
Join Pupuru, a hard working student, on a delectable roguelike adventure filled with excitement, humour, thrills and all the curry you can eat as you quest to save your favourite local curry restaurant from being swallowed up by the big bad curry chain that's moved into town!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is a roguelike game. The gameplay is somehow ok.
A ideia do jogo não é ruim só é mal executada; o jogo tem muitos itens com a sua grande maioria inútil é você só tem 24 slot no inventario 22 na verdade, já que a arma é o escudo que você usa também ocupam espaço, quando mais você avanaça no jogo maior os mapas vão ficando com quase sempre os mesmo padrão é mais andares você via ter que subir o que não seria tão chato de se fazer se o jogo tivesse algum salve pont, é vale lembra que o jogo é um roguelike tradicional ou seja você morreu, perde tudo é começa de novo, passo um capitulo, você vai volta no andar 1 é no lv 1, saiu da dg por qualquer motivo, volta tudo para o 1, morreu no andar 100 que você demoro 3 horas para chegar pq o seu companheiro é uma mula, parabéns sobe tudo de novo; Seu companheiro é horrivel é muito chato, eu perdi as contas de vezes que morri pro causa dele; eu podia ficar aqui falando mais um monte sobre o seu companheiro é os problemas que o jogo tem, mas isso ficaria enorme é eu acredito que isso já é mais que o suficiente para passa o meu ponto. Sorcery Saga é um jogo que não vale nem um pouco apena, mas se mesmo assim você quiser jogar espere um bom desconto.
I would rate a positive, but game crashes too many times an hour into a dungeon with all progress lost.
This game is extremely underrated! The parodied characters (Rulue = Cliora, Gigadis = Satan, etc) are a lot closer to their counterparts' original personalities than they are in the modern Puyo games, which is kinda funny!! Unfortunate that Compile's characters couldn't make an appearance, but I think what we got is more than serviceable. The writing is some of my favorite out of all the Compile Heart games I've played so far, it's charming, hilarious, and if you look past the setting and characters being different, it definitely pays homage to the original Madou Monogatari series when it can. The gameplay, while not as complex as other mystery dungeon games like Pokemon Mystery Dungeon and void* tRrLM, is still pretty fun. A lot of mechanics aren't explained very well (or at all!), but once you understand them they're fun to play around with. I especially enjoyed combining items with the Giant Kuu, that, as well the ID scrolls, makes the gameplay feel a lot more personable and customizable despite how otherwise RNG-based it is. The curry mechanic is pretty frustrating, as you could get cursed curry for no fault of your own, which I did, A LOT, and it doesn't make sense for the mechanic that is the namesake of the game to be so inconsistent and underwhelming. Sorry for the unorganized review i dont usually do reviews
If you're curious about Mystery Dungeon-style roguelikes, this isn't a bad place to start. It's very cutscene-heavy (more than it needs to be, really, even for a comedy), but as far as the core gameplay goes, it's slightly more forgiving than others in the genre. The main reason why I say this is because of the hunger mechanic, which takes the form of Kuu's "Kindness" meter here. As in other Mystery Dungeons, this meter will gradually deplete, but instead of killing you when it's completely empty, instead, you'll merely be unable to leave the floor until Kuu is revived. On top of that, Kuu can eat [i]anything[/i], with varying results, so keeping this meter full isn't much of a problem. The most dangerous aspect of this meter is that once it lowers to a certain point, Kuu will start deliberately attracting monsters. There are a few other things that help lower the difficulty as well, such as designated escape floors and inventory preservation items. Other than those, this is more or less your standard Mystery Dungeon clone: hard inventory limits, randomly-generated floors, rudimentary crafting, and so on. This isn't as good as the actual Mystery Dungeon/Shiren games, or even other clones like [i]Touhou Genso Wanderer Reloaded[/i], but it's decent enough, and also not all that long, optional dungeons notwithstanding. As a reboot of sorts for the main Sorcery Saga (aka Madou Monogatari) series, it's also an interesting historical curiosity; as other reviewers have noted, this is the series that Puyo Puyo was spun off from a few decades ago. This isn't a must-play for experienced Mystery Dungeon fans, though it should keep you amused for a little while. Despite the lowered difficulty, it's still possible to make dumb mistakes and have to start a dungeon all over again. The graphics are fine, though the music and sound effects are so-so, the former sounding like a poor man's Tenpei Sato (famed Nippon Ichi Software composer). Not too shabby overall.
No engaging story, forgettable characters, and overly grindy gameplay with player-unfriendly mechanics. It's also plagued by memory leaks that the developers never fixed after release.
