
Reap souls by besting your foes in turn-based combat, then summon them to fight by your side! Arrange souls on a 3x3 grid for battle, or attach them to loot pieces to amplify their effects! Travel through The Vault in search for rare treasure, and slay the impostors claiming to be the Soul Reaper!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Really nice, and fast paced; monster-catching strategy RPG. The game has aspects of idle-game style gameplay, however the strategy comes from squad optimisation, gear socketing, and order placement (there are 'row bonuses' available, but those're kinda beyond me at the current time of writing, lol). I made a fairly in-depth, but still very early, impressions video; available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1990101092 Really looking forward to discovering more monsters, and more strategic optimisation in the hours and days to follow. Gotta Reap 'em All!!
A very fun game and an interesting concept, where souls function as xp, currency, materials and even as monsters to help you in combat. I love the variety of monsters and the way they can be strung together to form intricate strategies, and the story is pleasantly goofy at times. I hope this game keeps getting updates, and if you like monster taming games and turn based combat, this game is definitely worth a try!
Refunded, don't recommend buying. Within 60 seconds of being able to walk on the overworld I just walked off the edge of the terrain and then was unable to get back on or progress the game. If a bug as simple as this exists in terrain collision I dread to think what the rest of the game is like.
Soul Reaper quickly hooks player attention with an effectively deployed progression system, and does a fine job in offering multiple avenues to keep engagement levels high. While enjoyable for the most part, its grindy nature can render it tiresome, and the current lack of proper side quests beyond feats leaves something to be desired. Still, it’s a good debut, and a fresh ambassador for the RPG genre that leaves a lasting impression by defying convention. Review key provided. Thanks Power Level:) Full review here: https://theasobijournal.wordpress.com/2020/06/10/its-pretty-effective-soul-reapers-grinding-adventure-doesnt-overburden/
Багов дофига. Окно выбора противника у Луны (появится после победы над первым боссом) фиг закроешь на джостике (на клавиатуре backspace закрывает). Если сохранился не в пустоте и вышел из игры - при входе в игру будет только фон и персонаж. При запуске игры - некорректное отображение монстров в сохраненных файлах (после одной победы исправляется, но при следующем запуске игры баг появляется снова).
i kinda like it how it has potencial for a huuuge grind + most of the negative reviews are little cry babies but im kinda scared if its abandoned
Bit of odd maps, but lots of captured souls to group and level up in differing battle mashups, which are quite fun and have a good customisation of skills and combination of types of captured souls to use. All have different skills to fight with which can be altered as to how they hit depending on positioning of opponents group. Also you do not level by exp, you level yourself and captured souls by absorbing other souls you gather. Good game with much replay ability.
I really wanted to enjoy this game but the lack of controller support sucks. I kept getting stuck in menus and couldnt get the speed up to work with a controller. Did a refund but if they ever fix these issues i would try it since the game itself seems worth a try but if it doesnt work not much else to do
something similar to disgaea, a monster collector with as much grinding and customising as you would want
this game is ♥♥♥♥♥♥♥ lame. bought it for 90% off and im still refunding it. some scenes have no skip feature and ive played flash games with more work put into it. STAY AWAY
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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