
Songs of Yummy is a cozy and idle game. Food is scarce in the army, and you play Jia Xu and Cheng Yu, ordered to prepare for our army supplies. You will use every means to make everything in the world into military food.
Modeled estimate, not a reported figure. How we estimate →
About
Mainly inspired by cozy and idle games, we abandoned Unity and used Godot to make the game for the first time in order to make it more suitable for low-end computers.
The game process is estimated to be 200 to 500 hours, and if the player likes it, consider updating more content.
The game still uses the world view of the game, but as before, you can easily immerse yourself in it even if you haven't played any of the games in the series.
The plot should not be compared with history, after all, we can travel through the multiverse, as black jokes and humor.
If you see what the plot will smile, then it is a full affirmation of our, in short, I hope players can play the game happily.
This game did a demo slice in 2022, in the form of simulated management + placement, but there has been no time to improve it.
Originally this scheme has been abandoned, at this time a friend thought the game setting is quite interesting, decided to help us do it, and this game was born.
After 3 years after the new folder, it is really not easy to see the light of day, thanks to the great help of friends.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
勋章换军令的任务真给我干无语了,每次都要这么多勋章。我们每次轮回点完天赋还能剩多少勋章,根本满足不了任务条件,等于挖了个陷阱,稍有不慎,剩下的零头勋章就被骗走了。这还不提20勋章换4军令亏的要死,4军令换10勋章我觉得才差不多
It's an idle game with no offline progress. It wants you to have it running in the background. If you don't hire the correct troop, you can't auto collect rations. When you minimize you can have a spirte pop up on the right of your screen that tells you when there is something happening that it wants you to click, but if I am doing something else I don't really want to be interupted by having to tab into something else, so I find it more disruptive than helpful. The gameplay loop is incredibly simple. Progression is just an investment of time. You can make some basic choices on where you want to invest first, but it's fairly inconsequential because you end up just spending on what you can afford. Rations are used to upgrade facities, purchase inventions, and send caravans (short buffs). Upgrading facilities = more rations. Unlocking inventions = more rations. Hiring troops usually just = more rations. Completing recipes = more rations. So yes, one thing does directly progress another, but it's because it's fairly straighforward. They did a good job of the English translation on everything you need to be able to read, but the achievements haven't been translated. I find the humor decent, but that will depend on the person. I think the funiest things are the descriptions on the inventions, but that's just all flavor text. The story is just a short conversation between characters that unlock as you meet certain thresholds. They are usually humorous. The art is decent but fairly simple. No complaints. I think the game is just a little too simple for the cost. Most of the effort has been put into writing flavor text and I am not sure how many people are even going to read it and not just click through it quickly. The biggest failing is that there is no offline progress.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
文案很不错,美术及格水平,数值平衡性差的令人发指。而增量挂机游戏数值才是核心中的核心,但这游戏糟糕的数值设计会让人越玩越难受。
最敷衍的一集.
低配版饼干点点乐,各种意义上的“低配”。一些食谱也是有够恶心的。玩起来一点也不爽。 感觉纯挂机了,成就还要挂那个冥想2周,真说不上有意思。 至于画风和剧情?拜托这都够无聊了,还有谁在意?
不知道在玩什么 作为番茄钟游戏不够精美 作为挂机游戏略显无趣 有点失望QAQ
不算挂机游戏的挂机游戏,轮回收益太低了,天赋鸡肋要求也高,原本想挂满成就的,在轮回了三次后感觉过于枯燥无味只能放置了。 490个文字成就还可以。
数值不够丝滑,每次轮回提升不明显。功勋跟军令设计不好玩,要长时间守着。
純粹的數字多巴胺,充分享受數字逐漸增大的快感,尤其是中文數字單位「個十百千萬億兆京垓秭穰溝澗正載極」所帶來的震撼,遊戲玩法沒有任何難度,祇需要掛機和點升級就行,一切都是順理成章,不存在卡關一說。同樣一直在增大的還有菜單和成就,畢竟有「舌尖」兩個字肯定得有菜,隨著進度會不斷開放菜式,數量非常多,不過也是沒難度,窮舉法就能完成,當然你也可以靜下心去猜到底菜用的是什麼配方,有的是正而八經的配方,有的則是玩了諧音梗,還是挺有意思的,至於成就有490個,前期是肯定不用刻意做的,順其自然玩就會一直解鎖。
This game was a disappointment. While it does seem like it might have potential, the dialog is poorly translated, there are things within the game that are unexpected, like desktop characters (Something I don't like on my computer.) and some clunky interface elements. It seems like a clicker, but there is some kind of lag to the clicking that causes frustration. Sometimes you can't click one of the ration camps, and sometimes you can, there is no explanation for this. It feels unpolished, and poorly optimized. The only review I saw, while seeming valid, and having twelve hours of play time, seems more like that of a paid or compensated steam client. If you look, that person has so many games, they either have to be constantly playing, and never anything else, or, they are given free games to write a positive review. Also, their review has the polish commonly seen by AI, so it's suspect. Like, a formula review. Either way, I was disappointed in this game and cannot recommend it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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