
Don the Ancient Mask. Wield the power of gods. Possess any of your tribespeople, recruit followers, and build a thriving automated civilization. Survive, expand, and forge your own legacy across a vast ancient open world — together with friends.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Soulmask is a massive survival crafting game set in multidimensional ancient civilization open worlds. Carve your path through two unique realms—[Cloud Mist Forest] or [Shifting Sands]. The choice is yours.
You are a survivor whose soul is tied to a mysterious mask. To survive this world, you must recruit the strongest barbarians, using the masks to possess and lead them toward a new era of civilization.
In the world of Soulmask, no two souls are alike. With over 871 unique Talents, Masteries, and Likes, your tribesmen offer infinite possibilities.
From bloodthirsty warriors and lethal hunters to legendary craftsmen and master harvesters—recruit them all. Transfer your consciousness through the mask to possess any tribesman, transforming them into your ultimate avatar.
The 1.0 update allows your barbarians to share their wisdom. Train your tribesmen and pass down skills to forge the ultimate, one-of-a-kind warrior.
Explore two ancient worlds spanning great distances, each with unique climates and ecosystems
Rainforests, deserts, snow-capped mountains, plateaus, and islands that you must adapt to... or perish. Each environment demands different strategies for survival.
Hunt for treasure in ancient ruins, battle mechanical enemies in labyrinths, or take on entire barbarian cities alone. This world is yours to challenge and explore.
Retrace the ascent of civilization: from humble thatch huts to impenetrable blackstone forts. Watch as your small settlement evolves into a majestic city.
From the first seeds of agriculture to the roar of machinery—experience the true evolution of civilization in Soulmask through farming, beekeeping, weaving, leatherworking, smelting, and more.
You do not walk this path alone. With a sophisticated command system, your tribesmen can automate every task. From gathering raw materials to managing logistics and assembly lines, you can design and transform your home into a fully automated industrial powerhouse.
In this world, the Mask is a symbol of the gods. Each Mask grants a unique combat style, while the Mimicry System lets you embody a deity to turn the tide of battle.
With 9 weapon classes, 88 weapon skills, and the infinite traits of your tribesmen, each battle is a thrilling test of skill to be experienced as you fight for survival.
Freedom is at the heart of Soulmask. Play solo at your own pace, team up with friends in co-op, run your own private server with custom rules, or step onto official servers where the stakes are real.
PvE if you want your civilization to grow undisturbed, PvP if you want to test it against rival chieftains. However you choose to play, over 200 customizable settings let you shape the rules, the rhythm, and the world itself.
In v1.0, we introduce three distinct playstyles: Tribe Mode for the builders and leaders; Survival Mode for the purists; and Warrior Mode for those who seek the thrill of brutal combat. Choose your style.
Supports Steam Workshop and everyone can now unleash their creativity with our powerful Soulmask Modkits to craft a Soulmask experience unlike any other.
──
Soulmask is currently best experienced with keyboard and mouse. We're actively working toward full controller and Steam Deck support, with a target of completing this in 2026. If you primarily play on a gamepad, we'd encourage you to wishlist the game and check back once that update lands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Whoever came up with this Building system, should be slapped and fired!!! I have no idea how they thought doing this the most complicated way on earth to build simple walls, doors and windows in a game these days is the way to go?! This is a Joke, I'm so frustrated and mad at myself that I spend money on a game that makes me want to scream while I just try to build a simple "house". I get these kind of games because I Love building bases the most!! But now I'm sitting here and want to rip may hairs out....thanks for nothing! Save yourself the headache if your into building! Go play Windrose, Fallout, Once Human...OR ANYTHING ELSE! Don't spend money on this, or at least watch some gameplay videos about building on Youtube first to see what I mean. GOOD LUCK!
how do you ♥♥♥♥ up THE JUMP???? WORST ♥♥♥♥♥♥♥ JUMP ANIMATION EVER????? HOOWWWWW???? i literally could not play this game for more than 10minutes because the jump animation is that bad for me... how guys? how do you ♥♥♥♥ up the most basic ♥♥♥♥? fastest refund i ever did
fun, smooth so far, i will check in again later
На 2й минуте вскрывается эксплойт с первой маской, где можно просто взлетать и убивать мобов, падая без кд ни них... Если вы играете вдвоём, сагрив моба и взлетев, ваш друг безнаказанно вырезает тупых мобов смотрящих в небо. ... может вернуть деньги, вроде 2х часов не прошло, а играть в забагованный контент не тянет... если в первый час такое...
