
Don the Ancient Mask. Wield the power of gods. Possess any of your tribespeople, recruit followers, and build a thriving automated civilization. Survive, expand, and forge your own legacy across a vast ancient open world — together with friends.
Modeled estimate, not a reported figure. How we estimate →
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About
Soulmask is a massive survival crafting game set in multidimensional ancient civilization open worlds. Carve your path through two unique realms—[Cloud Mist Forest] or [Shifting Sands]. The choice is yours.
You are a survivor whose soul is tied to a mysterious mask. To survive this world, you must recruit the strongest barbarians, using the masks to possess and lead them toward a new era of civilization.
In the world of Soulmask, no two souls are alike. With over 871 unique Talents, Masteries, and Likes, your tribesmen offer infinite possibilities.
From bloodthirsty warriors and lethal hunters to legendary craftsmen and master harvesters—recruit them all. Transfer your consciousness through the mask to possess any tribesman, transforming them into your ultimate avatar.
The 1.0 update allows your barbarians to share their wisdom. Train your tribesmen and pass down skills to forge the ultimate, one-of-a-kind warrior.
Explore two ancient worlds spanning great distances, each with unique climates and ecosystems
Rainforests, deserts, snow-capped mountains, plateaus, and islands that you must adapt to... or perish. Each environment demands different strategies for survival.
Hunt for treasure in ancient ruins, battle mechanical enemies in labyrinths, or take on entire barbarian cities alone. This world is yours to challenge and explore.
Retrace the ascent of civilization: from humble thatch huts to impenetrable blackstone forts. Watch as your small settlement evolves into a majestic city.
From the first seeds of agriculture to the roar of machinery—experience the true evolution of civilization in Soulmask through farming, beekeeping, weaving, leatherworking, smelting, and more.
You do not walk this path alone. With a sophisticated command system, your tribesmen can automate every task. From gathering raw materials to managing logistics and assembly lines, you can design and transform your home into a fully automated industrial powerhouse.
In this world, the Mask is a symbol of the gods. Each Mask grants a unique combat style, while the Mimicry System lets you embody a deity to turn the tide of battle.
With 9 weapon classes, 88 weapon skills, and the infinite traits of your tribesmen, each battle is a thrilling test of skill to be experienced as you fight for survival.
Freedom is at the heart of Soulmask. Play solo at your own pace, team up with friends in co-op, run your own private server with custom rules, or step onto official servers where the stakes are real.
PvE if you want your civilization to grow undisturbed, PvP if you want to test it against rival chieftains. However you choose to play, over 200 customizable settings let you shape the rules, the rhythm, and the world itself.
In v1.0, we introduce three distinct playstyles: Tribe Mode for the builders and leaders; Survival Mode for the purists; and Warrior Mode for those who seek the thrill of brutal combat. Choose your style.
Supports Steam Workshop and everyone can now unleash their creativity with our powerful Soulmask Modkits to craft a Soulmask experience unlike any other.
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Soulmask is currently best experienced with keyboard and mouse. We're actively working toward full controller and Steam Deck support, with a target of completing this in 2026. If you primarily play on a gamepad, we'd encourage you to wishlist the game and check back once that update lands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What game developer puts the steam dll in the wrong folder??????????????????????????? this is elementary level programming. the start button on a controller is the pick up button, the literal worst button to map it to, but behold, remapping it in game makes it press the start button and also the button it is mapped to. Really bad choice for button mapping, and even worse choice ignoring it in hotfixes.
This game would be great if the endgame didn't take away everything you worked for. Central Core boss traps your items if you die. If you don't have a way to take the shields down again in time, Bye bye all the gear you worked for. Horrible system. What a waste of time this turned out to be in the end. I was willing to work through the bugs and incompleteness even with the DLC being paid and STILL not finished. But this is too much. People have stuff to do not grind out just to lose everything. Thanks for nothing devs
once you figure out what's going on it's the most conan killer of all conan killers, absolutely gorgeous aesthetic, my only gripe is i want more
you can get slaves in this game
I was debating whether to recommend it or not, but I honestly can't. This game has some really annoying mechanics, which just seem unnecessary. It has some QOL, like containers being accessible for crafting, but the bad outweighs the good
Kann ich nur weiter empfehlen
people with 2 brain cells will say "this game is bad".
о плюсах можно говорить много так как их куча но лучше сказать о минусах: много багов с пролезанием в купол и текстуры, как по карте так и под нее (необходимо сделать зону смерти под картой, в которой каждый игрок сразу умирает) изза этого каждый второй живет в текстуре. Немало читеров, учитывая скромный онлайн, возможности дюпа которые рушат ценность вещей. Так же с выходом ДЛС про пустыню изменили время РТ, и теперь оно не 2 а 3 часа и удобно на ЕВРО серверах ПВП только испанцам. Верните 2 часа рейд тайма и сдвиньте его начало на 1-2 часа раньше. И в заключении... с обновлением полностью изменена боевая система делающая игру однообразной. В частности все дерутся только кнутом, хотя раньше было много вариации ведения боя с разными типами оружия, а некоторые таланты являются имбалансными и их нужно изменить или отключить в пвп режиме, т.к они делаю бой зависимым от рандома а не от скила.
I'm genuinely surprised with how well this runs given the state of most titles nowadays. I won't say it's perfect, as there was definitely some stuttering and lag between scenes, and the screen tearing during the opening cutscene would have made the game unplayable without v-sync enabled, but unlike a lot of recent games I'm able to get pretty good framerates at max settings in 4k. But what I'm most excited about with Soulmask is the story actually being front and center, instead of having to devote hours at a time to hunting down a tiny scrap of paper in the deepest reaches of a cave to maybe get a little snippet of the backstory from the perspective of someone long dead before the events of the game even begin. The tech progression could use a little tweaking, though, the first steps of the tech tree came way too quickly and easily, so I was quickly overwhelmed with new stuff I didn't have the chance to unlock and learn about one at a time and properly understand before being bombarded with a whole bunch of new tech. Just got the basic foundation and walls of a thatch hut set up, and already there were 45 tech points just waiting to unlock stuff, and now I have wooden buildings unlocked before the first thatch hut is finished, and a whole bunch of production buildings that I don't have any idea how to use; not as in, I don't know what a loom or butcher's block is for, I'm not a complete idiot, but as in I don't know how they're supposed to function in the game, and now I have to learn everything everywhere all at once.
재밌습니다. 그래픽 은근히 준수하고 비오는 날 채집만 해도 진짜 원주민이 된 기분입니다. 그리고 부족민들 영입하고 이름 정해주고 직업 및 업무 할당하는 시스템이 되게 매력이라고 생각드네요. 아무튼 아직 많이 즐긴 편은 아니지만 가격 대비 취향 맞는 다면 충분히 즐겁게 즐기실 수 있을 것 같습니다.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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