
Don the Ancient Mask. Wield the power of gods. Possess any of your tribespeople, recruit followers, and build a thriving automated civilization. Survive, expand, and forge your own legacy across a vast ancient open world — together with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #74, worst RU #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Sep 1 → 12.43/day in the week after.
About
Soulmask is a massive survival crafting game set in multidimensional ancient civilization open worlds. Carve your path through two unique realms—[Cloud Mist Forest] or [Shifting Sands]. The choice is yours.
You are a survivor whose soul is tied to a mysterious mask. To survive this world, you must recruit the strongest barbarians, using the masks to possess and lead them toward a new era of civilization.
In the world of Soulmask, no two souls are alike. With over 871 unique Talents, Masteries, and Likes, your tribesmen offer infinite possibilities.
From bloodthirsty warriors and lethal hunters to legendary craftsmen and master harvesters—recruit them all. Transfer your consciousness through the mask to possess any tribesman, transforming them into your ultimate avatar.
The 1.0 update allows your barbarians to share their wisdom. Train your tribesmen and pass down skills to forge the ultimate, one-of-a-kind warrior.
Explore two ancient worlds spanning great distances, each with unique climates and ecosystems
Rainforests, deserts, snow-capped mountains, plateaus, and islands that you must adapt to... or perish. Each environment demands different strategies for survival.
Hunt for treasure in ancient ruins, battle mechanical enemies in labyrinths, or take on entire barbarian cities alone. This world is yours to challenge and explore.
Retrace the ascent of civilization: from humble thatch huts to impenetrable blackstone forts. Watch as your small settlement evolves into a majestic city.
From the first seeds of agriculture to the roar of machinery—experience the true evolution of civilization in Soulmask through farming, beekeeping, weaving, leatherworking, smelting, and more.
You do not walk this path alone. With a sophisticated command system, your tribesmen can automate every task. From gathering raw materials to managing logistics and assembly lines, you can design and transform your home into a fully automated industrial powerhouse.
In this world, the Mask is a symbol of the gods. Each Mask grants a unique combat style, while the Mimicry System lets you embody a deity to turn the tide of battle.
With 9 weapon classes, 88 weapon skills, and the infinite traits of your tribesmen, each battle is a thrilling test of skill to be experienced as you fight for survival.
Freedom is at the heart of Soulmask. Play solo at your own pace, team up with friends in co-op, run your own private server with custom rules, or step onto official servers where the stakes are real.
PvE if you want your civilization to grow undisturbed, PvP if you want to test it against rival chieftains. However you choose to play, over 200 customizable settings let you shape the rules, the rhythm, and the world itself.
In v1.0, we introduce three distinct playstyles: Tribe Mode for the builders and leaders; Survival Mode for the purists; and Warrior Mode for those who seek the thrill of brutal combat. Choose your style.
Supports Steam Workshop and everyone can now unleash their creativity with our powerful Soulmask Modkits to craft a Soulmask experience unlike any other.
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Soulmask is currently best experienced with keyboard and mouse. We're actively working toward full controller and Steam Deck support, with a target of completing this in 2026. If you primarily play on a gamepad, we'd encourage you to wishlist the game and check back once that update lands.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 22.4Kreviews | 77% | — | $21.2M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It just feels like.. jank and not good.
游戏现阶段有很多问题是本来就应该在ea阶段解决的,结果产能拿去搞DLC,被冲后就拿一个月内免费送DLC作为挡箭牌,而问题就一直延续到正式版后快两个月还是如此,再看看你们这个开发路线,我只能持悲观态度
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7/day in the week to Jul 25 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Had potential but. The combat is whack. Probably not designed to solo. There's a game mechanic that causes infinite waves of reinforcement for enemies. So...yeah. Fun? No... And you'd think the tribesmen mechanic would cover this. But there's a few modes you can set for them in combat. Passive, which does what you think it does. Assist, which means they take the actions you take, and fight what you're fighting, so they get in the way with this. And then Active, which means they attack everything and run off like maniacs. They will skip enemy soldiers and attack chickens. Stupid.
