
Sorry We're Closed is an eccentric story-driven survival horror game about demons, angels and what happens when both sides collide. A mix of classic fixed-camera exploration and arcade-style shooting where Michelle must use her Third Eye to see between worlds, uncover secrets and solve puzzles.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Sorry We're Closed is a fusion of nostalgic survival horror with a new perspective on combat, combining atmospheric environments with fixed-camera angles and the thrill of arcade-style first person shooting. Collect items and manage resources to help Michelle survive. Optional tank controls are available for those who enjoy the classic survival horror experience.
Follow the final days of Michelle as she battles to break the curse placed on her by a powerful archdemon looking for love. Help (or hinder!) the lives of the curious residents in Michelle’s bustling London borough as she pursues freedom from her own untimely demise.
Michelle’s time is split between the perilous demon world and mingling with the locals on her residential street. Everyone is battling their own inner demons and through Michelle you can help guide them. Multiple endings are available through RPG-style dialogue interactions with the extravagant cast.
Michelle gains the power of the Third Eye, allowing her to peer between worlds and learn about the hidden denizens in her neighbourhood. Peel away the boundaries to uncover secret identities and solve puzzles.
The Third Eye will be Michelle’s strongest tool while battling her most threatening adversaries - especially in boss encounters! It can expose a demon’s weak points to deal maximum damage. Take enemies down with perfect weak point combos to charge up for the ultimate shot.
Thrust into a world of celestial beings, you can follow Michelle’s story as she battles to break the curse placed on her by a powerful demon looking for love. See what it means to be an angel or a demon, and what happens when they mix.
With multiple endings to discover, influence Michelle’s fate as the choices you make will open new opportunities to avoid or embrace the allure of the archdemon. Is there a right or a wrong? The more Michelle meddles, the more the lives of those around her change too. She’s not the only one whose fate can change.
If Michelle can brave the demon world, and keep her Hellhound pistol loaded, she might find a way to reclaim her destiny.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
interesting characters and environments, phenomenal art, good music. a little on the nose with the themes but that's ok. combat is clunky, which is fine, since it's ostensibly survival horror and that's the deal, but to that end I feel like there could have been more viability to avoiding combat. as it stands combat is relatively easy, but obligatory and clumsy which just makes it a drag.
i have yet to finish this game, but i can confidently say this is one of my favorite games i have ever played. it's a love letter to genres we all love; first person shooters, fixed camera horror games, and whatever type of creation suda51 cooks up whenever he gets the chance to develop a video game. behind this absolutely passionate statement for the developer's love of the arts, is a really emotional and complex story about love, relationships, and authority. the characters have so much flavor and depth to them in only the short time i have gotten to know these flawed, yet beautiful people. the gameplay is nothing short of addicting, with that intoxicating rush of dopamine instantly traveling to my feel-good receptors whenever i get a perfect combo on a demon. and the art. the whole game is a delicious 5 course meal for the optical nerves, delivering a style and vibe i have never seen in any piece of fiction ever. if i had to compare this game to anything, it would be an amalgamation of things. persona meets killer 7 meets silent hill 3 meets final fantasy (viii specifically) meets a great commentary on religion, and the heart that exists in every soul. 10/10 game, fantastic and packed with so much love, detail, and passion. please do yourself a favor and play sorry we're closed.
I am obsessed with this game. The aesthetic, the mechanics, the music, the characters and dialogue.....It's the best game I've played in a long time. You got yourself something really unique here.
acho que peguei crush em quase todos os personagens
浪漫、绮丽、幽默的演出,各个角色设计非常棒。关于探求爱的内核很有意思,游玩时感受到心理恐怖感也很合适,而且这种看似老式的战斗操作体验居然能带来惊喜感和爽感,真的是难得的精品游戏。
Vrm cool, queer, histoire bien foutu, ost sympatoche, mecha de gameplay interressante, da grv stylé Le 100% a l'air chiantos par contre Sinon c'est bien
Ниоткуда взявшийся джем. Присмотрела SWC еще на фазе анонса и сразу закинула в виш. Все, что я себе про игру напридумывала, оказалось неправдой. И слава Богу! Потому что результат стараний разработчиков оказался стократ интереснее. Арт-дизайн действительно выше всяких похвал. Пусть уровни, ведущие к боссам, во многом эстетически созвучны, благодаря фишке с перемещением между мирами они выглядят многограннее. Особенно запомнился хаб, он же родной район главной героини. Одно удовольствие было по нему гулять. Портреты в диалоговых окнах? Маленькие шедевры. Музыка тоже оказалась исключительной. Томные ядовитые биты очень живо рисуют сеттинг, и даже если особо не вчитываться в диалоги, буквально с первых минут становится понятно, что ты в Лондоне. В плане геймплея игра раскачивается к середине, когда появляются первые загадки. Они очень простые, но с ними проходить местами душноватые данжи становится веселее. Есть у меня еще подозрение, что ко второму сюжетному боссу многие, как и я, забыли, что топор можно использовать не только для уничтожения мебели, но это так, ехидная шпилька. Что до стрельбы, то с ней все отлично. Микро мэнэджмент времени для контроля толпы держал меня в напряжении до самых титров. Единственным противным сегментом для меня наверное стала "рыбная" локация. Она безбожно затянутая, с кучей бэктрекинга и невероятно тягомотным боссом. Но это пожалуй единственный такой момент за все 10 часов прохождения. Касательно сюжета? Он нормальный. Ничего такого. Щепетильная тема любви тут очень объектная и никаких откровений вы в текстах не найдете. Диалоги в меру забавные, персонажи в меру живые. Хотя не скрою, эмоциональные качели арки Шимуэля чуть не ввели меня в исступление. В хорошем смысле. Очень хотелось, чтобы для ангела любви эта история закончилась благополучно. А в Герцогиню вообще невозможно не влюбиться. Что до английского. Он тут очень простой, так что если именно это останавливало вас от покупки — возрадуйтесь, у страха глаза велики. Подытоживая хочется от всего сердца пожелать разработчиками успехов в дальнейших их работах. Игру настоятельно рекомендую всем тем, кто не боится измазаться в кислотных цветах и бесконечных пассажах о том, что такое любовь.
Incredibly unique game, enthralling.
This game is such a fun yet slightly challenging play. I genuinely love it's art direction and nostalgic play. The story has some loose ends but it's honestly wonderful for what it is! I don't always get to finish a game, and this one hits a sweet spot where it's neither too long to stress over, yet I wish it was longer out of pure curiosity what else could have been added. I highly recommend playing this, if not trying out the demo first. It's worth the buy, in my opinion.
A part visual novel, part FPS, part adventure game. Sorry We're Closed is a gem with distinct character design, soundtrack and visual identity. I had fun looking around and taking screenshots here and there. The story asks you what is the cost of love, how much would you be willing to sacrifice for it and if its that same sacrifice (or transformation) that make love what it is. It was a lot of fun. ... Only thing I would add is that if you do play it, is that the game doesn't care if certain key items are needed later. If you use it at the wrong time, you'll lose them for good and it will block you out of certain story beats. I learned that the hard way.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, French, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| KeyWe | $798.5K | 2.4K | 90% | $24.99 |
| The Last Flame | $798.3K | 2.9K | 85% | $9.99 |
| Stick RPG 2: Director's Cut | $799.2K | 1.1K | 85% | $19.99 |
| Ancient Warfare: The Han Dynasty | $798.2K | 2.1K | 69% | $16.99 |
| Grow Home | $798K | 5.6K | 92% | $7.99 |
| Cryptmaster | $798K | 2.3K | 93% | $16.24 |