
Classic 90's Style Turn-Based RPG. All of the feels with minimal grind!
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Languages: English
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本质上就是一款非常眼熟的回合制战斗的游戏 熟悉的配方,老套的剧情
Let me start by saying Dragon's Twilight isn't a bad game, it's just a matter of whether it's worth your time or not. Let's get the obvious out of the way first; yes, default is everywhere in this game. I don't believe there's a single piece of custom anything anywhere. Animations, Sprites, Tiles, Icons. All default. And, while I will be the first one to say that defaults doesn't automatically equal a bad game, it does take a toll on the game for reasons I am about to get into. Let's talk about what I liked first. Number 1: The Writing, mainly the humor. This game is hilarious and very witty and will have you chuckling a lot as you play. It was the main motivator for me to continue playing. Though, there are a large amount of spelling and grammatical errors throughout. Number 2: the Gear System. You see, skills don't work in this game like they do in so many others (Level-up, get new skills, repeat). In this game, all of your skills (for the most part) come from your equipment. This adds a new level of strategy when choosing what to equip your characters with at what times. While one piece of gear might just have better stats than another, it also might not come with the skills you'd like to use. It was very fun system to play around with. And finally, Number 3: Difficulty. This might seem basic, but a balanced difficulty is hard to achieve but this game did it for the most part, at least the way I played. Now for the not so good. Number 1: The Story. While the story isn't necessarily bad, I just found it uninteresting. Dragons wanna kill stuff, one hero must stop them, that kinda thing we've all seen before and this game's story wasn't doing things too unique or different to really reel me in. To it's credit though, it doesn't take itself too seriously, which is good. Number 2: Here's the big one, the combat. Now, while the combat isn't "Spam Attack = Profit" and you will be using different commands and items to win, it just gets SOOOO BORING after a couple hours. You'll be fighting the same group of enemies again and again (I don't know about you but I prefer Quality over Qauntity, which this game does the opposite of), watching the same animations play out over and over against battlers we've all seen a trillion times before. This is REALLY where custom art could've helped a lot in spicing the game up and making the large amount of boring encounters far more interesting. I should also mention the puzzles, which are a mixed bag. Some were fun to play around with (The Mine Cart one was my favorite) but others are annoying and don't help the sloggy-feeling this game brings. To summarize, this game started to feel like a chore a few hours in and that's never a good thing. I do want to say though, that this series has potential. The addition of custom art and spicing up the encounters and combat a bit will go a long way for this series and, according to the author, that's what he plans on doing. So, I'm very interested to see what the developer will make now after getting some feedback. However, I found this title just too much of a slog to finish at this time.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PRO: Interesting JRPG with nice gear mechanics (most items have an MP-free effect that can be applied during combat) and a decent plot with an acceptable amount of storytime. CON: A million spelling errors.
What a joy this game was! I didn't expect much, and I figured, well, if I lose a few dollars, no biggie. This game is worth so much more! If you like classic JRPGs, this has everything you could want. A nice story, good game play, some treasure hunting....a lot of games get so seriously bogged down with the incredible amount of stuff you can do, and/or an intense, deep plot, that it's not relaxing, but feels like work/stress. This game is just fun. It's easy, entertaining, no need for grinding, visible monsters....This game reminds me of the games I started out on, years ago, and truly enjoyed. I'm looking forward to Dragons' Twilight II, which was just released.
I really enjoyed the game, and very reminscent of 90's RPG's, which I loved. It was very straightforward, overall easy to figure out controls, etc, and what puzzles were included weren't overly complex. Challenging but not frustrating. Even if you missed some weapons, armor or magic, winning battles and the end bosses was still possible. The few drawbacks in my opinion was that it was a bit heavy on the "gay" jokes at one point, there were regular but minor spelling errors throughout, and there weren't changes in visiting locations or dialogue after a major event that was supposed to prompt them. Things I'd like to see added: 1) an accessible world map would have been great in going back to get special armor/weapons, etc. 2) Easier changing/selecting of gear/magic out of battle, 3) Ability to swap characters and gear/weapons/magic in battle. The biggest problem I had was that after finishing the end battle, there wasn't an option to save that I saw. The game just restarted itself back on the game menu screen. I left a dialogue open with Argus and Eris, stepped away for a couple of minutes to check dinner and returned to the menu screen, with it asking me if I wanted to continue. When I clicked continue, it took me back to pre end-battle, which I would have to do all over again to learn the final scenes of the game. So, I won't go back to do that just for end dialogue and credits. That was a real shame.
This is yet another retro pixel 2D top down high school dropout weeaboo RPG Maker fan fiction. RPG Maker is a pretty poor game engine designed, as the developers put it, for children to use. It allows people barely capable of working at Starbucks to make retro pixel Final Fantasy ripoffs. While you can add your own art assets and so on to the RPG maker cookie cutter, the developer in this instance wasn't capable of it, making a game that really does scrape the bottom of the RPG Maker barrel, which in turn is made from the scrapings of all the other indie shovelware barrels. Reject fanfiction writing is the icing sugar on this garbage fire. I've seen Russian Unity asset flips with better gameplay and writing.
It's worth playing, and the ending is just right. I won't spoil the story, even though there's no ending walkthrough of the game, it's better that it's played through. I liked that I didn't need to level grind as much, though it's recommended you don't shy from battles. What I didn't like... I don't think there is one. It was a fun game!
The gameplay, while rather short compared to other RPGs I've played, was well thought out and engaging. I loved the story, I loved the characters, and I had fun with the little hunt for all the ultimates.
If you like JRPG games (or did), this game is worth it. Got this game on sale and did not expect much out of it. However, I loved how the skills work with each other and each character's strengths and weaknesses. Pleasantly surprised about how good this game is. Almost done with the game tho. Wish it was longer.
This is a good RPG. I suggest reading the novel by the same name. Could read it before or after playing this game. Pros: + Good story + Good level design + Good battle system + Interesting plot twists Neutral: = Default assets, or so I've heard = Can feel a bit tedious early on in the game for about an hour or two, prompting some to get bored and quit. But if you stick with the game through the less interesting part, you will be hooked and want to finish the game = Based on a novel written by the dev; many of the flaws in the game are instantly understood and realized when you recognize that certain elements did not translate from book to game, or certain characters that did not exist in the novel lack development in the game...but at the same time, the elements that did translate from book to game did so very well, giving the game its strengths = About 13 hours of playtime Cons: - It has numerous spelling errors that ought to be updated and fixed - Inadequate character development for some of the party members - World feels like it needs a few more cities and villages with no direct relevance to the main questline to feel truly alive Other games by the same author: Dragons' Twilight 2 is available, as well as a dungeon crawler set in the same universe called 7th Deep. Combined with the novel he wrote, its clear that he has a love for the fantasy universe he created, and for old school RPG games. Bottom line: This is a good RPG.
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