
Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 11 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound is a pixel-art action-MMO where every dungeon run reshapes your build. Charge into roguelite dungeons with friends in 3-player co-op, chain devastating ability combos from 100+ combinations, and return to a living open world where you farm, craft, and uncover a mystery that runs deeper than any dungeon floor.
Soulbound splits its world in two: a shared overworld full of quests and adventure, and brutal instanced dungeons that never play the same way twice. Every floor reshuffles encounters, hazards, and loot and every room unlocks new relics that warp your abilities in ways you didn't plan for. This is a one of a kind MMO-meets-roguelite hybrid that fuses our favourite meta progression systems with the chaos of survivor-like combat.
Enter the dungeon and pick from 10+ abilities that create unique class builds with branching relic paths. Stack a chain-lightning relic on your mage's Pyrosphere and watch mobs evaporate. Layer life-steal onto a berserker's hammer and turn your AoE into a heal for your party. Every relic run offers new synergies you've never tried, and the best builds are the ones nobody planned.
As you swap your gear, you swap your class instantly. Tank for your friends on Monday, rain bullets on Thursday, your character is every class you want it to be, whenever you want it to be.
Step out of the dungeon and the pace shifts. Soulbound's open world is a shared space where thousands of players farm, gather, trade, and quest side by side. Tend your crops, fish a quiet river or stumble into a quest line that unlocks an ability you didn't know existed. The overworld is where you discover the skills and upgrades that make your next dungeon run deadly.
Every life skill feeds back into your progression with cooking restoring stamina, gathering unlocking crafting materials for gear and buffs and mining unlocking crafting stations to build the weapons that defines your class.
Gear in Soulbound does two things: makes you powerful and makes you you. Separate cosmetic slots mean your stats never dictate your style as you collect handmade, uniquely animated pixel-art armor sets, rare cosmetic drops, and companion pets. Mix and match freely and make your character look exactly how you want.
Every player gets their own base, and it's where your meta progression lives. Inside it, you construct and upgrade stations that unlock new gear tiers, potions that tip dungeon runs in your favor, and meals that push your stamina further. Decorate every room with furniture, trophies, and a full room-layout editor. Invite your friends and start building your guild base.
You awaken inside a digital universe that feels alive… but hostile. Early in your journey, you encounter The Anima, enigmatic and malevolent entities that overwhelm you with impossible force. Death isn’t the end, however. You’re recovered by a robotic rescuer and brought to your Virelda, a safe haven, workshop, and base of operations. As a Pioneer, you’ve got a lot to do before you can stand against The Anima.
MMO × Roguelite hybrid: Persistent character progression meets instanced dungeons.
10+ distinct ability classes with branching relic paths (100+ unique build combos per run).
Classless character progression, try a new build anytime.
3-player co-op dungeons and 5+ player raids.
Handmade pixel-art world.
Deep crafting ecosystem, grow crops, upgrade stations, cook food, forge gear, brew potions.
Full player housing that you can build, upgrade, and decorate with a room-layout editor.
Separate cosmetic system with hundreds of gear pieces and cosmetic slots.
Mystery-driven narrative, uncover the truth behind the Anima through environmental storytelling.
Built for long-term play with live events, seasonal content content, new dungeon tiers, and expanding world zones.
Wishlist now or buy now to join Early-Access!
Engagement
Reviews
Themes across 393 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
stuck 2 hours in login que, then severe lagging... npc gone missing cant progress quest line Update: thanks steam for refunding me with 3.3 hours playtime, truely horrible experience
Having a great time with this one, The gameplay loop is engaging, the grind is fun, and unlocking new stuff always feels rewarding. The core mechanics are simple but well executed, which makes the game easy to pick up. Excited to see what's next for it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 393 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really enjoying my time in the game, the pixel art is beautiful, the music is great and the gameplay loop is super fun and every dungeon is different depending on what powerups you choose, didn't see any of the major issues people have been complaining about, so far it's been smooth sailing
unstable serrvers. you just die bc of unstable ping. very frustrating
Destiny 2 had better DLC launches.
Plays just fine to me. Can't beat the price and there's updates already. I'd imagine if this came from UbiSoft, EA, Bethesda, it'd be 5x the price and nowhere near as good.
рефанд
Early Access Review I picked this up on launch day and, unfortunately, I came away disappointed. For some context, I spent countless hours playing Diablo II back in college—so many that it probably affected my grades, and honestly, I wouldn't have it any other way. I've also really enjoyed modern survivor-style games like Deep Rock Galactic: Survivor and Death Must Die. Those games have satisfying combat, polished progression, and kept me wanting "just one more run." Soulbound: Online didn't give me that feeling. After my first day, the overall experience felt off-putting. The combat, progression, and overall gameplay loop didn't feel as polished or engaging as other games in the genre. I kept comparing it to titles that have already set a high standard, and this game simply isn't there yet. I understand this is an Early Access release, and I genuinely hope the developers continue improving it. There are ideas here with potential, but based on its current launch-day state, I can't recommend it. I'll be keeping an eye on future updates and would be happy to revisit my review if the game evolves into the experience it's aiming to be.
海外レビューを見ると開発スタジオの評判はあまり良くないようですが、楽しみにしていたゲームなので一旦は気にせずプレイしてみることに。ゲーム自体は楽しいので好評にしておきますが、過去の話を肯定しているわけではないのであしからず。 [b] 開発元については他の方々がレビューされると思うので、それでもプレイしたいという方に向けて書きます。[/b] ゲーム内に日本語はありませんが、公式Discordサーバーでは日本語対応を進めているとのことでした。 詳しい予定についてはroadmapに記載がありました。[url=store.steampowered.com] https://soulbound.game/roadmap/ [/url] また、日本語はないもののアジアサーバーは用意されています。 今のところ進行不可のバグには遭遇しておらず、ラグもそこまで気になりません(プレイヤーが少ないためかもしれませんが)。 最初の難所になるであろう防壁防衛ミッションはソロ攻略はほぼ無理だと思われます。 最低でも1人必要かと、、左右の防衛対象それぞれに敵が押し寄せるため、手数の多い武器で攻撃して敵のタゲを自分に変えます。倒すことよりもタゲを切り替えることを優先することでクリアできるかとおもいます。
So much hate from idiots who "invested" in NFTs. The game is pretty good, nice bullet heaven and in an MMO wrapper.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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