
Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 11 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound is a pixel-art action-MMO where every dungeon run reshapes your build. Charge into roguelite dungeons with friends in 3-player co-op, chain devastating ability combos from 100+ combinations, and return to a living open world where you farm, craft, and uncover a mystery that runs deeper than any dungeon floor.
Soulbound splits its world in two: a shared overworld full of quests and adventure, and brutal instanced dungeons that never play the same way twice. Every floor reshuffles encounters, hazards, and loot and every room unlocks new relics that warp your abilities in ways you didn't plan for. This is a one of a kind MMO-meets-roguelite hybrid that fuses our favourite meta progression systems with the chaos of survivor-like combat.
Enter the dungeon and pick from 10+ abilities that create unique class builds with branching relic paths. Stack a chain-lightning relic on your mage's Pyrosphere and watch mobs evaporate. Layer life-steal onto a berserker's hammer and turn your AoE into a heal for your party. Every relic run offers new synergies you've never tried, and the best builds are the ones nobody planned.
As you swap your gear, you swap your class instantly. Tank for your friends on Monday, rain bullets on Thursday, your character is every class you want it to be, whenever you want it to be.
Step out of the dungeon and the pace shifts. Soulbound's open world is a shared space where thousands of players farm, gather, trade, and quest side by side. Tend your crops, fish a quiet river or stumble into a quest line that unlocks an ability you didn't know existed. The overworld is where you discover the skills and upgrades that make your next dungeon run deadly.
Every life skill feeds back into your progression with cooking restoring stamina, gathering unlocking crafting materials for gear and buffs and mining unlocking crafting stations to build the weapons that defines your class.
Gear in Soulbound does two things: makes you powerful and makes you you. Separate cosmetic slots mean your stats never dictate your style as you collect handmade, uniquely animated pixel-art armor sets, rare cosmetic drops, and companion pets. Mix and match freely and make your character look exactly how you want.
Every player gets their own base, and it's where your meta progression lives. Inside it, you construct and upgrade stations that unlock new gear tiers, potions that tip dungeon runs in your favor, and meals that push your stamina further. Decorate every room with furniture, trophies, and a full room-layout editor. Invite your friends and start building your guild base.
You awaken inside a digital universe that feels alive… but hostile. Early in your journey, you encounter The Anima, enigmatic and malevolent entities that overwhelm you with impossible force. Death isn’t the end, however. You’re recovered by a robotic rescuer and brought to your Virelda, a safe haven, workshop, and base of operations. As a Pioneer, you’ve got a lot to do before you can stand against The Anima.
MMO × Roguelite hybrid: Persistent character progression meets instanced dungeons.
10+ distinct ability classes with branching relic paths (100+ unique build combos per run).
Classless character progression, try a new build anytime.
3-player co-op dungeons and 5+ player raids.
Handmade pixel-art world.
Deep crafting ecosystem, grow crops, upgrade stations, cook food, forge gear, brew potions.
Full player housing that you can build, upgrade, and decorate with a room-layout editor.
Separate cosmetic system with hundreds of gear pieces and cosmetic slots.
Mystery-driven narrative, uncover the truth behind the Anima through environmental storytelling.
Built for long-term play with live events, seasonal content content, new dungeon tiers, and expanding world zones.
Wishlist now or buy now to join Early-Access!
Engagement
Reviews
Themes across 395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
trotz roadmap total planlos und extrem verbastelt ..
Did enjoy the demo, i waited a few days after launch to buy early access (to skip servers issues, queue, rollback, ... coming with every "mmo" at launch), I am glad i did. Game is even better than the demo, I enjoy it a lot, very addictive and peace. Devs fixed a lot very fast with frequent updates, no pay to win, neither NFT or crypto. ( I dont know all the story but right now this is a great game, i do believe that the crypto/nft thing was due to a past investor, ...good thing it crashed cause right now it's peak). Dont believe rage comments, try it if you were interested, you can get a refund if it is not for you. Launch issues are not a thing anymore.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 395 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es muy entretenido
Vaut largement le prix. A voir ce que ça donne par la suite mais le concept est fun et on ne s'ennuie pas. je recommande les yeux fermés.
