
Bring more than your fists to the fight! Featuring all-new battle mechanics and characters, SOULCALIBUR VI marks a new era of the historic franchise. Welcome back to the stage of history!
Modeled estimate, not a reported figure. How we estimate →

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 68 reviews with recorded playtime.
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Uma obra-prima! Valeu cada centavo. Já tinha no Xbox One e comprei agora na Steam ele completo novamente. É absurdo o ganho gráfico e desempenho para a versão do PC.
I always loved all the old school SoulCalibur games, but this one is just okay with one exception. Ultimately, it just doesn't FEEL like SoulCalibur. I don't like the game modes, the story bits are too abundant, and the static images just don't hit the mark for me. Now the visuals of the gameplay are stunning, but some of the action can be confusing and feels less fluid than previous games. It's fine but it's certainly not as memorable of an experience as previous games. Now the one thing that I do like a lot is the creation suite. It's fun but even then, I wish there were still more options.
fun game :>
I would say they should make soul calibur 7 but they might just ruin it with feminist rubbish and modern day slop, i love this game.
난 멀티플레이로 하는 도전과제는 악질이라 생각함
Where Everyone Solves Problems with Sharp Objects If you've ever wondered what would happen if history class, a medieval weapons museum, and an anime convention collided, Soulcalibur VI has the answer. It's a fighting game where everyone is ridiculously attractive, incredibly dramatic, and somehow believes the best way to settle an argument is with a sword the size of a small car. The combat is smooth, satisfying, and flashy enough to make you feel like a martial arts legend even if you're really just mashing buttons and praying your opponent disconnects. Every fighter has a unique weapon and style, so losing never feels repetitive. You can get defeated by a pirate, a ninja, a knight, or someone wielding a giant umbrella of pain. The story is gloriously over the top. Characters deliver speeches as though the fate of the universe depends on every sentence, while you're mostly thinking, "Can we skip to the part where we hit each other with giant swords?" Character creation deserves a standing ovation. You can design a fearsome warrior, a noble hero, or something so unbelievably cursed that your friends question your life choices. Half the fun is fighting with characters that look like they escaped from a fever dream. Overall, Soulcalibur VI is a fantastic fighting game that balances skill, spectacle, and just the right amount of ridiculousness. Whether you're mastering combos or accidentally launching yourself off the stage, you'll probably laugh almost as much as you rage. Rating: 9/10. Come for the sword fights, stay because your custom-created knight wearing a cooking pot as a helmet somehow became your greatest achievement.
my controller cannot seem to connect.
WHOOOOOPIEEEEEEEEEEEE
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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