very disappointing when a game does not even provide official controller support, although some community ones are available I am going to assume they are not easy to implement on this game as they can be a bit clunky. Makes ark controller interface seem amazing
先说优点,灵魂面甲有目前生存建造里最好用的箱子,分类和虚空调用都很方便。族人的AI还有武器技能丰富程度也不错,带着幻想的8人不同职业小队出去打架挺有趣。官方对控制台以及服务器设定的数值给得非常大方,建造模式非常方便,蓝图功能锦上添花。 缺点就也很多了,最痛苦的是建筑部件自动吸附的朝向问题,我可能有几个小时就浪费在这。一个屋檐到底往里还是往外倾斜就不能让我自己选吗?最地狱的要数三角形部件了,全方位随机乱转,有时候就差最后一片死活对不齐很想砸电脑。 其次就是迷宫的探索,痛苦。就算1.0更新了目标指引,没看攻略之前我不知道路径分两个火把和一个火把,完全按照深度遍历优先,好几次想要睡觉但是迷宫出不来只能硬着头皮打完,有时候迷路太久小怪都重生了,痛苦。而且里面的怪只吃钝击,让丰富的武器系统完全失效。至少把迷宫BOSS的弱点属性也设定成不一样的。 最后是战斗难度,在我不调整削韧之前,最吃瘪的就数部落BOSS战被路人盾反硬控然后叉成刺猬。我不记得在刺客信条之类的“需要潜入但是选择无双”的场景里,经历过这么吃瘪的战斗。但是回到开头,把这些服务器设置都调成最无脑的了,玩起来还算有趣。 总体来说乐趣程度还是值得一个好评,并且我在游戏里反馈的BUG也收到了邮件回复,还给了对应的攻略指引。希望评论和建议制作组都看得进去。
Последний босс(центральное ядро) это отчим разработчика который пиздил его до посинения вместе с мамашей ибо почему он такой конченый не известно.Проходить эту игру на сложности выше нормала это не уважать себя и свою мать ну и количество ресов на квадратный метр нужных в лейте переплюнули все существующие подобные игры.Лучше в майнкрафт играть чем в эту парашу.
这个游戏还是要慢慢研究,内容很多,但是现在大部分人都没有了耐心。吃个快餐就跑了。特别是那些做视频攻略的,大部分都是开个单机、调个倍率,一、两天做个视频出来搞点流量,然后就换游戏了。 还是要坐下来慢慢品,才能知道味道好坏。
Its rough to mark this as unrecommended, because the game has good moments and its within acceptable price limits, but when I consider all the pros and cons, there is still more cons then pros. PROS perks/skills of NPCs. There is rather large variety, some might even be considered funny, and they do actually impact their behavior. So (almost) every tribesman you recruit is unique. There is a decent amount of ways to make them usefull. Still a bit tricky to understand the system though. weather changes. The rain could be more visible, but otherwise the atmosphere is good. Large amount of items to craft and stations to build. Lots of setting customizations. For singleplayer, you can toggle a fly-like mode to build higher places without movement difficulties. Decent amount of tamable animals I am not a fan of progression trees, but the one in this game is not bad. Accaptable price CONS Considering the game is centered around building a tribe, the map and building system is very unfriendly towards it. There are large areas around POIS or spawnpoints where you can't build at all, and the most stunning spots for base are usually taken by these. You rather rely on building on even ground, but there aren't many even spots on the map. And if you choose to build verticaly, there are some hard 'support' structure rules - Two blocks from supporting wall or foundation and you are done building, unless you build another support. Over 100 hours in and I still haven't found enough interesting spot to build my place in. This alone is a huge negativity for me. And what eventually caused my frustration and uninstalling. Low amount of decoration elements for your settlement. There are some basic tables, chairs, trophies, christmas tree... but thats almost it. Even with more benevolent settings for gathering amount, the amount of resources you need to build buildings is staggering, especially if you decide to use wedges foundations instead of building blocks. Having to spend around 2500 stone to build basic 10x10 grin of stone foundations, not to mention walls, floors, and roofs is just... mad. Broken promises and fails to meet given dates from the devs. Calling shifting three icons over the screen and reducing text in one place a 'complete HUD overhaul' Amateurish looking UI, with basic font over a greyish background. Takes a while to get used to it and orient yourself in it. No horizontal beams, meaning there is no chance to build roofs over pillars, you have to have a wall under your roof, or atleast have a floor snaped up on the pillar, but in that case you will have to have pillar every two blocks, otherwise the flooring wont have support... Lack of visual style, in general. I havent played Shifting sands yet to talk about that. Perhaps the map is more friendly for building?
Starting the game is a matter of luck. which also takes hours until it works. crash to desktop or game files are not correct.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Gorilla Tag | $22.2M | 51.4K | 94% | $19.99 |
| Prey | $22.2M | 37.4K | 91% | $29.99 |
| BattleBlock Theater® | $22.3M | 72.8K | 97% | $14.99 |
| Microsoft Flight Simulator X: Steam Edition | $22M | 26.4K | 87% | $24.99 |
| OCTOPATH TRAVELER II | $22M | 16.8K | 94% | $59.99 |
| Hurtworld | $22.5M | 31K | 76% | $24.99 |
Related
| Niffelheim | $1.5M | 2.3K | 71% | $19.99 |
| Eden Crafters | $1.2M | 2.6K | 85% | $12.99 |
| Satisfactory | $164.4M | 275.9K | 97% | $27.99 |
| Valheim | $54.1M | 538.3K | 94% | $9.99 |
| ASKA | $8.5M | 12K | 80% | $24.99 |
| StarRupture | $7M | 13K | 81% | $15.99 |