
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.3Kreviews | 94% | — | $7M |
| $19.99−20% | 116ratings | 94% | #106 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An incredible game! Songs of Syx's aesthetic on its own makes it breathtaking, and the soundtrack is the absolute cherry on top. The gameplay is the perfect combination of some of my favorite titles, seamlessly blending elements of Factorio, Crusader Kings, and Manor Lords. I am only on my first playthrough already 20 hours in and I've already had so many moments on the edge of my seat trying to manage and save my city. The game is surprisingly deep, filled with charm and character, and delivers a tight gameplay loop that manages to be incredibly relaxing. I find myself wanting to play this game over many other titles. Highly Recommended!
difficulty tweak update
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.1M | 91.9K | 84% | $39.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $37.7M | 37.6K | 94% | $29.99 | |
| $3.6M | 3.7K | 92% | $29.99 | |
| $2.5M | 2.3K | 94% | $29.99 | |
| $1.9M | 2.8K | 84% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After playing Dwarf Fortress pre-Steam and on Steam, this game is now my new drug.
ITS OK
Great fun. Look I like it, I like it alot, and the demo being a single build behind is insanely good in an industry about extracting as much money from the consumer as possible but the job assignment is just crazy, I have dudes running around half the map to work jobs next to someone running around half the map to work the job next to them. Setting a priority for species so that all 4 of the species are ranked the same doesn't look to mean that all species are equally ranked for the job and will work it if its near them but rather when all 4 species are set at "rank 1" to work the same job, one species takes every single job no matter how far away they live. Its great fun but without running a single species city the management aspect and making the game do what you want is too finicky, too hard and doesnt work well. You'll need to install the mod that lets you set specific species to specific buildings because whatever is going on with the automatic job assignment doesnt work.
Un peu compliquer a prendre en main... pas tres simple a jouer, peut-etre parce que je le met en francais... mais pour 25$, je n'ai aucun regret. Deja 40hrs de jouer!!
Game is good, but kids can do the skinny dipping activity.
Came here from the Rim, feel right at home
At first I was a bit underwhelmed and wondering, how do I improve the graphics of this game? Then after looking past the graphics I found myself wondering, why is it suddenly so dark outside? The game is really addictive and seems to have a lot of depth. Keeping everyone fed and expanding my city have been really fun so far, I can't wait to impose my tyrannical rule on my neighbours. Definitely recommend this one.
Otimo jogo, não exige um computador muito forte, e é perfeito para quem gosta de gerenciamento. comprei ele quando estava no inicio e desde então só melhora.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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