
Awaken without memory, embark on a journey to uncover your identity and unravel the world's dark mysteries. Traverse stunning landscapes, face punishing bosses in this captivating action RPG.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't usually give reviews but this game has only 22 reviews so far and seems to be criminally under-exposed. Do I recommend this game? It's rough around the edges and it's clearly still pretty early into its early access life so why did I lose 2 hours of my sleep time to it the very night I bought it? It's because there's an IT factor here that is intangible but invaluable. HK is like if you took an mmo, made it single player and took out all the bs that comes with being an MMO. The world is fun to explore, full of nooks and crannys, and dangerous to the unaware. But despite the souls like Tag it's not that punishing either and a savvy player can learn to combo various talents from different trees to very effective and satisfying results. Loot? Tons. A mix of mmo and diablo style loot with their own spin, there's always something exciting to get. Boss/elite mobs are kicking around, respawn after a while and are worth farming. You can buy new abilities or spells as scrolls you learn, or find them as loot and you can learn ANYTHING ,regardless of class. Classes give you a starting kit and attributes but if you want to learn then use magic spells as a barbarian or rogue then you can totally do that. This sets up the possibility of mixed classes like battlemage. The devs have been communicative and are actively updating the game on a regular basis. Heck the game got an update the day after I got it. The animations in HK are better then some more established studios can and have put out in similar titles. It's been pretty much all I've played since I got it. So yeah, I guess I recommend it
I've been loving this game ever since I got it, it is for sure a rough gem but it IS most certainly a gem. The build crafting aspect allows almost any playstyle to be viable, almost everything is strong enough to where you wanna use it. The last few days have just been a reminder of what the golden age of gaming was This game is a shining example of what I miss in games from the 2000's, when a game was still a game and it didn't have to be money grab shoved out by people who didn't care about the devs or the gamers
Super solid game! It's a work in progress for sure, made by a two man team of brothers. If you enjoy pve souls-like, varied builds, theory-crafting, exploration, or an mmo style game without the strain of being an mmo, this is for you!
I really like, no I love this game, I could spend hours & hours playing it but rl gets in the way. There is so much to do around every corner, plenty of questing and upgrading your equipment, or salvage it for more resources. I'll admit that there are a few lil glicks here and there but the play far out numbers them. Tons of skills also to kit your character with & I love the fight style with just a roll of the mouse wheel. Don't pass this one up it's really a keeper and replay in different styles are great. The dev's are awesome also and constantly watching for things they can fix or improve upon. WHAT?? you haven't got it yet? Why? go go go
Highly recommend this game. Needs a lot more work, but is a real gem in the making. I haven't lost so much time in a game this quickly in a long while
High quality Action RPG! Hope they continue to add more and more content, very cool stuff here already and lots of potential!
I really enjoyed playing this game. The graphics are way better than I expected. The gameplay was grindy; but, still really fun. There is a lot to do. However, this game does not hold you hand too much. You have to figure somethings out for yourself. As far as the "jank" some have spoke of, it is very minimal nor does it really affect gameplay. Can't wait to jump into this game again.
Fun game, little bit of jank, devs are really responsive and fixes come nearly daily.
This is a super cool game. It's a little rough around the edges but it has a very solid base. It has a Kingdoms of Amalur Reckoning charm to it. Will definitely keep playing and give feedback in the discord as I can. Great work!
First-Ever Review – Forgive Any Typos/Formatting! Heroic Kingdom Origins was a huge and unexpected surprise for me! I stumbled upon it through the RPG gamers subreddit — saw a combat showcase and, as a Souls vet, knew I had to try it. 60+ hours later, I feel like I've barely scratched the surface. TL;DR: Heroic Kingdom is a true open-world, action-combat RPG. Explore a beautiful world, take on tough bosses with Soulslike combat, grab epic loot, get stronger, rinse and repeat! What I Love: - A Game for Gamers, by Gamers Heroic Kingdom is clearly a passion project — you feel the inspiration from games like Skyrim, Diablo, Souls series, and MMOs, yet it’s truly in a league of its own. High fantasy, open world, action combat — sign me up! - Soulslike, Without the Hardcore Punishment No losing your "death orb" on second death NPCs can't be attacked Pause function without combat cheese Classic stamina management, block, parry, dodge roll (with i-frames) Minimal NPC dialogue, no handholding Rare mob drops (grinding for loot, like the Balder Side Sword in DS1) - Secrets and Exploration Hidden items, secret doors, breakable crates, boxes, and containers — I love this. Exploration feels rewarding. Suggestion: Maybe even more secrets, please! - True Open World Freedom One of my top three favorite aspects. You can go anywhere, take on bosses way above your level — the world is truly your oyster! I couldn't stop smiling when I found the Air Temple, it's what open world gaming is all about. Suggestion: Introduce fog of war (but keep quest markers visible) Maybe add mini-bosses at the 100 attribute nodes and Temple locations? - Combat Weighty, satisfying, and very Soulslike. Far from perfect, but incredibly fun. Suggestions: Add more/different skill animations A melee gap-closer (like a charge or leap) Slightly nerf to staggers vs enemies— it can feel cheesy sometimes Lock heavy attack animations for risk/reward moments - Sound and Music High fantasy vibes on point. I have so much B-roll just vibing to the soundtrack. Suggestions: Add more character phrases during exploration/combat Improve combat music triggers (especially for bosses vs regular mobs) - Enemy Variety Tons of different enemy types: knights, bandits, wizards, undead, specters, dragons, demons, and more. Bosses have unique mechanics and patterns — love this. - Quality of Life / Gameplay Loop Heroic Kingdom respects the player's time: Generous bag space Loot recap screen Fast travel points No stamina drain out of combat Minimal menu tedium It's the little things that keep you playing, the Devs know what's important and that's to keep you out of menus and immersed in the world. Huge kudos. - No Level Scaling = True Power Fantasy Crushing early-game mobs after exploring and leveling up feels amazing — no level scaling nonsense. Thank you, Devs! - Visual Progression You feel stronger and look stronger. Rare drops and transmogs add a whole new grind layer beyond "beat boss, move on." Suggestion: More skins/gear appearances Traditional transmog system to mix/match gear looks Miscellaneous Highlights: Dynamic weather and day/night cycle Destructible environments Great build/skill variety Few crashes (less than 3 in 60+ hours) "FAFO" open world philosophy — no rails, no hand-holding, true player freedom Devs are super responsive (join the Discord!) Frequent updates Souls veterans will feel right at home Miscellaneous Feedback / Suggestions: Add aim assist for ranged abilities (controller) Full controller support (eventually) Make the "Create" button in character creator bigger Unsheathe weapons with light/heavy attacks Allow character rotation while mining/climbing Escape key should exit menus/talent trees Double-click to equip gear Allow depositing of locked items Fix clunky stair movement Add a mantle/climb-up feature (even a basic one) Fix "Wait" mechanic timing accuracy Add sorting options for storage Hybrid skill bars for multi-weapon setups Polish Notes: Sure, the game could use more polish (especially UI), but it never lacks detail. It's clear where the devs put their heart — and that makes all the difference. Conclusion: Heroic Kingdom Origins is a hidden gem. I honestly can't believe it’s only $10 and built by a two-person team. I didn’t expect to get so hooked — 60+ hours later, I’m still going strong. Massive shoutout to the Devs — thank you for your hard work and vision! I look forward to the future of Heroic Kingdom: Origins!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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