
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.3Kreviews | 94% | — | $7M |
| $19.99−20% | 116ratings | 94% | #106 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
true kingdom building simulator
good ♥♥♥♥ good ♥♥♥♥
Addictive in the way you start and then you look up and it's 8 hours later.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 11.1K | 63% | $24.99 | |
| $7M | 18.9K | 92% | $14.99 | |
| $7M | 16.2K | 93% | $12.99 | |
| $7M | 28.4K | 91% | $9.99 | |
| $6.9M | 6.2K | 75% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.1M | 91.8K | 84% | $39.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $37.7M | 37.5K | 94% | $29.99 | |
| $3.6M | 3.7K | 92% | $29.99 | |
| $2.5M | 2.3K | 94% | $29.99 | |
| $1.9M | 2.8K | 84% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The military is the worst ive ever seen. feels like a clunky absolutely unfinished mobile game. Enemies need just to touch your throne not even defeat your troops and thats it. You cannot correctly command your troops. The orders get stuck and your troops do very strange things. The whole system around military and recruitment is very sh*tty though i think the city builder part of song of syx is a role model. But as long as this military system is not reworked from the basic the negative review definetly stays as it is unenjoyable to me and thus not recommendable.
시티 빌더 좋아하면 이 게임도 좋아할거 같음. 나는 이런 게임에 익숙치 않아서 그런지 1000명에 벽을 느낌 + 전쟁은 해보지도 못함 ;; 인간 종족으로 해서 꾸려나가는데 밥 해결 -> 인구 증가 -> 이것저것 해줘 ! -> 해결 -> 연구 건드려볼까 ? -> 업그레이드도 해볼까 ? -> 유지 박살 -> 충성도 박살 -> 인구가 많으면 건강 박살 미친 스노우볼이 굴러감 ( 물론 라이트해서 식량만 해결되면 최소 인구는 유지가 되는 장점이 있는거 같음 ) 그래서 수입 수출을 뭐 열심히한다던가 내가 해보지 못한 전쟁을 해서 식민지를 만든다던가 있는거 같은데 뭐.. 재밌긴 했음 정말 식량만 해결되면 최소 인구가 유지되서 어떻게 다시 굴리고 다시 재개발해서 이어나갈 수 있다는 점이 좋은거 같음
I gave this game a fair shot and while I think it could be a great game, there is just a too much wrong with it and I feel it's going in the wrong direction. The game was pretty fun at first until I discovered just how bad the logistics are. What should be a simple task to get fish to market is an exercise in frustration. While workers do move the fish automatically, the logistics system lacks proper task boundaries. My warehouse deliverymen ended up getting 'help' from citizens who should have been performing critical production tasks elsewhere. Warehouses don't pull from the closest available source so your deliverymen will walk completely across a massive map for a single item, then walk back entirely empty-handed. What really kills this game is the UI. The menus are a nightmare of chaos because there is just way too much information. The UI literally throws a wall of useless information (including mathematical formulas) at you while either failing to provide information you need, or burying it at the bottom of a wall of text. The icons choices make zero sense and ignore standard gaming conventions—like using a hamburger menu for something entirely unrelated to settings. You have to constantly hover your mouse over the icons to reveal a tooltip to figure out what the hell it represents. It feels like the interface was actively designed to confuse the player. Being a programmer myself, I couldn't help but recall the golden rule of programming that I learned a long time ago. Put the burden on the program, not the user! Rimworld is a great example of this and illustrates how even a complex game can have a clean and intuitive UI. The other disappointing thing is so much friction for frictions sake being added to the game with each new update. I get the developer has a vision for the game, but if you don't listen to what your players want, your game is doomed. It can't always be about what you as the developer want when designing a successful game. In spite of all this, I wanted to give the current beta released on July 18th a go to see if any of the fixes and new features might be interesting or improve the game. Well guess what, it's unplayable because as soon as you place your throne room and unpause the game, it crashes. I know a beta can be unstable but c'mon man, did you even test it? Even after almost a month of multiple people reporting the bug, they have not uploaded a fix for it. Finally, I will say that it is very apparent that the developer has a passion for his game. I know from experience how much work goes into something like this and while I respect the effort, I just cannot see myself playing this again unless the UI and logistics get a major overhaul.
This is a really really good city builder. It has its flaws, but its very solid to play, and I can say that there's absolutely nothing that even compares to this at the moment. The game is a bit of an ant farm however, so it's a game that requires patience and a lot of waiting around. Some features: Build a city state from scratch and utilize the land for the good of your people. Make them self sufficient and profitable for the trade of other valuable resources. Keep your people happy, fed, and loyal. things happen that are quite challenging, and one event can wipe out a civilization. Manage your empire as you control regions with a much more broad and hands off style. Diplomacy will become essential to keep your gains. Optimize, optimize, optimize. you'll constantly need to revisit structures and logistics to streamline things, and that means demolishing and rebuilding in established settlements. Pros: Very detailed simulation. every little thing matters, and it all adds up. Tile based building is pleasant. Random Gen on the world level is pretty quick, and if you click a square on a map it allows you to regen on that level too! A lot of potential and depth. Lots of mods that add big changes or even overhaul the game! Cons: Base game is still a work in progress, meaning there's things that might be limited, unbalanced, or buggy. The game can take a lot of time to invest in, and you'll be restarting a lot. Troops, Equipment, Combat, and Formations are fairly uninteresting, basically being about piling 5x the weapons and armor per troop head to get "BETTER" weapons? it's the worst part of the game really. Diplomacy and Region management is also lacking and could use more definition.
Fun game! It's a complex optimization problem, and gives you some sympathy for city planners and whatever the name is for poor ♥♥♥♥♥♥♥ who have to plan for demographic shifts. I'm curious about the creator's politics though. I believe they agree with me on my (admittedly cynical) assessment of "the median voter's" politics, and that gets a bit bleak. Which is to say: you oughta try keeping slaves, but only of one or two species! Other species are actively pleased that "the wrong sort" are being productively exploited, and if it's a powerless minority within your society you face no negative consequences for brutalizing them. So the incentives of running a society (extracting the maximum possible labor from the most people with minimum resources spent on keeping them content enough to keep working) strongly encourage you to keep some of the labor force in slavery in order to keep the rest complacent about their place on the totem pole and thus showing up to work until they die. Which could mean nothing!
Virtuelles Crack, lasst die Finger davon.
Excellent city builder/colony sim. I've played over 24 hours in the past 4 days. Send help.
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