Still a good game to this day, allow me to break it down a bit. Story: It is a light-hearted comedy. Revolving around the main who got suspended after things going wrong with their exam. It takes on a more simple tone, with her trying to save Smile Curry from a new more established curry restaurant. Hence how it gets into her seeking after the legendary ingredients to make the Legendary Magic Curry. The story is more funny than anything, and can be more easy going but also a bit deeper at times. The characters are likable, due to their contrast that compliments each other well. Battle Mechnics: This is a dungeon crawler, and a rogue game. Every dungeon your level resets to 1, and if you lose, you lose all items and money, except for the equipped weapon and shield. There is magic which becomes important the deeper you go. Effectively using items is important as well. If Kuu faints, you cannot move on until he is back up and going. I should mention, if you lose. There is an item to prevent loss of items. You can also use Transport to leave the dungeon with everything. At some point, you can escape the dungeon with everything as well. Another thing to note, leveling weapon and shield is important. These will scale to your level, but the higher your level, the higher the multiplier. So while the system is simple, there is enough to keep engaged. Including making curry to get some boosts. Side Stuff: You can view skits by collecting key items at the library, these are fun plays and you get some good stuff for viewing it. There is also missions to unlock costumes. Music: This game has amazing music, especially Battle Flavour. The standard boss song, and Impetuous Tidings, the last boss song. For a comedy, they really know how to land a good experience. Weapons and Armor: By using weapons and armor, you can level them up to unlock more slots. These slots you can fuse the equipment into other ones to transfer perks. These becomes important to progress. You can also enhance the level of the equipment as well. Either through Kuu's random skill or at your room when it is unlocked. Overall: This is an amazing game. From the entertaining story, mechanics, music, etc. It might be a bit difficult at first, but as it goes along it does get easier. I should mention one more thing, when you lose the first time. You unlock an easy tower to get some stuff, this is like a lifeline.
- Nice enough to play for fun, rating 82/100
Sorcery Saga: Curse of the Great Curry God é o nome ocidental do jogo "Sei Madou Monogatari" que faz parte de uma franquia raiz de dungeon crawler com +15 jogos conhecida no Japão por Madō Monogatari. PROBLEMA CRÍTICO: - Problemas de portabilidade são comuns entre os jogos da japonesa "Idea Factory", então resolvi pesquisar na internet, e descobri que o jogo possui conhecidos problemas de travamentos (crashes) tanto na versão PS Vita como na versão PC. Os travamentos ocorrem entre 30min ~ 1h30min de jogo, existem algumas sugestões pra tentar solucionar o problema, mas nenhuma funcionou comigo; - Minha sugestão pra lidar com o problema: 1)Desligar a opção do save em nuvem na Steam; 2)Fazer backups dos saves temporários de forma regular (save temporário são feitos durante o dungeon), o save em questão está em %USERPROFILE%\Documents\My Games\Ghostlight Ltd\Sorcery Saga\; Abaixo seguem observações e críticas: - Espaço insuficiente de inventário também é um problema recorrente entre os jogos da "Idea Factory", em Sorcery Saga, temos o insignificante valor de apenas 24 itens, e isso prejudica seriamente a experiência; - Mecânica Cursed (não permitir a troca de equipamento) afeta negativamente e não deveria existir porque: 1)Praticamente todos os equipamentos (espada, bastão e escudo) dropados durante a dungeon estão ocultos, sendo necessário equipa-los pra só então descobrir o nome do dito cujo, e alguns desses equipamentos estão ocultamente amaldiçoados; 2)Como o inventário é ofensivamente minúsculo, é vital testar todos os equipamentos dropados pra não ocupar espaço no inventário com coisas inúteis; 3)Trocar a arma/escudo arduamente forjado por dezenas de fusões por alguma coisa qualquer "crua" é gameover imediato; - Magias + Skills. A quantidade de execuções disponíveis x quantidade de inimigos acaba por torná-las totalmente descartáveis; - Fabricar refeições durante o dungeon não foi uma boa ideia porque os ingredientes estão no mesmo inventário que os demais itens, e isso obviamente foi uma decisão incrivelmente estúpida por parte dos desenvolvedores; - Mascote. Inicialmente é útil, mas gradativamente perde sua utilidade pois não consegue acompanhar a evolução da protagonista em termos de poder de fogo, e num determinado momento consegue atrapalhar mais do que qualquer outra coisa, portanto literalmente seria que ele não existisse; - Passivas do Mascote. "Eye of God" (revelar todos os equipamentos ocultos), "Kuushi Case" (+8 de inventário) e "Crafting Smarts" (fundir equipamentos) são os únicos realmente úteis, porém as chances de um dessas aparecer durante o dungeon são mínimas. Dica: Faça um backup do save temporário antes de upar o mascote, assim dá pra escolher as passivas; - Perder arma. Em HIPÓTESE NENHUMA poderia existir a possibilidade de perder a arma equipada ou quaisquer outros itens do inventário; - Quantidade muito grande e desnecessária de itens (731); Veredito A situação é a seguinte, dá pra jogar, mas certamente a experiência piora gradativamente pelos motivos citados acima, portanto o somatório de travamentos constantes + inventário minusculo + mecânica curse + estorvo (mascote) + outras idiotices comprometeram consideravelmente e negativamente a diversão em Sorcery Saga, portanto não o recomendo.
This is a game I loved very dearly on my Vita for many years and many a play through so I was super excited when I saw it on steam! Unfortunately the PC version is plagued by random crashes, both with and without errors, losing lots of progress. On the first dungeon alone my game crashed 3 times on the final boss, I called it quits in the second dungeon when halfway through my game just closed without error message. After scrolling through the community section and other reviews it seems my problems are not unique, so even though I love this game very dearly I cannot recommend it on Steam.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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