
Explore a rich fantasy world, go on quests for powerful weapons, and forge a new civilization in Sorcerer King: Rivals. Can you build a civilization to topple the malevolent Sorcerer King and become a god yourself?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't understand the negative comments on this game. It plays a lot like Homm, with simple city upgrades and exploration which, imho, can't be that bad. Not being too complex isn't necessarily a negative point, if you're just looking for some entertainment without making a chore out of it. As for replayability, I've had several runs and I'm not quitting it yet, so that also depends on personal taste.
So much potential, just slightly bad design, slightly too few options, played a map once and wasn't impressed.. then forgot and played it again... as soon as I saw the end zone, I remembered it, and was sad when I did. But for the first few hours, it was fun, and I had hopes... now I'm hoping I don't forget it was a disappointment.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I finally finished the campaign after 20+ hours. No tutorial. No YouTube guides. Just pure trial, error, and suffering. Turns out… I didn’t need to wait for my godhood bar to be full. Yes. You can just go straight to the boss. I could’ve finished the whole campaign in 4–5 hours. This game doesn’t teach you mechanics, it lets you discover them emotionally after wasting an entire day. But honestly? That made the victory even funnier. Beating the final boss didn’t feel heroic. It felt like realizing you’ve been pushing a pull door for 20 hours. Final Thought: Sorcerer King Rivals is fun, addictive, and unintentionally hilarious. You’ll either: Learn fast and finish quick. Or learn the hard way and finish with character development. I chose the second path. 10/10 wisdom gained, 0/10 time efficiency.
While it wasn't really what I was looking for personally, it wasn't really bad. (And I do note something about the reviews for this game: most of the reviews just talk about some other single specific game instead. I don't think reviewing a game should only revolve around another single game.) I'm still recommending this for a few reasons: - I can actually tell where objects and armies are on the map. This is a huge issue with newer 4x games where everything looks like a busy mesh of busy-ness and blurs together. - I can actually tell where units are in battle. Same as above, when in other games, "units" are represented by a cluster of teeeny tiny little ants, indistinguishable from another stack of ants. - The spell system looks cool - Has UI scaling options - Nice artwork
Not having a great time, but it is hard to give a thumbs down to a game that I have played for over three hours. And I do intend to try at least a little more. I guess there are two games here, I am playing the first one, which I read somewhere is the more fun of the two. Unlike Fallen Enchantress, I feel like I can do stuff early on, fight some battles, though I still have to be careful. I have no clue if I am doing well or poorly, which kind of sucks. And the city building is tepid as best. All in all, one thumb up.
Just horribly bad and buggy.
Dated game. Looks like a Diet Age of Wonders.
Nice game
打折期给这老东西写个安利,本作虽然看上去和前作Fallen Enchantress没啥差别,其实有个隐藏很深的设计导致评分褒贬不一。 [b]游戏中可研究的魔法数量和君主的魔法派系点相关,越强力的魔法需求的派系点越高[/b] 默认君主的点数都是2点4点,但是有些隐藏的强力魔法需求6点8点,正常玩家开档玩几把你就会发现所有君主的法术研究都差不多一个样,玩法画面又是堕落女巫的老一套,于是怒给差评。游戏也因为卖的太烂几年后才有人做了WIKI,实际上有很多趣味很深的隐藏法术,打折30以下买来玩玩还是可以的。 至于新作Elemental: Reforged这个打包整个系列骗钱的玩意,建议等骨折再入。
Really great game with a lot of quests and many classes. I wish there were more fantasy games like this.
Players by region
Where this game's players are, estimated from review languages.
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| $1M | 1.8K | 76% | $19.99 | |
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| $227.1K | 271 | 75% | $19.99 | |
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