游戏中的BUG和不合理设计实在太多。我曾多次通过多个渠道向制作组反馈各类BUG,但始终没有得到任何回应,更谈不上整改。游戏的更新也是不温不火、不痛不痒——旧BUG视而不见,却忙着画大饼。你们是把玩家骗进来杀吗?我只能对新来的朋友说一句,快跑! 起初我还以为那么多反馈渠道是制作组有诚意的表现,花了很多时间认真反馈和建议,结果不仅没有任何回应,连后续更新中也毫无体现,实在是无语。 DLC内容和原版内容无法互通:旧世界无法享受DLC内容,DLC世界也无法使用旧世界内容。想要体验两边的内容,相当于删档重来,说要整改却改了几个月没整明白。难怪在中文游戏圈混不出名堂。 还有最崩溃的是,制作组设计的机制是:装备的顶级加强部件需要花费30多分钟亲自刷副本打怪才能获取3-4个。好,我认了。但问题在于——一旦装备升级或维修,所有加强部件会全部清零!!??这你玛的谁设计的??如果要维修一套装备加武器,相当于30-40个加强部件直接报废,意味着还要再花好几个小时才能把这些部件打回来。而这些装备还必须给族人装备,否则他们会热死、冷死、困死。也就是说,维修或升级一次,除了装备制作本身,还要再花数倍的时间去刷加强部件。我擦???你把玩家当日本人整死吧?? 好,你说为了加强装备的稀缺性,给玩家增加刷刷刷的动力就算了(实际上只会是重复劳动,恶心人)我忍了,然后制作组为了解决这个问题设计了营火冒险,让族人去自动探险,可以获取这些加强部件,但最离谱的是:即便是成功探险成功取回材料,顶级加强部件依然要看脸获取!看脸获取啊!一次冒险要20-30分钟,花费数十上百个各式各样的繁琐材料,即便成功返回,顶级部件取得的数量居然是0!是0!而且如果去冒险的族人没有顶级部件配备,冒险成功率会大幅下降,导致冒险失败啊!意味着30分钟时间被浪费了,数十个上百个材料浪费了!然后什么都没拿到!这就变成了一个死循环:没有部件 → 打不了副本 → 打不了副本 → 没有部件。你把你这个破游戏卖给日本人玩吧,不要整我们国内的玩家好吗? 更令人崩溃的是,每次派人出去冒险简直让我恐慌,现在游戏存在BUG,营火冒险无法读取库存中的冒险材料,而且是无法读取某一项材料!长长的一串物资需求清单,明明库存里有,但就是无法读取!??每次都提示物资不足探险失败,却不告诉玩家具体是哪个物资无法读取。玩家只能一个一个箱子去翻、一项一项地去对比清单、去找,找物资的时间都够亲自下一次副本了。到贴吧论坛一看,这个BUG早就有了,至今未修。好好好。 类似这样的BUG还有很多。还有什么营火吞材料(鲨臂族人会往营火丢上万个木炭,导致其他地方需要木炭的工作台无碳可用,木材也会消耗殆尽,木板什么的全部无法制作,属实连环BUG!),饲养员把辛辛苦苦捉来的坐骑饿死(即便是在栓马柱旁边放了食槽,水槽,族人也不会放肉进去,绑在拴马柱上食肉的豹子直接给你活活饿死,饿死之前也不会有任何提示),玩这个游戏就是搞心态,刷到我的评测的朋友,如果你还没买,快跑! 营火无法读取食材的BUG如果一直没修好我就每个月发一次这个评测!
Achei esse jogo incrivel muito legal e interativo, tem muita coisa para fazer principalmente com os npcs no inicio é dificil mais depois que vc aprende fica muito facil. o principal que eu achei legal foi que rodou perfeitamente no meu pc com os graficos no medio não testei no alto mas no medio ja ficou com os graficos muito bons. os sons são perfeitos apenas o som do inicio que me incomodou, e a dificuldade com os npcs tambem achei meio chato pois os npcs gostam de raclamar sendo que ja ta tudo perfeito pra eles por sei la um detalhe bobo que eles poderiam resolver tranquilamente. (essa parte dos npcs eu não sei mexer neles então eu acho interessante apenas para os iniciantes)
For my taste, the game is already very good, with some minor bugs and annoyances, which can mostly be figured out and worked around very quickly anyway. In this context, I would like to highlight, how frequently and intensely the devs are listening to player feedback, implementing fixes and changes, and communicating back what's in the pipeline. I am most looking forward to the cross-map portal being implemented soon in summer.
