
No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.1M — a different platform, not this one.
Sorry We're Closed is a story-driven survival horror game about demons, angels and what happens when both sides collide. A mix of fixed-camera exploration and arcade-style shooting where Michelle must use her Third Eye to see between worlds, uncover secrets and solve puzzles.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Stats
Sums Steam only; Epic, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
EpicYou are here | $24.99 | — | 90% | — | not modelled |
| $24.99 | 2Kreviews | 98% | — | $1.1M | |
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Epic · Most Played · Worldwide has just 0 day-to-day chart moves that followed a price cut, against 2,855 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
| $24.99 |
| 422ratings |
| 90% |
| — |
| not modelled |
| $14.99−40% | 215ratings | 86% | — | not modelled |
| $13.74−45% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 401K | 87% | $44.99 | |
| $165.8M | 543.2K | 95% | $14.99 | |
| $68.1M | 95.8K | 90% | $39.99 | |
| $65.2M | 140.7K | 72% | $39.99 | |
| $62.2M | 120.9K | 80% | $19.99 | |
| $49.1M | 70.1K | 83% | $29.99 |