
Fallen Enchantress is 4X strategy game from the makers of Sins of a Solar Empire and Galactic Civilizations. Build a civilization in the magical world of Elemental. Recruit heroes, train armies, build cities, forge alliances and save the world in this rich world where it's never the same game twice.
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Languages: English*, German, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A decent entry in the "MoMlike" genre - that is, games which are descendants of Master of Magic. It has a stronger focus on the RPG elements then most, and a little bit of Heroes of Might and Magic mixed in, for flavor. However I do find that it plays a little slowly compared to some of its contemporaries, which is saying something as MoM was already damnably slow especially in its early turns. I personally prefer something with a little more "oomph" like Age of Wonders or Warlock over this, which is much more sedate in comparison. Still, it's pretty good. It also has one of the most unexpectedly terrifying sounds I've ever heard in a video game. When you cast the courage spell - which is a buffing spell under the life school, mind you - it goes EEEEEEEEYARIYARIYARIYARI You should probably skip this version for the updated rerelease, Elemental Reforged, although as of the time of writing this one still has some unique things missing from that version, such as the undead faction. But I have no doubt that in time once that version receives more content and updates this version will eventually become totally obsolete.
Why can I write a review for a game I dont own and never did?
This is an incredibly underrated game. It's a Civilization style game with Heroes but the resource management is the MOST INTERESTING thing I've ever seen. In Civilization access to horses gives you infinite horses, in this you gain a horse resource that builds up to be used for cavalry units. This is extra important for heavy armor.
On paper Fallen Enchantress: Legendary Heroes has a lot of promise: it's Civilization style 4x (resources and diplomacy) together with Heroes of Might and Magic's RPG style heroes with levels, spells and equipments and army based tactical battles. But in all these areas FE:LH fails to meet the these games' standards. The diplomacy options are very lacking, and the untis and battles are fairly janky. There is a unit editor which is a nice touch, but other than that the game is definitely dated, missing out on a lot of QoL improvements Civ V and HoMM4 brought to their respective series'. I also encountered a lot of bugs in the 20 hours - I've had visual bugs, 2 soft locks requiring reload and 3 full-on crashes. Someone mentioned this is because it's a 12 year old game not optimised for Windows 11; fair enough - but for that reason I cannot really recommend this game. I will give sequels a go; but this version of the game has too much jank.
Fallen Enchantress: Legendary Heroes scratches a very specific itch — it's the fantasy 4X/RPG hybrid I didn't know I needed, blending the empire-building of Civilization with the hero progression and tactical battles of Heroes of Might and Magic. The unit customization system alone is worth the price of admission; being able to kit out squads with specific weapons, armor, and abilities from your research tree makes every campaign feel distinct. The early-to-mid game exploration is genuinely exciting — finding new settling sites, stumbling across monster dens you're not ready for yet, and watching your heroes level up — even if the late game tends to devolve into whoever built the biggest unstoppable stack wins. I do have to be honest about the elephant in the room: crashes are a real issue, especially in longer campaigns, and bugs that have been reported for years remain unfixed, which is frustrating for a game that still costs money. If you can grab it on sale and supplement it with community mods (particularly the AI and gameplay overhaul mods), there's a genuinely underrated gem here that no modern game has quite replicated.
I can see why this game is liked by plenty of people. There are powerful and quite diverse spells there, ability to equip your character and heroes with a lot of stuff, level them in different ways. Exploration is interesting enough and so on. But the UI and controls are awful. Spell descriptions are sometimes misleading. The game crashes periodically. A lot of stuff depends on RNG in a bad way. I really wanted to understand this game and to enjoy it. And it is possible that back in the day it was quite enjoyable. But I just do not see a point in spending more time on the game now.
Игра моего детсва начиная с первой части когда мой папа покупал игру в 2008 году в дисках игра легендарная купил все части все дополнения длс и новую часть которая вышла 23 октября ещё не играл конечно в неё но обязательно поиграю как пройду эту игру однозначно да рекомендую ! (и да в этой игре нету русской озвучки но это не беда скачать русификатор так что в перёд гамать игру ПАРНИ я играю сейчас за Умбра создал свою целевизацию личную коплю всегда на знания потом уже на военную промышленность круто ещё раз говорю бомба!!!!!!) изменено баги на ход очень бесят зависает ход так что ходить нельзя баг ещё вылазит диалог но диалога нету чёрная картинка и всё баг на то что ход не ходит часы писочные думают и на этом конец приходиться перезаходить( это было и в элементал части)
Its just addictive if you like collecting stuff and empire building and endlessly replayable
One of the BEST turn based strategy games I own, barely topped by other ultra classics like Age Of Magic 3. Only DLC that you should buy on sale is the MAP PACK for a couple bux. Everything else you need can be provided by the WORKSHOP pretty much, and that means LOADS of extra content! Of course you always have the option to get ALL the DLC if you wish, and this can also be a good thing for anyone who is into it. Just all around SUPERBLY well programmed, THE UI IS GOLD, and so is just about everything else about this title! Even the sequel is GOOD (sorceror).