Clunky combat, static movement & way too complex menus and mechanics makes it a chore to get to the cool stuff from the trailers (which also don´t feel as good as they look).
Kurz und schmerzlos: Ein Spiel mit starkem Start, aber heftigen Schwächen im Detail. Zu Beginn macht das Spiel einfach nur Spaß: Das Kampfsystem greift gut und das Ressourcensystem ist motivierend gestaltet. Je länger man jedoch spielt, desto deutlicher treten die Macken hervor. Pro: Die Welt: Schön gestaltet und angenehm vielfältig. Das Bausystem: Solide und unkompliziert (inklusive praktischer Upgrade-Funktion von Holz auf Stein etc.). Contra: Das Levelsystem: Die Trennung zwischen Masken- und Charakterlevel ist extrem nervig. Wenn der Charakter stirbt, steht man da: Bewusstsein auf Level 60, neuer Charakter auf Level 10. Wer sich das ausgedacht hat... Das Balancing: Normale Gegner liegen nach 2–3 Treffern. Der anschließende Boss wird dann zum zähen 15-Minuten-Kampf – nicht wegen spannender Mechaniken oder Phasen, sondern weil er einfach ein gigantischer HP-Sandsack ist. Stumpfes Draufhauen par excellence. Das Talentsystem: Manche Charaktere können Schwertkampf bis Stufe 120 leveln, andere nur bis 90. Erwischt man Letzteres, bleiben einem die High-Level-Fähigkeiten verwehrt. Pech gehabt. Die Hitboxen & Angriffsmuster: Wenn dich ein Elefant in einer perfekten Kombo überrennt und du sofort tot bist, kommt Freude auf. Ich fand ja schon die Greif-Attacken in Elden Ring "großartig" – einmal falsch ausgewichen und direkt tot. Super Gameplay. Fazit: Das Spiel startet stark, verliert hintenraus aber massiv an Feinschliff. Für mich eine solide 6 von 10. Weil das Fundament stimmt, gibt es noch einen knappen Daumen nach oben.
The game gets repetetive very fast. I cannot find a way of progression in this game. As soon as you reach Bronze everything feels like just the same. Its nice to automate your base but when that works its just go to the dungeon that all look and feel the same, fight the same enemys just with more HP and grind for boss items, rinse and repeat. The combat system is not variable enough for a game that depends so much on combat, it feels just like a DPS battle, The exploration is probably the best part because its a good looking and vast map but its not rewarding enough to hunt and fight the animals. They dont drop special items or anything useful because there is no special armor except the ones you can grind the bosses for. The base building is kinda weird aswell, not alot of freedom to build, the snapping system is always trying to make things harder and some things just dont snap, Free building isnt a thing because you cannot even slightly clip things into each other and sometimes it just wont allow you to place things without reason. Overall good concept but couldnt keep me playing. The optimization seems good though, I play on a Laptop GPU and it never performed poorly, even in a crowded base.
Вполне достойный выживач, который может затянуть на пару сотен часов. Очень понравился сеттинг ацтеков. Множество масок, брони и оружия со своими абилками на выбор для любого стиля игры, кастомизация персонажа и других членов племени (прически, татуировки, сами маски), приручение животных, захват/вербовка новых сопартийцев. Приятная графика и достойная отимизация. Два больших региона (пока 2) для игры. Большое древо технологий, развитая система крафта и производственных цепочек, возможность одиночного прохождения, кооператива и полноценного мульта с групповыми замесами. Что не понравилось: очень душное производство и длинные цепочки производства с множеством компонентов. Деревянные анимации. Слабый ИИ, который постоянно тупит когда надо производить. Зато в бою норм помогает.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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