
Songs of Yummy is a cozy and idle game. Food is scarce in the army, and you play Jia Xu and Cheng Yu, ordered to prepare for our army supplies. You will use every means to make everything in the world into military food.
Modeled estimate, not a reported figure. How we estimate →
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About
Mainly inspired by cozy and idle games, we abandoned Unity and used Godot to make the game for the first time in order to make it more suitable for low-end computers.
The game process is estimated to be 200 to 500 hours, and if the player likes it, consider updating more content.
The game still uses the world view of the game, but as before, you can easily immerse yourself in it even if you haven't played any of the games in the series.
The plot should not be compared with history, after all, we can travel through the multiverse, as black jokes and humor.
If you see what the plot will smile, then it is a full affirmation of our, in short, I hope players can play the game happily.
This game did a demo slice in 2022, in the form of simulated management + placement, but there has been no time to improve it.
Originally this scheme has been abandoned, at this time a friend thought the game setting is quite interesting, decided to help us do it, and this game was born.
After 3 years after the new folder, it is really not easy to see the light of day, thanks to the great help of friends.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
当挂机游戏还可以,但故事性拉完了。还不如别搞三国
挂机小游戏,也是《游歌》系列的第四款作品。不过本作更倾向于那种带点恶搞性质的外传,虽然是三国题材,核心却不是权谋征战,而是让贾诩、程昱来筹备军粮。 游戏中玩家将扮演贾诩与程昱,秉承“伤天和不伤文和,损阴德不损仲德” 的奇葩理念,不择手段收集能吃的一切:上到仙人肉、外星人肉,下到蛆、蚂蚁甚至人肉,把筹集军粮硬生生玩成了暗黑食材大收集,恶搞意味拉满。 玩法么就是开局建造建筑,通过手动点击或自动挂机产出军粮,再用军粮解锁新建筑、扩大生产规模,如此反复。 不过在本作中无论是建筑解锁、食谱点亮,还是成就刷取,都非常非常肝……当然对于挂机游戏来说这似乎也不算什么吧。 总得来说本作不是一款完美的游戏,它有后期重复且过于肝的问题,但对于喜欢放置挂机、同时喜欢三国题材的玩家来说,还是值得推荐的。 如果你能接受黑色幽默的恶搞设定,且想找一款便宜又耐玩的放置游戏,那么本作值得一试;但如果你想要的是那种轻松佛系的挂机体验游戏,本作就不那么友好了。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
[h1]《舌尖游歌》:做人,最重要的是火候[/h1] 作为《游歌》系列的第四款作品,《舌尖游歌》本质上只是一款恶搞性质的小外传。和前面三部同一世界观的剧情主导三国题材“二游”不同的是,本作采用了类《饼干点点乐》的挂机玩法,玩家需要在游戏中购买设施挂机生产军粮,同时同步解锁大量的军粮生产加成。 在内容上,由于是一款恶搞性质的外传,本作和系列游戏的主线并没有明显的关联,游戏将主角聚焦在了三国时期的著名“谋士”贾诩和程昱身上,将游戏设定成了让玩家通过各种“不正常”的手段收集大量美食以及其他理论上能吃但看上去完全不是给人吃的食物来充当军粮。 而除了传统的《饼干点点乐》玩法以外,本作还内置了食谱合成机制,当玩家的某项建筑达成一定购买数量时,就可以解锁一系列新的食谱,而解锁后的食谱需要玩家用已解锁食材来进行尝试合成,相当于是在游戏内置了一个《涂鸦上帝》小游戏。虽然在后期大量食材食谱以及建筑设施等非剧情物品的文案上,本作采用了许多明显是AI的文案,但游戏本身的挂机玩法就十分有趣,将近490个成就允许玩家在这款只有几块钱的小游戏中投入数十个小时的时间来进行游玩。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
最敷衍的一集.
It's an idle game, go in with just that expectation. As a fan of the "Songs of" series, I enjoy looking at the desktop pets (the same ones that we must slaughter in the Songs of Death game). The story and the descriptions of the Recipes are quite funny, and I find the pomodoro timer useful. All the games in this series have given me more hours of fun than the price I paid, and for that I am very content. My only request is more content - e.g. new art/stills for getting all the achievements.
数值设计的着实有点问题,到某个阶段突然就断档了。 轮回能提升buff,但到垓这个单位的时候获取的点数就很少了,只能不停重开刷早期15-30的点数。 重开了一百多次,点的快腱鞘炎我也是乏味了,但18块钱还能吃米肉,就这样吧。
低配版饼干点点乐,各种意义上的“低配”。一些食谱也是有够恶心的。玩起来一点也不爽。 感觉纯挂机了,成就还要挂那个冥想2周,真说不上有意思。 至于画风和剧情?拜托这都够无聊了,还有谁在意?
jogo incremental bem simples, com gráficos relativamente bonitos e um bom sistema de reset, com uma longa e densa árvore de talentos para desbloquear. Tanto manter uma sessão por longar horas quanto saber quanto resetar através do sistema de ressureição deixam o jogo particularmente interessante. Os poucos diálogos (em inglês) são convidativos a imaginação, e é possível construir algumas histórias baseadas apenas no pouco que conseguimos entender dos diálogos e imaginando o que está se passando. Esse aspecto do jogo só fica mais engraçado/interessante conforme mais pratos vão sendo desbloqueados no livro de culinária, permitindo que as histórias que rolam na nossa cabeça sobre o que está de fato acontecendo nesse reino que ajudamos a alimentar é infinita. A história não se leva a sério. Mas não deveria. É um idle incremental. Diálogos curtos. Os modos que importam são muitos bons. Os updates são simples de compreender e manejar, as tropas são interessantes e dão variedade e, o mais importante, o modo de meditação é realmente útil. Você consegue adicionar uma lista de tarefas, colocar o jogo em meditação e minimizar. Fica um pequeno ícone que você pode mexer pelo desktop, como um "acompanhante" na tela. É possível adicionar outros métodos de foco ou criar os próprios e o jogo pausa os eventos aleatórios, produzindo uma "chuva de eventos" quando você interrompe a meditação. Agraciando as pausas no trabalho com mais esse pequeno detalhe de rápida interação com o clicker. Espero que traduzam, pelo menos pro inglês, os achievements tb.
依旧是游歌,还是那熟悉的味道。 文案方面我真的很放心,永远是那么惊喜。 人物立绘我觉得是不是有点偏差,怎么贾诩是这种大帅哥而程昱是老头?按道理来说贾诩更像那张笑眯眯的中年野心家才对,反而程昱才是那种面无表情的食人魔(大嘘) 玩法太地狱了,军粮模拟器。。。
就是掛機遊戲,不過我覺得數值到秭之後升蠻慢的。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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