[h1][b]🎮 Reseña de Fallen Enchantress: Legendary Heroes[/b][/h1] [h2]Resumen del Juego[/h2] Fallen Enchantress: Legendary Heroes es ese cóctel peligroso donde un indie decidió ponerse la capa de “gran estrategia” y gritar: “¡Miren, también sé ser RPG!”. El resultado: un 4X de fantasía con exploración, diplomacia, construcción de ciudades y combates por turnos/tácticos donde tus héroes se vuelven el centro del universo… hasta que te das cuenta de que el universo también quiere tu tiempo, tu paciencia y tu capacidad de aceptar que “una partida rápida” es un mito y una leyenda. La propuesta es clara: expandirte en un mapa tipo sandbox, gestionar imperio, reclutar héroes, pelear batallas por turnos y decidir si tu reino será una utopía mágica o un basurero medieval con dragones. La primera impresión es “wow, hay mucho por tocar”, y la segunda es “wow, hay mucho por aprender”… y la tercera es “wow, ¿por qué solo hay 16 personas jugando ahora mismo?”. Aun así, cuando engancha, engancha: es de esos juegos que te hacen decir “un turno más” hasta que ya es lunes. [h2]Lo Legendario y lo… Enchantress a Medias[/h2] Lo Bueno: ✅ Rejugabilidad alta 🧭: sandbox, exploración y partidas que cambian según mapa/decisiones. ✅ Mezcla sabrosa de estrategia 4X + rol táctico ⚔️: no solo administras ciudades, también te encariñas con héroes (y los lloras). ✅ Diplomacia y gran estrategia 🏰: puedes negociar, manipular y fingir amistad como buen político medieval. ✅ Progresión y fantasía bien plantadas 🐉: magia, mitos, dragones y ese “atmosférico” que te vende el mundo. ✅ Extras de Steam bien 💠: 54 logros, cromos y Steam Cloud para guardar tu espiral de obsesión. Lo No Tan Bueno: ❌ Comunidad actual pequeñita 👥: 16 jugadores… esto se siente como un club secreto, pero sin el glamour. ❌ Curva de aprendizaje exigente 📚: entre 4X, tácticas y gestión, no perdona a quien venga “a relajarse”. ❌ Enfoque 100% un jugador 🧍: si buscabas presumir tu imperio contra humanos, aquí no es. ❌ Presentación “estilizada” que no siempre impresiona 🎨: cumple, pero no esperes que te derrita la tarjeta gráfica. ❌ Mucho sistema, no siempre mucha claridad 🧩: el tipo de juego que te hace pelear tanto contra el enemigo como contra tus propias decisiones. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]4X + tácticas por turnos: adictivo, denso y con buenas ideas.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Te exige planear; no es paseo turístico por tierras mágicas.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Exploración, ciudades, héroes, magia, diplomacia: hay “tarea” para rato.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Estilizado y funcional; más estratégico que espectacular.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Cumple como marco de fantasía, pero el foco real es tu campaña.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Fantasía atmosférica con mitos, leyendas y dragones bien integrados.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Magia visible y correcta, sin fuegos artificiales memorables.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña la conquista sin estorbar; competente y acorde al tono.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No es el gancho: si existen, no son el alma de la experiencia.[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Variación por facciones/estilos de juego y decisiones de imperio.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Estrategia por turnos estable en general; no presume, pero responde.[/td][/tr] [tr][td]Rejugabilidad[/td][td]9[/td][td]Aquí vive el juego: sandbox + 4X = “otra partida y ya”.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.0[/b][/td][td]Gran estrategia con alma táctica: brillante a ratos, áspero en otros.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Fallen Enchantress: Legendary Heroes es como ese hechizo poderoso que funciona… pero tiene letra chiquita. Si te gusta la estrategia por turnos con construcción de ciudades, exploración y combates tácticos, aquí hay un festín. No es “casual”, no es “rápido” y no te va a llevar de la mano: te va a soltar en un mundo de fantasía y te dirá “arréglatelas, futuro tirano”. Ahora, lo controversial: con solo 16 jugadores activos, se nota que no está en el centro de la conversación moderna, pero las 1635 recomendaciones totales dicen que el juego ya se ganó su lugar entre quienes sí disfrutan sufrir… de la manera correcta. Es un título para gente que ama optimizar, planear y volver a empezar porque “esta vez sí me sale perfecto” (no, no te sale). [h3]Recomendación de Compra (Recomendado para fans del 4X táctico)[/h3] Puntuación Total: 7.0/10 Número de jugadores activos al momento de hacer esta review: 16 Descuento máximo registrado: N/A Veredicto: [i]Muy Bueno: una joya exigente para estrategas pacientes, no para turistas de fantasía.[/i] Si disfrutas la gran estrategia, la diplomacia y el rol táctico por turnos en un mundo mágico con dragones, vale totalmente la pena. Si lo tuyo es algo directo, con historia protagonista y cero fricción, mejor no lo invoques: este “Legendary” te cobra cada turno con interés compuesto.
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