Nachdem ich nun knapp 40 im Early Access (+29 Std Demo) an Spielzeit habe hier mein ehrliches Review. Spielspaß 2/5 Stumpf ist Trumpf sagt man ja, aber wer Vampire Surviors o.ä. Games kennt, wird hier nicht glücklich. Die Level sind einfach nicht abwechslungsreich genug. Man durchläuft immer wieder Varianten der gleichen Level nur, dass die Gegner je Dungeonstufe mehr aushalten. Bedingt durch die derzeit schlechte Performance der Server, sind Abbrüche bei Dungeons oder heftige Lags mit Todesfolge leider keine Seltenheit. Progress 1/5: Der anfänglichen Euphorie weicht schnell die Ernüchterung. Man hat ewige Wartezeiten und damit ist nicht der Login gemeint. Crafting und Upgrades dauern Stunden, man möchte vielleicht nur gemütlich ein wenig durch die Dungeons schnetzeln und kann es nicht, weil die Upgrades die man craften müsste noch 10+ Std dauern. Der Versuch mit schlechterem Gear in höhere Dungeons zu gehen ist quasi zum scheitern veruteilt. Spätestens von T3 auf T4 kann man es ohne eine bessere Waffe quasi vergessen. Leveling 2/5: Im Ansatz gefällt die Idee, dass man alles skillen kann, man merkt jedoch auch sehr schnell, dass man alles skillen MUSS. Das bedeutet, man quält sich zwangsweise ab einem Gewissen Punkt mit Waffen und Fähigkeiten rum und levelt diese stundenlang durch Nutzung der Skills, damit man für seinen eigentlichen Build, den man gerne spielen möchte, die notwendigen Items tragen kann. Spätestens ab T4 wird der Grind unerträglich. Crafting 2/5: Das Craftingsystem ist grundsätzlich gut, aber auch hier wird es irgendwann einfach unerträglich zäh. Sammelfertigkeiten zu leveln ist derzeit komplett unausgewogen. Angeln geht z.B. sehr schnell, wohingegen Hacking extrem zeitaufwendig ist. Da die Sammelskills mitunter Voraussetzung für Materialien, Equipment oder Rezepte sind, muss man diese aber leveln. Koop/Matchmaking: 1/5 Was soll man hier sagen. Das Matchmaking funktioniert aufgrund der eher geringen Spielerzahlen quasi gar nicht. Feste Gruppen kann man sich zwar suchen, aber gefühlt sind die Lags im Koop noch schmlimmer. Soloplay ist zwar möglich, aber schaut man in die Ranglisten, dann fällt auf dass die ab T4 die Koop Gruppen merklich im Vorteil sind. Doof wenn man also keine Gruppen findet. Performance und Bugs 1/5: Die Performance der Server ist leider überhaupt nicht gut, hinzu kommen merkwürdige Bugs (z.B. Questreihen die nicht abschließbar sind, Interaktionen mit NPCs nicht möglich, Lags, Disconnects, etc.) In Summe leider zu viele Bausteine die einfach nicht gut sind. Fazit 1.5/5: Die Demo hatte mich wirklich gecatcht, die Early Access Version enttäuscht mich aber leider sehr. Ich habe versucht dem Spiel eine Chance zu geben, aber kann es guten Gewissens leider derzeit nicht empfehlen. Es bleibt abzuwarten ob die Entwickler noch liefern, bis dahin dürfte allerdings ein Großteil der Spielerbasis die Segel gestrichen und sich verabschiedet haben. Wirklich schade...
Game is very fun but right now the servers are so unstable that its almost unplayable. Keep it in your wishlist for now, or buy it for the discount. But don't expect to be able to play it much. I will update my review when the server stability is fixed.
Game is fun, a cool mix of casual rpg and bullet hell roguelikes. I thought the combat would be bland at the first but there's surprising depth in the build variety and items. Weekly updates, massive improvements every time. I've seen some of the earlier negative reviews mentioning old crypto stuff and.... I don't care about that. Past is the past, and what they're doing now is great, and I hope the game continues to improve and grow.
Played the demo for 7 hours. Didn't have any problems. Been playing the full game for about 7 hours and so far, no problems. It's a fun game and you should play it.
Despite some server issues (which are already resolved by the time of writing this, still on release day), having a great time with the game. Mixture of survivor-like dungeon runs with upgrades that actually change the function of skills rather than just upping the numbers, along with grinding of non-combat skills (mining, fishing etc.) in the overworld. Game also looks great, really nice art style.
this game sucks.
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