
Explore a rich fantasy world, go on quests for powerful weapons, and forge a new civilization in Sorcerer King: Rivals. Can you build a civilization to topple the malevolent Sorcerer King and become a god yourself?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While more in-depth than its previous incarnation and more 'functional' than Fallen Enchantress, that is it runs and doesn't crash like a drunk teenager on prom night, Sorcerer King: Rivals is still buggy and just feels like its missing something. While it does have enough in it to enjoy it is ultimately Fallen Enchantress beaten over the head till its forgotten half its functions and features and has just enough bug (buttons that don't register clicks half the time and story important dungeons that spawn but have no way of entering them) to remind you where its roots lay. On top of that I just don't appreciate the shift from serious fantasy to a tongue-in-cheek comedy that pokes fun of itself and its previous entry. It makes it feel like a parody of itself. Overall I wouldn't call it bad. I did feel like I was enjoying myself for a bit till it broke, but that just made me wish that Fallen Enchantress worked. Not that this was good. A middle of the road game I think. 5.5/10, just on that order of 6 with one foot in there depending on how much the buttons bug you and how often locations break forcing a restart. Update: Just got to the end. Story events glitch so often. Went like 50 turns before the game kicked itself to let me open the gates to the SK's castle despite already having the key, crashes on reloads, glitched dungeons that can't be entered, Auto-Combat will ALWAYS casts Enrage on the party which disables your casting. (Not a glitch just a stupid choice on the dev's side of making the game. Just never research that spell.) ♥♥♥♥ game. Total 3/10 now.
[code]Game bought in a bundle or at 75%+ discount, or received at a public giveaway[/code] [b]Abandoned, crashing to desktop, buggy, with an awkward interface and missing some basic features.[/b] It's hard to tell, if this game could be an interesting clone of HoMM and AoW, because playing it is just too much of an unrewarding chore to be able to see, how it fares later in campaign. I've had multiple CtDs. All the random quests, that I've got so far, have created quest locations, that are just empty (or maybe misplaced on the map). There are wandering enemy units on the map, which just make my units move like 15-20 squares away from them, when I try to attack them (misplaced?). Choosing a single unit to move away from a stack often causes it to "pull" with itself some other units from this stack. I've also had 1 battle in which I had Interface is awkward and badly explained. For some unexplainable reasons the Sovereign menu is hidden in the orb used for distributing magic points. I can gain wisdom, courage, intimidation, persuasion and so on points, but they are explained only as "influencing future quests" and their totals can't be seen anywhere. Also, only after searching the forums I was able to find out, that if 2 armies are already on the same square, it's impossible to merge them or swap units between them - for a merge you need to move both of them to another square, making sure that total units in the new square are not exceeding your single army unit limit. All of this I've got from playing the very beginning of the game, and I'm pretty sure, that I would find more getting into the mid and end game, but I just don't think, that finding more of the bugs and inconveniences would be rewarding enough for the effort of getting to those stages. Oh, and don't expect to 100% it, as this would require winning the campaign 8 times, once for each sovereign type.
Hrozná sračka.
:)
Good if you like turn based strategy with fantasy elements.
Real fun stuff. I played for a few hours.
Good entertaining game that i frequently return to. Diffrent tactics regarding your character selection. Enyoj it very much!
打折期给这老东西写个安利,本作虽然看上去和前作Fallen Enchantress没啥差别,其实有个隐藏很深的设计导致评分褒贬不一。 [b]游戏中可研究的魔法数量和君主的魔法派系点相关,越强力的魔法需求的派系点越高[/b] 默认君主的点数都是2点4点,但是有些隐藏的强力魔法需求6点8点,正常玩家开档玩几把你就会发现所有君主的法术研究都差不多一个样,玩法画面又是堕落女巫的老一套,于是怒给差评。游戏也因为卖的太烂几年后才有人做了WIKI,实际上有很多趣味很深的隐藏法术,打折30以下买来玩玩还是可以的。 至于新作Elemental: Reforged这个打包整个系列骗钱的玩意,建议等骨折再入。
i like it
Excellent jeu. Il faut doser l'ascension du roi sorcier, crafter des armes, armures pour ses troupes, fabriquer des sorts, en rechercher, chercher des troupes dans les tavernes, des sorts chez les libraires, fouiller des caves, avoir des champions, construire des avants postes, gérer les alliances etc...jeu très tactique, difficile, faut-il accepter les cadeaux du roi sorcier au risque de le faire gagner trop vite des points d'ascension ou se débrouiller. Bien choisir son avantage de départ. J'en suis à 165 heures, j'adore ce jeu. Il faut prendre son temps, optimiser chaque troupe en fonction de ses avantages du à la map (sovereign point) ou de ses champions. Avoir du fer, des cristaux , des chevaux est essentielle, il y a beaucoup de batiments à construire, la vision des avants postes est important, le scouting aussi un éclaireur permets de ramasser beaucoup de coffres en attendant de former ses troupes. Bref, plein de choses, je m'en lasse pas.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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