
Songs of Yummy is a cozy and idle game. Food is scarce in the army, and you play Jia Xu and Cheng Yu, ordered to prepare for our army supplies. You will use every means to make everything in the world into military food.
Modeled estimate, not a reported figure. How we estimate →
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About
Mainly inspired by cozy and idle games, we abandoned Unity and used Godot to make the game for the first time in order to make it more suitable for low-end computers.
The game process is estimated to be 200 to 500 hours, and if the player likes it, consider updating more content.
The game still uses the world view of the game, but as before, you can easily immerse yourself in it even if you haven't played any of the games in the series.
The plot should not be compared with history, after all, we can travel through the multiverse, as black jokes and humor.
If you see what the plot will smile, then it is a full affirmation of our, in short, I hope players can play the game happily.
This game did a demo slice in 2022, in the form of simulated management + placement, but there has been no time to improve it.
Originally this scheme has been abandoned, at this time a friend thought the game setting is quite interesting, decided to help us do it, and this game was born.
After 3 years after the new folder, it is really not easy to see the light of day, thanks to the great help of friends.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
说是放置游戏,但是劳动量有点太高了。 前期要多次点击到设施成型,成型后挂机收益又不高得轮回,轮回了又把设施洗了得重新点…… 而且轮回的收益并不高,36小时只有一半的成就。 不过我买这游戏,就是为了成就那些字来拼个资玩的,所以还行。
打了快100小时了,存档没了,招笑来了,本来每次转生的设计就很抽象,而且转生的点数给的也非常不合理
正反馈极差,没有挂机后成长的爽感,前期点点,后期干挂,冥想7天的成就更是恶心人
可以说是最无聊的挂机游戏之一了 每次重生给点蚊子腿 很失望
游戏前期有点冗杂还不能纯挂机,但制作组不断优化改进后也能一玩。
不怎么好玩
游戏其实还行,但是我没找到值得花钱买它的理由...
融合了模拟经营养成的休闲挂机游戏,化身军粮供应商,成型之后军粮产出迅速,轻轻松松挂机,成就相对来说容易解锁
万物皆可成为军粮+放置游戏的概念很有趣,但是玩起来有太多莫名其妙的诡异地方。 游戏主要玩法其实就是Cookie Clicker那种点击放置增量游戏。但是加了很多系统,比如莫名其妙的剧情,菜谱合成,桌宠模式之类。但是系统之间的衔接基本就是没有衔接,整体UI以及引导也不好,结果只是让这些功能的组合显得这个游戏不像是个正经游戏,更像是个复用之前游戏素材+AI补缺剩下素材后做出来的实验性练手作品。 用了大量AI素材,虽然和其他AI为主的游戏相比这个游戏内用的不算太差劲,至少素材风格和尺寸还是统一的。但是也别因为AI免费所以就弄那么多过量的菜谱硬是拖时间以及故意毁灭玩家的手指啊。500个菜谱,从100多个开始就越来越多是后面全都是超展开的鬼东西和谐音梗,只能穷举了,这么多食材组合要人穷举实在是没什么体验可言。还不如数量少一点、现在也有一些流程短的增量游戏的啊,比起又臭又长逼着玩家坐牢的体验还不如小而精一点。 唯一的好处就是游戏获得成就很多很容易,能带来成就解锁的爽感。
不好玩,作为挂机游戏给我正反馈的基本都在前端,我之前玩的别的挂机游戏,来一个兆我都觉得已经够大了,结果这游戏一堆更大的计量单位,玩到后面都是在挂机,有了大数字,然后升级设施,继续挂大数字,更不要提作为挂机游戏的成就,有一堆需要手动操作的成就,比如让你5000次贸易,100次轮回,无聊
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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