Experience a tightly written story filled with loyal allies and charismatic villains. The story adapts to what you do in the roguelike gameplay
Tons of gun fodder creeps that attack in waves, spiced up by challenging elite mobs
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
короткий рогалик шутер, если бы враги в затекстурье не появлялись иногда (спасет урон от способностей напрямую в случайную цель), и ты не цеплялся на некоторых аренах за все - было бы просто замечательно. изначально, мне показалась игра достаточно сложной, пока я не сделал упор на кровожадность и теневой рывок. после этого все прошлось с такой легкостью
не плохой убийца времени но игра глючная, особенно печально застревание в текстурах, а самое это неожиданная ошибка уже в середине 2 акта и когда прокачка прям самый сок ... а тебя выкидывает а при заходе все статы в 2 акте буд-то ты пришёл на 1 уровень ... прям ваще неприятно с тало .
Милая история, незамысловатый рогалик, в целом приятная покупка. Словил пару багов с вылетом и обнулением прогресса в забеге по перкам, но не критично.
Ez egy vacak. Túlnehezített harc, ritka élet pickup. Ez kínlódás nem játék!
游戏设计存在很大问题,仅建议打骨折时尝鲜或地狱骨灰级刷属性刷rpg等级爱好者游玩 首先游戏的很多制作方面包括画质啦音乐啦美术啦什么的都有一种奇怪的半成品和“赝品”感,像是一款全身器官只发育到四分之一就不幸胎死腹中的小3a,总得来说完全属于可接受和可玩范畴内,不过优化一般般 其次这个游戏的玩法是有很大问题的。这是一款自己选择路径、一关关闯关的第一人称rogue射击,选关闯关这部分跟hades基本一样,可从随机出现的门中选择一个自己想要的奖励,有资源、能力、商店和特殊的强力祝福等可选 这个游戏最大的问题就在于它作为一款rogue游戏尤其是射击rogue却几乎完全没有做出rogue或射击该有的爽感,反而两边互相拖累成了个四不像:rogue方面构筑可选性和花样很少,比起各种元素和技能的连携更多地是增加玩家的生命、减伤值、回复值和伤害等基础数值,好像是在鼓励玩家运用射击技术,可实际射击时枪械手感塑料又飘忽 其中最致命的是游戏本身提供了一个“每关结束时若未空枪则获得5%伤害增加”这样高收益的核心奖励机制,可在这样鼓励你追求命中率的同时游戏里的怪却有各种无前兆的跳跃和瞬移动作???再加上飘忽的射击手感,以及最令我血压飙升的”开枪前一瞬间小怪死于持续伤害”现象频频发生,这个游戏不单单是怪物动作和奖励机制的设计左右脑互搏,连肉鸽能力和射击能力都要左右互搏……玩着感觉自己都要精神分裂了似的,极其累心 哦对了,这个逆天游戏还要你自己去捡小怪死后掉的金币,而且[b]几秒内不捡起来就会消失!!!!![/b]所以面对敌群时你要么只能打离你最近那个,要么打死了怪还不敢冲进去捡钱只能看着金币慢慢消失……骗你的,就算打最近的也会被后面的怪补位上来、结果还是不敢捡捏 顺带一提延长金币持续时间的宝物[b]的蓝图[/b]大概要买五六件其他宝物的蓝图后会在商店里出现,卖得比其他蓝图都贵要四百多,我这八个小时的游戏里没一次成功买到。想更好攒钱就要延长持续,想延长持续就要攒很多钱,连捡钱都要左右互搏这个游戏无敌了呀 哦对了对了,有个前期宝物的效果是你一整关未受伤害就提升你的回血收益,等于我回避伤害的能力越强就奖励我承受伤害的能力,这个游戏真是把左右脑互搏做到了极致 哦对了对了对了,游戏本身喜欢堆怪和时不时就来一次私了老冯一样的高难挑战关,怪物攻击本身还算好躲但是走位空间在地形和敌群的追逐下很不稳定,而且伤害极高,同时虽然会奖励你不少回血收益但实际回血的手段又很吝啬,经常在被七八波敌人车轮的时候一不小心就睡了 在游戏中获得的各类资源和材料可以拿来根据蓝图合成/升级对应的武器和宝物等,宝物提供各类不同特殊效果包括解锁新能力(指的是游戏内可选的rogue构筑)新关卡新场地道具等,同时每一种资源都可以拿来微量[b]无限[/b]升级主角的基础数值和资源收益本身,我tm就被这个无限练级吸引到了才赤到现在,真是享tm个大福了 想玩闯关养成rogue的可以玩哈迪斯,想玩爽的射击rogue可以玩枪火重生 想学左右互搏的武痴如果找不到周伯通可以来玩这个游戏代替 哦对了对了对了对了,翻译有很多的机翻或者漏校对,逼得我都开英语玩的
Se crashea constantemente, demasiado, crashes often
Fun little chaos game
Was having fun with this game, despite it being rather grindy...only problem I had is was having one of the best runs since I started playing, made it to the second or third level in the Outskirts, and the game crashed. That in and of itself isn't the problem, as it's not a regular occurrence. The issue is when I booted the game back up, it took away all my perks, stat upgrades, gold, and every resource I had earned up to that point, and despite having upgraded health to start with (so start with 140 health) dropped me down to 100 health. At that point it's almost pointless to continue. Aside from that issue, it's not bad for basically an FPS Hades style game. If this game doesn't keep crashing on me every time I start getting a good run, I'll be changing this to not recommended. Getting kind of old given that the game as been out for almost 2 1/2 years. I even did some of the suggestions for fixing it, and it worked for a little bit, but it just crashed on me yet again.
Impressions after three runs. I will be uninstalling the game now due to the repeating crash. +Player choice +Music / voice over +Writing is pretty nice +Feeling of progression; roguelite-mechanics +Various events and encounters feel really nice (at least the first time; no repeated yet) +Smooth engine (as they are using Unreal engine in small arenas only) -Fatal Crash constantly in large DESOLATE area with Revolver + Double Barreled -> Large AoE Poison + Poison active skill (for the "taunting ghost AoE") -> crashing the taunting dude led to double crash in row -Small arenas mean few seconds of loading between every arena (which happens dozens of times over a run) -Difficult to see what is as a friendly effect and what is not -> what damages you -Gunplay doesn't feel awesome, just "okay" -> some guns don't hit instantly but you don't see your projectile -Gameplay feels already somewhat repetitive -> enter a chosen arena -> fight spawning monsters = Neutral to positive. While I felt I got the moneys worth, the issue is that the game turned unplayable due to a crash that repeated.
pretty good game if you enjoy shooting things and a challenge
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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