
Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 11 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound is a pixel-art action-MMO where every dungeon run reshapes your build. Charge into roguelite dungeons with friends in 3-player co-op, chain devastating ability combos from 100+ combinations, and return to a living open world where you farm, craft, and uncover a mystery that runs deeper than any dungeon floor.
Soulbound splits its world in two: a shared overworld full of quests and adventure, and brutal instanced dungeons that never play the same way twice. Every floor reshuffles encounters, hazards, and loot and every room unlocks new relics that warp your abilities in ways you didn't plan for. This is a one of a kind MMO-meets-roguelite hybrid that fuses our favourite meta progression systems with the chaos of survivor-like combat.
Enter the dungeon and pick from 10+ abilities that create unique class builds with branching relic paths. Stack a chain-lightning relic on your mage's Pyrosphere and watch mobs evaporate. Layer life-steal onto a berserker's hammer and turn your AoE into a heal for your party. Every relic run offers new synergies you've never tried, and the best builds are the ones nobody planned.
As you swap your gear, you swap your class instantly. Tank for your friends on Monday, rain bullets on Thursday, your character is every class you want it to be, whenever you want it to be.
Step out of the dungeon and the pace shifts. Soulbound's open world is a shared space where thousands of players farm, gather, trade, and quest side by side. Tend your crops, fish a quiet river or stumble into a quest line that unlocks an ability you didn't know existed. The overworld is where you discover the skills and upgrades that make your next dungeon run deadly.
Every life skill feeds back into your progression with cooking restoring stamina, gathering unlocking crafting materials for gear and buffs and mining unlocking crafting stations to build the weapons that defines your class.
Gear in Soulbound does two things: makes you powerful and makes you you. Separate cosmetic slots mean your stats never dictate your style as you collect handmade, uniquely animated pixel-art armor sets, rare cosmetic drops, and companion pets. Mix and match freely and make your character look exactly how you want.
Every player gets their own base, and it's where your meta progression lives. Inside it, you construct and upgrade stations that unlock new gear tiers, potions that tip dungeon runs in your favor, and meals that push your stamina further. Decorate every room with furniture, trophies, and a full room-layout editor. Invite your friends and start building your guild base.
You awaken inside a digital universe that feels alive… but hostile. Early in your journey, you encounter The Anima, enigmatic and malevolent entities that overwhelm you with impossible force. Death isn’t the end, however. You’re recovered by a robotic rescuer and brought to your Virelda, a safe haven, workshop, and base of operations. As a Pioneer, you’ve got a lot to do before you can stand against The Anima.
MMO × Roguelite hybrid: Persistent character progression meets instanced dungeons.
10+ distinct ability classes with branching relic paths (100+ unique build combos per run).
Classless character progression, try a new build anytime.
3-player co-op dungeons and 5+ player raids.
Handmade pixel-art world.
Deep crafting ecosystem, grow crops, upgrade stations, cook food, forge gear, brew potions.
Full player housing that you can build, upgrade, and decorate with a room-layout editor.
Separate cosmetic system with hundreds of gear pieces and cosmetic slots.
Mystery-driven narrative, uncover the truth behind the Anima through environmental storytelling.
Built for long-term play with live events, seasonal content content, new dungeon tiers, and expanding world zones.
Wishlist now or buy now to join Early-Access!
Engagement
Reviews
Themes across 395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really fun and unique, worth it despite some bugs that hopefully will be fixed.
Soulbound is a very interesting game—it’s a jack of all trades but master of none. That being said, it’s a great time, especially with a small friend group or a partner (I spent my time playing with my wife). The game really shines when it comes to combat; if you enjoy Vampire Survivors, you would definitely enjoy this. The pixel art is absolutely beautiful. If you focus on this game as an “MMORPG,” I think you should look elsewhere, but if you see it as a small multiplayer game with easy accessibility for playing with others, the price point offers great value.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 395 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]At the time of this review with the first patch online and the first major balance patch in :[/i] [b]Why read this ? [/b] I played it hardcore and made some first place on leaderboards, almost all in the top 10. [b]TL:DR : 15e for about 40h of fun then 50 more of farm. Quite unique blend of genre. Fun if you don't mind rough edges and some lags. [/b] [b]The good :[/b] - The team is quick and nice - The early access content is really fun for the first 40H if you like bullet heaven farming - While not huge the world is pleasurable to visit and farm from - Art style is on point if you like pixel art [b]The bad :[/b] - Lags, lot of them, especially late game with all the calculations - The scalling of XP and time gating get frustrating after the first 4 tiers, from few hours to litteral weeks. - Low player count give uncertainty about the futur of the game. - The game suffers bad reputation from previous web3 vision, not impacting the current state but now you can be your own judge. I enjoyed my time on it, but the current state doesn't feel like it respect my time anymore. That's why I talk about a 40h fun range and a 100h ceiling at the moment of this review. I'd like the game to keep progressing so I can come back and visit it again sometime, the team seems dedicated and they are very quick to respond. This is an early access, take it as is.
ぱっと見面白いし、やりごたえあるけど、説明不足で進行不可能とかバグで進行不可能とか再起動しないと進行不可能とか、目的地のマークがバグってるとかで今のところお勧めできない。たぶん今の環境でやるとどこかで詰む。ラグもチマチマあるし、フレンドもオンラインなのにステータスではオフになっていたり、急に通信が切れたり、最大の魅力のMMOの魅力がない。ヴァンサバ系でマッチングは魅力的だが事実上あんまり機能してない。 やる気が失せる場面が多々あるw。
O jogo tem um grande potencial, me diverti e joguei bastante nesse início, mas está com uma quantidade de bugs um pouco grande. Se você não tiver problemas com alguns bugs que possam ocorrer nesse inicido, é um jogo bem divertido e com mecanicas de grind e roguelike bem divertidas. No futuro pretendo voltar para ver como vai estar!!!
Wait time is 5 hours because the server is full??? Bought the game right away when it came out and had to join this laggy Asian server just to be able to play since every other server was full (only 1 server for each "region" lol...). About 3 hours in the game already felt a bit repetitive. Clear dungeons, receive junk loot and repeat. Questing is pretty boring. Most of them are just "Talk to this NPC" or "Fetch this item" quests. Also travel from 1 point to another is hella slow. No fast travel teleports so far and I'm already exploring other towns in the world map so walking back is gonna take forever 5.5/10 currently
bem legal o jogo espero que melhore mais e venha em portugues
Ja die server sind kacke aber das game an sich finde ich geil^^
It's not bad, but too many bugs as for me. For 10 bucks is ok I guess, but hardly more in current state. It has potential, so we'll see.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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