
Explore a rich fantasy world, go on quests for powerful weapons, and forge a new civilization in Sorcerer King: Rivals. Can you build a civilization to topple the malevolent Sorcerer King and become a god yourself?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent jeu. Il faut doser l'ascension du roi sorcier, crafter des armes, armures pour ses troupes, fabriquer des sorts, en rechercher, chercher des troupes dans les tavernes, des sorts chez les libraires, fouiller des caves, avoir des champions, construire des avants postes, gérer les alliances etc...jeu très tactique, difficile, faut-il accepter les cadeaux du roi sorcier au risque de le faire gagner trop vite des points d'ascension ou se débrouiller. Bien choisir son avantage de départ. J'en suis à 165 heures, j'adore ce jeu. Il faut prendre son temps, optimiser chaque troupe en fonction de ses avantages du à la map (sovereign point) ou de ses champions. Avoir du fer, des cristaux , des chevaux est essentielle, il y a beaucoup de batiments à construire, la vision des avants postes est important, le scouting aussi un éclaireur permets de ramasser beaucoup de coffres en attendant de former ses troupes. Bref, plein de choses, je m'en lasse pas.
While more in-depth than its previous incarnation and more 'functional' than Fallen Enchantress, that is it runs and doesn't crash like a drunk teenager on prom night, Sorcerer King: Rivals is still buggy and just feels like its missing something. While it does have enough in it to enjoy it is ultimately Fallen Enchantress beaten over the head till its forgotten half its functions and features and has just enough bug (buttons that don't register clicks half the time and story important dungeons that spawn but have no way of entering them) to remind you where its roots lay. On top of that I just don't appreciate the shift from serious fantasy to a tongue-in-cheek comedy that pokes fun of itself and its previous entry. It makes it feel like a parody of itself. Overall I wouldn't call it bad. I did feel like I was enjoying myself for a bit till it broke, but that just made me wish that Fallen Enchantress worked. Not that this was good. A middle of the road game I think. 5.5/10, just on that order of 6 with one foot in there depending on how much the buttons bug you and how often locations break forcing a restart. Update: Just got to the end. Story events glitch so often. Went like 50 turns before the game kicked itself to let me open the gates to the SK's castle despite already having the key, crashes on reloads, glitched dungeons that can't be entered, Auto-Combat will ALWAYS casts Enrage on the party which disables your casting. (Not a glitch just a stupid choice on the dev's side of making the game. Just never research that spell.) ♥♥♥♥ game. Total 3/10 now.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[code]Game bought in a bundle or at 75%+ discount, or received at a public giveaway[/code] [b]Abandoned, crashing to desktop, buggy, with an awkward interface and missing some basic features.[/b] It's hard to tell, if this game could be an interesting clone of HoMM and AoW, because playing it is just too much of an unrewarding chore to be able to see, how it fares later in campaign. I've had multiple CtDs. All the random quests, that I've got so far, have created quest locations, that are just empty (or maybe misplaced on the map). There are wandering enemy units on the map, which just make my units move like 15-20 squares away from them, when I try to attack them (misplaced?). Choosing a single unit to move away from a stack often causes it to "pull" with itself some other units from this stack. I've also had 1 battle in which I had Interface is awkward and badly explained. For some unexplainable reasons the Sovereign menu is hidden in the orb used for distributing magic points. I can gain wisdom, courage, intimidation, persuasion and so on points, but they are explained only as "influencing future quests" and their totals can't be seen anywhere. Also, only after searching the forums I was able to find out, that if 2 armies are already on the same square, it's impossible to merge them or swap units between them - for a merge you need to move both of them to another square, making sure that total units in the new square are not exceeding your single army unit limit. All of this I've got from playing the very beginning of the game, and I'm pretty sure, that I would find more getting into the mid and end game, but I just don't think, that finding more of the bugs and inconveniences would be rewarding enough for the effort of getting to those stages. Oh, and don't expect to 100% it, as this would require winning the campaign 8 times, once for each sovereign type.
The performance... this game is unplayable.
Good if you like turn based strategy with fantasy elements.
Real fun stuff. I played for a few hours.
Good entertaining game that i frequently return to. Diffrent tactics regarding your character selection. Enyoj it very much!
i like it
Great game , as was legendary heroes, previous game made first. I liked this as well if not better. The reason being is a lot of spell scrolls added and crafting. Highly recommend making as many blizzard scrolls as you can. A lot of battles can be won with there use. Crafting items and equipment add a lot of fun to the game as well. Another thing graphics are better too especially on the battle fields.
I kind of like this game, but it isn't good, interesting concept, but the gameplay is pretty shallow really
Players by region
Where this game's players are, estimated from review languages.
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| $1M | 1.8K | 76% | $19.99 | |
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| $227.1K | 271 | 75% | $19.99 | |
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